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Mods / Re: NEW monster/alien Factions
« on: 12 March 2011, 05:10:54 »
I based these factions Off a Blender Movie I make. I gonna post it soon....
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moose
There's no need for it to affect the balance though. Military units shouldn't harvest though (or the other way around) because then the AI uses them wrong, which then leads to a negative balance.
this is how we should resolve this. the Persian ones have a ranged attack, the African one doesnt.....
why not just have "war elephant"?
I just don't like the idea of a military unit that harvests. Mixing worker and combat abilities tend to confuse the AI. As well


Zulu warriors would be the elite units, as they were very skilled fighters. Africa would also have war elephants in the north. The Mandingo horsemen inspired quite a lot of fear and were very effective. Depending on the intended timespan, there can be guns, though around the times of the Zulu warrior, they were not very skilled at using them. Spears and battle axes, of course, were favorite weapons. The Impi, of course, would have been our standard warriors. War canoes were powerful if you wish to add naval units (requires GAE). Bows were also used. In fact, you could find bows, guns, and spears used all the same time. Darts could also be used, and were often poisoned. If you decide to use GAE, you could add poison effects to some attacks, and poisoning spears, arrows, etc would have been a very common and effective act that can be used to balance the faction out as well.
Crossbow: maybe add something to the attack? maybe make it have particles with the attack?
Strengthen Weapons Upgrade: Wayyyyyyy tooo slowwww!\
Monkey Trainer: Why does he not be with the startup units anymore...basically breaks the purpose of monkeys...
what's wrong with this picture? (even though i use GAE, it shouldnt be any different)
as i mentioned before, what in the world is "advanced wood"? (some of your upgrades dont make much sense, not just in this faction....)
how do a bunch of natives get a crossbow or an air ballista?
the two monkey types need to be cosmetically different, i couldnt tell them apart!
Archer: Should be more wood and less gold right?
Barbarians

Hmmm a bush as a resource......
Plant life needs sunlight, but I can't think of a way to make sunlight work as a resource. Might be an interesting challenge for you?
Have you considered giving the mushrooms a new unit called fungus, it would be very cheap and weak but capable of cloning itself, just a suggestion.
You know that all mushrooms are (by definition) fungus, right?
Hmm...so how do you plan to balance the monkey?
