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Messages - ElimiNator

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3301
Mods / Re: New Circus faction.
« on: 29 June 2009, 13:59:55 »
good ice cream eater and the normal one?  I've tried to promote them but as far as I can see it makes no difference.
No it dose not. Ice cream eater costs 50 gold or so. Good ice cream eater dose not cost anything. that is so that you can make him jump and it dose not cost any gold, make sence?

3302
Mods / Re: New crusader tech
« on: 29 June 2009, 05:04:05 »
The siege tower I made allready  has a battering ram.
Also I have a catapult.
And what use would a Mantlet be if it could not attack? (Is it just a guy behind a board wall that can not attack, but has a lot of health and you pout him in front of your archers and they take all the damage, wile your archers shoot at the enemy? If so the enemys archers shoot at what ever unit is giving them damage. So it would only work for sword men. And the bots would not use them properly, also why would you waste resorses on making them when you could just make a sword man who can attack?)
Dosen't  the Trebuchet seem like a catapult, I would not want to make two catapults.

Just thinking so what do you think?

3303
Mods / Re: New crusader tech
« on: 28 June 2009, 03:25:10 »
But more siege stuff would be cool.

What do you mean?
Give me an example?

3304
Mods / Re: New crusader tech
« on: 28 June 2009, 03:23:57 »
Is this mod going to have a nemisis faction, muslims, or something?
The nemisis faction is persian titi's mod.

3305
Mods / Re: New crusader tech
« on: 27 June 2009, 18:32:31 »

3306
Mods / Re: New pirate faction.
« on: 27 June 2009, 16:41:25 »
Ok I fixed the download and it is updated.

3307
Mods / Re: New crusader tech
« on: 27 June 2009, 04:38:38 »
Here are some more screenshots.
Code: [Select]
[img]http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs083.snc1/4766_1140675967365_1541414237_340546_3558521_n.jpg[/img]
[img]http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs083.snc1/4766_1140677727409_1541414237_340552_588488_n.jpg[/img]
[img]http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs083.snc1/4766_1140677767410_1541414237_340553_2875076_n.jpg[/img]
[img]http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140677807411_1541414237_340554_6162392_n.jpg[/img]
now to tell you the truth i have only tried one of your mods(circus), and the models looked like they were rushed, you had 2-5 XML errors which screwed up the upgrades, your humans looked like box people, and the animations weren't natural looking.   

What errors?
Ya I am not very good at making animations, I am still learning.
i don't think that they look like box people, post a screenshot to show me.

3308
Mods / New crusader tech
« on: 26 June 2009, 23:10:21 »
What do you think?
Code: [Select]
[img]http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140679927464_1541414237_340560_6869595_n.jpg[/img]
[img]http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140680007466_1541414237_340562_798222_n.jpg[/img]

3309
Does any one know how to make transparent team colour? like in magic the energy fountain?


Update(solution) by titi:
Here is how to switch on transparent teamcolor!
You cannot use the alphachannel in the texture to create this effect! This effect is done by transparency material in blender!
The whole object with this material will be transparent! If you want transparency and non transparency parts you have to work with 2 objects. One with transparency material one with non transparent material. I think this is the way the magic energy fontain was made.
 



3310
Mods / Re: GLADE Team Project: Dark Magic
« on: 25 June 2009, 15:41:08 »
Is there any thing you want me to make I'm on the Glade team as a modeller.

3311
Maps, tilesets and scenarios / Re: New map- Neverland V.1
« on: 25 June 2009, 03:06:24 »
Well first there is way to much of the map open. And there are not enough trees. You should not make big clods of any object other then trees or Martainn. (like rocks) You should make it more bumpy and add some water lakes and stuff. It needs lots of improvement.

3312
General discussion / Re: Online Mod Maker -- Now Underway!
« on: 25 June 2009, 02:53:00 »
I don't think he said it was going to upload anything.
You just brows and it stores a file name.

3313
Off topic / Re: Off Topic - Main
« on: 24 June 2009, 21:23:06 »
because he said very strange stuff on other posts.

3314
Mods / Re: model requests
« on: 24 June 2009, 17:43:31 »
You can use the bird in china tech (It has a crow, I helped my bro make it so I know that you can use it if you want.)

get it here http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=13

3315
Off topic / Re: Off Topic - Main
« on: 24 June 2009, 16:00:58 »
I think he is a bot.

3316
General discussion / Re: Online Mod Maker -- Now Underway!
« on: 24 June 2009, 15:59:26 »
I joined for a tester and that was the last I saw of it. It didn't email me or anything.

well any way sine me up and tell me what and when you want me to do. 8)

3317
Mods / Re: New pirate faction.
« on: 22 June 2009, 21:31:34 »
I didn't get any maps in the download
That is because when I up dated the tech I forgot to add the maps and scenarios.

I will be fixing the prop I'll post when I up loaded the new one.

Thanks,

3318
Mods / Re: Crusades
« on: 21 June 2009, 03:48:21 »
OK

3319
Mods / Re: Crusades
« on: 19 June 2009, 22:16:19 »
I allredy made a mod called crusaders I am going to relese it soon (All new modles)
 ??? now there will be 2.

3320
Mods / Re: Ancient Egypt Faction
« on: 9 June 2009, 15:35:42 »
I think that the mummy is looking pretty good!

Also, i think having larger mummies would be cool, because they are monsters.

How do they get to be monsters. Do they grow or something! No they can be how ever Titi wants them to be.
(But it looks weird a huge mummy and a tiny man.)

3322
Mods / Re: Ball tech
« on: 8 June 2009, 01:47:06 »

3323
Mods / Re: Ancient Egypt Faction
« on: 4 June 2009, 23:32:02 »
Mummies are pharaohs rapped up. so they should be the same size as the other guys.

3324
Mods / Re: Ancient Egypt Faction
« on: 4 June 2009, 21:48:36 »
They look a bit big.

3325
Mods / Re: Factions Download Center
« on: 4 June 2009, 16:02:12 »
Pirates | Faction Discussion
Description: This faction is by Elimnator.  It has good models, but would require a new field, water, to function properly.
It dose not need a water field. (But it could use one) It is fine with out ships lots of units.

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