Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ElimiNator

Pages: 1 2 [3] 4 5 6 7 ... 136
51
MegaGlest / Re: Preview of the Roman Updates!
« on: 15 November 2013, 17:49:57 »
Yes, but not before the upcoming release.

52
MegaGlest / Re: Preview of the Roman Updates!
« on: 15 November 2013, 02:36:12 »
OK.

53
MegaGlest / Re: Preview of the Roman Updates!
« on: 15 November 2013, 02:24:52 »

54
MegaGlest / Re: Preview of the Roman Updates!
« on: 14 November 2013, 23:02:28 »
You mean the cow in the forum is animating too fast?

55
MegaGlest / Re: Preview of the Roman Updates!
« on: 14 November 2013, 22:54:29 »
Glad you like it!

If you find any bugs or see things that should be improved just tell me.

56
MegaGlest / Preview of the Roman Updates!
« on: 14 November 2013, 20:13:50 »
Here is a preview of some of the updates I made to Romans:



Lots more stuff and animations were updated too.

57
MegaGlest / Re: Fire Archer
« on: 13 November 2013, 17:21:13 »
Well then I will make the updated one similar.

58
MegaGlest / Re: Updated Megapack Animations
« on: 13 November 2013, 17:20:26 »
What roofs? the houses in the forum?

59
MegaGlest / Re: Updated Megapack Animations
« on: 12 November 2013, 22:36:18 »
I redid most of the textures and animations in Romans, and modified some the models.

The update will be done for the release hopefully.

60
MegaGlest / Fire Archer
« on: 12 November 2013, 19:39:06 »
I am re-texturing the Roman archer/fire archer and I have a question.

How do you guys think the fire archer's texture should differ from the archer's?

Right now the fire archer has reddish armour and a flame on his chest.

61
MegaGlest / Re: Updated Megapack Animations
« on: 11 November 2013, 20:22:01 »
Yup, its just as hard for the game to play a unrealistic animation as a realistic one.

62
MegaGlest / Re: Updated Megapack Animations
« on: 11 November 2013, 01:25:03 »
I redid the Roman archer (and others) and it will be in MG soon.

63
MegaGlest / Re: menu layout and translations
« on: 8 November 2013, 02:32:48 »
I made some better Not-Ready, Ready, and BRB icons because the old ones were buggy:

          

64
Mods / Re: Imperial 2 tech tree (***Full Release*****)
« on: 4 November 2013, 16:13:17 »
Yes, I know about boats in scenarios, I was the first one to do this in Glest with my Pirates faction.

I was just making sure it was not for GAE.

65
Mods / Re: Subcommanders?
« on: 4 November 2013, 05:37:37 »
You want an AI that controls your units to do what you want? I is possible to make but I doubt it would be added. That would remove most of the fun from the game.

66
Mods / Re: several new texture pictures on burningwell
« on: 4 November 2013, 05:35:22 »
Cool rock texture, I will probably use it. (Not for Glest though)

67
Mods / Re: Imperial 2 tech tree (***Full Release*****)
« on: 4 November 2013, 05:33:25 »
Is this for GAE (water units?) or are they just in scenarios?

68
Forum discussion / Re: Profile Picture?
« on: 7 October 2013, 15:21:38 »
 ::) That error is probably a global one that will be displayed if the max size is 2560x2560, or just 5M

69
Forum discussion / Re: Profile Picture?
« on: 6 October 2013, 21:14:53 »
Yes he can, it can say max resolution is 100x100 where you click the upload button.

70
Forum discussion / Re: Profile Picture?
« on: 6 October 2013, 16:39:19 »
What? bigger than your screen, I don't think so...

I just thought it should be bigger because no one usually makes stuff that low-res, at the very least it should tell you the max size.

71
Forum discussion / New Icons.
« on: 6 October 2013, 03:22:43 »
How do we tell if there are unread posts under a section?

72
Forum discussion / Re: Profile Picture?
« on: 4 October 2013, 22:25:08 »
It takes about one second to load a 1000x1000 avatar, I think it should al least tell you the max size on the profile page if it gong to have such a small limit.

Also the error should say:

The avatar you have selected is either larger than 100x100 or not an avatar.

73
Forum discussion / Re: Profile Picture?
« on: 4 October 2013, 21:25:29 »
What! That should be changed!

74
Mods / Re: Vbros mod packs 1, 2, 3, 4, and 5!
« on: 4 October 2013, 20:43:00 »
Vbros pack 2 has been updated!



Download here, or on the OP:
http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=23

Change log:
Re-animated many animations from all factions.
Changed many textures.
Re-did Gauls (Tiger)
Other minimal fixes

75
Forum discussion / Re: Profile Picture?
« on: 4 October 2013, 19:37:39 »
Any smaller then it won't be legible...

Pages: 1 2 [3] 4 5 6 7 ... 136