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MegaGlest / Re: Graphics Improvements Discussion
« on: 9 February 2013, 17:14:24 »
Yeah obviously not the cube.
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Thx.
Full screen apps in the latest version of Ubuntu cause a blank screen so I've had to play Glest (and Wesnoth for that matter) in windowed mode. A bit annoying from an ambiance point of view. But, very helpful to see my CPU monitor. Yes, I'm certain it was mega-glest 3.3.5 using 100% of the CPU. I ran 3.3.4 and it ran like a champ. It sounds very similar to the other post about Intel hardware. I will try again with another machine later (a desktop) and see how it runs.
Obviously, if it's just some new features needing a more expensive machine, that is understandable, but given the huge difference in performance from 3.3.4 and 3.3.5 I figured I should report my experience.
Well, you need to fix this yourself...for original Glest, it is actually the same thing...GAE too.Quote from: softcoder#4 - What ports are required for network play (these must be open on your firewall)?
The network game interface window displays the actual port # used by Mega-Glest. The actual Port # is specified in glest.ini and the default is:Code: [Select]ServerPort=61357
have a look at the egypt faction thread and the dark magic one.
There are several .blend files for download , which are setup ready for glest.
If you want other models, try talking to the people who make mods to see if they can upload their original blend files for you. No guarentees, since I lost mine in a computer failure, but you never know...
) or ask me 
I might be able to put something together for you. I'll see what I have available.