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Topics - Julius

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http://freegamer.blogspot.com/2015/04/new-3d-rts-engine-openrts-released-as.html

They are looking for contributors (code in Java). With the jMonkey SDK it is pretty easy to set up.

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Off topic / Help liberate ROTC:Ethernet
« on: 27 January 2014, 20:43:30 »
http://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project/

Awesome project that really deserves another go as a fully open-source game on the much improved Torque3D engine.

You can try the old version now (on linux, mac and windows), it's just a 40mb download (due to the abstract graphics).

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Mods / Total conversion based on the Ryzom assets?
« on: 3 December 2013, 17:51:46 »
The giant library of Ryzom assets is finally available in a usable format:
http://forum.freegamedev.net/viewtopic.php?f=6&t=5138

While those assets were not meant for an RTS, they are by now sufficiently low-poly that a modern PC could easily run them and the quality of them is really high.

Includes pretty much all what you need, textures, vegetation, buildings, factions, monsters you name it. Just sounds need to be added from another source. All available under CC-by-SA.

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MegaGlest / Some questions about Megaglest
« on: 24 June 2010, 10:26:35 »
Is it possible to get the model source files (preferable in .blend format) for the factions in Megaglest? Would be nice to create some hero characters by making modified versions of base models. Maybe it would be good if those were also put into the code repository, like OpenArena does it.

Oh and is it possible to create complete campaigns now, or is it limited to single map scenarios?

Last but not least, all the media is still licensed under the CC-BY-SA like in the "normal" Glest right?

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Mods / Blender base animations
« on: 27 July 2009, 13:56:50 »
Hi

I am new to this community, but I am currently doing some preliminary research on how to do a mod for Glest.

Basically I know how to do it (I have some years experience in game dev), but I am wondering if there are .blend files already set up for Glest, which include animations I could freely use (e.g. Creative Commons or GPL licensed).

I know that there are Max files (what is the license of them anyways?), but since I don't own 3dsmax they don't help me all that much.
Also I would really like to do this as an experiment only with open-source tools and art assets.

In the end I could probably do them myself... but having a base, set-up correctly and which exports to Glest fine etc. would be a really big help.

In case no such thing is available yet... if there anyone working on a Glest mod with Blender willing to supply the community with such a file under a free license?

Thanks a lot!

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