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Topics - ultifd

Pages: [1] 2
1
Off topic / Nitronic Rush
« on: 11 November 2011, 10:34:26 »
http://nitronic-rush.com/

Nitronic Rush is an experimental survival driving game developed by students at DigiPen Institute of Technology. Using the car’s many abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990′s, but with fresh graphics, audio, and gameplay.

https://www.youtube.com/watch?v=vNuSvuzPL10
It's really nice! Windows only. (FREE)

2
MegaGlest / Desura
« on: 9 October 2011, 22:20:11 »
Awesome!  :thumbup:

I think titi also got this invitation:
Quote
Protektor sent you a message on Mod DB
-
Hi ultifd,

Linux & Desura

--------------------
Hi I'm Tim Jung the Desura Linux Game Lead. We would be interested in having this available on Desura if you are willing. Please let me know if you are interested. Thanks.
--------------------
So, are we interested?

4
Off topic / 2 More Free 3D RTS
« on: 10 June 2011, 20:39:34 »
Rise & Fall Civilizations at War (2006)

(Features a cool Hero mode) (Free with banner ad(s) in menu)
http://www.gamershell.com/download_33916.shtml (Huge download)

Ground Control (1998) (Kinda like Warzone: 2100)

http://www.fileplanet.com/156136/150000/fileinfo/Ground-Control-%5BFree-Game%5D

Both was/are commercial games, but due to reasons they are free now.

Enjoy.

5
General discussion / Having trouble building Git-Master
« on: 29 May 2011, 21:32:50 »
Code: [Select]
Call Stack:
  Frame       Code address
  0x00C0EA80  0x7624B727 RaiseException+0x58
  0x00C0EAC0  0x017B2422 _CxxThrowException+0x52 at throw.cpp(161)
  0x00C0EB88  0x0175199B Shared::PhysFS::StdFileOps::openRead+0xeb at stdfileops.cpp(38)
  0x00C0EF4C  0x0163FF46 Glest::Widgets::WidgetConfig::load+0x296 at widget_config.cpp(779)
  0x00C0F160  0x0164D7F7 Glest::Widgets::WidgetWindow::WidgetWindow+0x5c7 at widget_window.cpp(102)
  0x00C0F25C  0x013B6248 Glest::Main::Program::Program+0x48 at program.cpp(118)
  0x00C0FE78  0x013B4A2A Glest::Main::glestMain+0x50a at main.cpp(170)
  0x00C0FE88  0x013B57A0 main+0x10 at main.cpp(224)
  0x00C0FED4  0x017C38D7 __tmainCRTStartup+0x117 at crt0.c(266)
  0x00C0FEDC  0x017C37AF mainCRTStartup+0xf at crt0.c(182)
  0x00C0FEE8  0x762A3677 BaseThreadInitThunk+0x12
  0x00C0FF28  0x77779F02 RtlInitializeExceptionChain+0x63
  0x00C0FF40  0x77779ED5 RtlInitializeExceptionChain+0x36
It just loads and crashes. For some reason it doesn't use the user directory too (for addons and etc), even though I already had set that in cmake...

6
You basically have two options, the icons would be:
1.) Placed above "Links"
2.) Placed below "Friends" (Latest Servers would be moved to the right side)
http://megaglest.org/
Which one would you choose? Why?
So far, the icons would include/link to: Facebook, Twitter, Youtube, and ModDB

7
Quote
error PRJ0003 : Error spawning 'cmd.exe'.
Does anyone know how to fix this issue? I can't build MG or GAE now...

8
General discussion / Update timeline and CIA?
« on: 21 May 2011, 22:34:37 »

9
MegaGlest / MegaGlest Facebook Page
« on: 16 May 2011, 04:05:32 »
Created. Please like it!
https://www.facebook.com/pages/MegaGlest/201365899904830
I've also created a facebook account just for Glest...

10
MegaGlest / New Record!!!
« on: 15 May 2011, 21:45:53 »
(click to show/hide)
I wish I didn't lag out. Well 2 others did anyways. Was very fun though! Look at titi's score!

11
Announcements / MegaGlest 3.5.1 Released!
« on: 8 May 2011, 04:01:16 »

12
Announcements / MegaGlest 3.5.0 Released!
« on: 20 April 2011, 21:46:04 »

13
Closed bug reports / [fixed]Screens folder in /megaglest
« on: 19 April 2011, 07:23:41 »
It's still there. It should probably be removed to avoid confusion and etc.

14
Closed bug reports / [Fixed] SVN HEAD MG Configurator problems
« on: 19 April 2011, 01:44:29 »
Not loadable...

15
General discussion / Problems with add-ons
« on: 18 April 2011, 19:26:31 »
I can't load any "tech" addons right now. I also have a resolution problem with GAE. Till that/those problems are fixed I'm testing Imperial on MG/GAE for now.

16
Feature requests / Some additional info for the stats page
« on: 5 April 2011, 03:52:22 »
If possible:
  • End time (How long the game took)
  • The most amount of units that were in the game
  • Total amount of units at the end of the game

(This is all already seen if you press the Debug key (?))

17
This is what I get when I try to load some models that have JPG textures...I guess the libraries need an update?

18
Off topic / Trash - RTS
« on: 11 March 2011, 01:39:50 »
http://www.inhumangames.com/
Anyone tried Trash before? Looks cool...Too bad they had a DoS attack (recently?)...Apparently supports multiplayer and up to 32? players...
Wikipedia
https://www.youtube.com/watch?v=KwSAeOdmf9M
(click to show/hide)

19
General discussion / Error Compiling Latest G3D Viewer
« on: 5 March 2011, 09:11:51 »
Code: [Select]
1>------ Build started: Project: gae_g3dviewer, Configuration: Release Win32 ------
1>Linking...
1>dialogs.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1>physfs.lib(inflate.obj) : error LNK2005: _inflatePrime already defined in wxzlib.lib(inflate.obj)
1>physfs.lib(inflate.obj) : error LNK2005: _inflateGetHeader already defined in wxzlib.lib(inflate.obj)
1>physfs.lib(adler32.obj) : error LNK2005: _adler32_combine already defined in wxzlib.lib(adler32.obj)
1>physfs.lib(crc32.obj) : error LNK2005: _crc32_combine already defined in wxzlib.lib(crc32.obj)
1>   Creating library C:\SVN\glestae\build\source\g3d_viewer\Release\gae_g3dviewer.lib and object C:\SVN\glestae\build\source\g3d_viewer\Release\gae_g3dviewer.exp
1>C:\SVN\glestae\build\source\g3d_viewer\Release\gae_g3dviewer.exe : fatal error LNK1169: one or more multiply defined symbols found
I've tried multiple times...

20
Bug reports / Magic AI has issues again? (GIT- Master)
« on: 22 February 2011, 22:24:08 »

So I had a 20 minute game, playing against a CPU ULTRA Magic. I thought it would be a decent game, so I recorded the whole thing and I was going to upload it as a gameplay video of GAE (Showing GAE features, etc.) Unfortunately, they only produced 5 units. I remembered this happen 1 year and 3 months ago when I first found Glest, but I thought the Magic AI was fixed. Omega tells me 0.3.2 is fine, so is this problem known? I suppose I could try cpu mega for magic, if that's ok that would probably be too hard for one person...
https://www.youtube.com/watch?v=MhV12-_1jJk
Skip to 17:30 then you can see...Also for some reason it was really dark during nighttime.
EDIT: I was able to reproduce this, not sure if this happens with mega, normal, or easy.

21
Feature requests / Addon Manager
« on: 22 February 2011, 08:43:05 »
What the title says! I'm pretty sure everyone wants this. Would also be very helpful when there are more addons like Project Green. I don't know where you would manage it, but the custom game menu is probably not a good idea, as it would be bad for the merge. But I guess we wouldn't have to worry about that because this would probably come after the merge, I guess.

22
Bug reports / Shibboleth Crash (Latest GIT (Master))
« on: 22 February 2011, 07:52:21 »
So I was testing Shibboleth, and when you transform into a farm or defense tower; it crashes.
Code: [Select]
Glest Advanced Engine: Error log file.

XML Error in techs/shibboleth/factions/alpha/units/archer/archer.xml:
Node "cloak" doesn't have 1 children named  "image"

Tree: cloak (de-cloak )
Error loading techs/shibboleth/factions/alpha/units/castle/models/castle.g3d
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/castle/models/castle.g3d
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/catapult/models/catapult_walking.g3d
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/catapult/models/catapult_walking.g3d
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/castle/destruction_models/defense_tower_destruction.g3d
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/castle/destruction_models/defense_tower_destruction.g3d
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/farm/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/farm/farm.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/farm/images/none.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/farm/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/farm/farm.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/farm/images/none.bmp
Error: The system cannot find the file specified.
techs/shibboleth/factions/alpha/units/swordman: Warning: node 'discount' of morph command is deprecated, use 'cost-modifier' instead
techs/shibboleth/factions/alpha/units/technician: Warning: node 'discount' of morph command is deprecated, use 'cost-modifier' instead
XML Error in techs/shibboleth/factions/alpha/units/archer/archer.xml:
Node "cloak" doesn't have 1 children named  "image"

Tree: cloak (de-cloak )
Error loading techs/shibboleth/factions/alpha/units/castle/models/castle.g3d
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/castle/models/castle.g3d
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/catapult/models/catapult_walking.g3d
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/catapult/models/catapult_walking.g3d
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/castle/destruction_models/defense_tower_destruction.g3d
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/castle/destruction_models/defense_tower_destruction.g3d
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_load.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/transport_unload.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/defense_tower/defense_tower.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/defense_tower/images/none.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/farm/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/farm/farm.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/farm/images/none.bmp
Error: The system cannot find the file specified.
Error loading techs/shibboleth/factions/alpha/units/farm/images/none.bmp:
referenced in techs/shibboleth/factions/alpha/units/farm/farm.xml
PHYSFS_openRead failed: techs/shibboleth/factions/alpha/units/farm/images/none.bmp
Error: The system cannot find the file specified.
techs/shibboleth/factions/alpha/units/swordman: Warning: node 'discount' of morph command is deprecated, use 'cost-modifier' instead
techs/shibboleth/factions/alpha/units/technician: Warning: node 'discount' of morph command is deprecated, use 'cost-modifier' instead

Lang look-up errors:
The key 'stop' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'eat_spinach' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'eat_spinach' was looked up in gae/data/lang/en.lng and not found.
The key '' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'popeye_strength' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'move' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'gold' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'food' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'research_spinach' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'research_spinach' was looked up in gae/data/lang/en.lng and not found.
The key 'spinach' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'wood' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'become_farm' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'become_farm' was looked up in gae/data/lang/en.lng and not found.
The key 'stone' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'convert_to_archer' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'convert_to_archer' was looked up in gae/data/lang/en.lng and not found.
The key 'attack' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'patrol' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'repair' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'upgrade_blade_weapons' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'upgrade_blade_weapons' was looked up in gae/data/lang/en.lng and not found.
The key 'upgrade_piercing_weapons' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'upgrade_piercing_weapons' was looked up in gae/data/lang/en.lng and not found.
The key 'produce_merlin' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'produce_merlin' was looked up in gae/data/lang/en.lng and not found.
The key 'upgrade_shield' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'upgrade_shield' was looked up in gae/data/lang/en.lng and not found.
The key 'TRANSFORM' was looked up in gae/data/lang/en.lng and not found.
The key 'build_self' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'Build Self' was looked up in gae/data/lang/en.lng and not found.
The key 'become_tower' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'become_tower' was looked up in gae/data/lang/en.lng and not found.
The key 'load' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.
The key 'unload' was looked up in techs/shibboleth/factions/alpha/lang/alpha_en.lng and not found.

23
General discussion / [Solved] CMake Problems
« on: 21 February 2011, 09:28:30 »
Hmm...if I use the latest version of CMake, it doesn't work. I guess we're not supposed to use newer versions then.
Edit:
Code: [Select]
CMake Warning (dev) in CMakeLists.txt:
  No cmake_minimum_required command is present.  A line of code such as

    cmake_minimum_required(VERSION 2.6)

  should be added at the top of the file.  The version specified may be lower
  if you wish to support older CMake versions for this project.  For more
  information run "cmake --help-policy CMP0000".
This warning is for project developers.  Use -Wno-dev to suppress it.
And I'm using 2.6 :/
edit: do I just ignore these warnings?

24
Off topic / Happy New Year!!!
« on: 24 December 2010, 00:41:33 »
Merry Christmas everyone!!! Just saying it now this early because for some people it is already Christmas...  :thumbup: :thumbup: :thumbup:

25
Closed bug reports / [Fixed] Out of Synch
« on: 11 November 2010, 23:53:01 »
Fixed #1245

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