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Off topic / Re: Browsers
« on: 21 June 2011, 01:18:23 »
Hmm...double post. 
Anyways, Firefox 5 is released! Well, not officially...yet.

Anyways, Firefox 5 is released! Well, not officially...yet.
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And never will get to unless it is readded. Besides, is there a reason they can't try both?Yes, so simply have the patience to wait for it to be readded. We have more important things to deal with it. Try both? Anyone can try it in GAE.
You are wrong. I have played MG multiplayer games before, just not with you. I can't play on my regular connection, but I have played full games before on other's connections. I've also played a lot of multiplayer on more stable games, and still decree this could be a fun option.I might be wrong on that part, but I still don't think you play with the regular community of MG. Thus you've never seen and discussed about the AI and everything else. Which is somewhat related to this. Balance. That's my real point.
Worried about cheating? DON'T USE IT!That's not the right way to deal with it though. It'll take steps, as I've said before. For MG at least, it's not like that.

Valid reasoning required. The question isn't why, I already explained that. The question is: Why not? After all, the most brilliant part is that you DON'T HAVE TO USE IT! It's at the player's own discretion (and if single player only, it would never affect anyone else. If multiplayer available, perhaps it would require all players to agree to that). It would be a fun feature when you want a faster game, or a "bigger" game. It's like how Project Green was made to let players skip resource gathering and jump right into the action. Instead, you can speed up the resource gathering (on any faction too) to jump into the action faster. Or you could pit yourself with a 3x multiplier against a CPU with a 5x multiplier, just for insanely epic battles.Now now Omega, don't go trying to apply GAE logic to an MG feature request.
So, again, please explain the "why not" clause.
While GAE is meant to be whatever the player/designer wants it to be, MG is a more specific kind of game -- I'm not sure what direction it's going, but it's a finite one. This is the impression I get anyway. Feel free to correct me, anyone.
And besides, the question is always "why", NOT "why not", when dealing with feature requests. There's no sense in the developers putting forth the effort for something that hardly anyone is going to use/enjoy. The burden of proof is there because everything takes time to implement, and there is the opportunity cost of not working on something else with that time.
Do you mean this one? http://sourceforge.net/projects/glestae/files/military/military3-beta.zip/downloadI still think you should release a sneak peek of Military, as it seems to be improved a lot. A lot of changes, right? I'd love to test it with Git Master...While I see your point, I am simply not happy with how it looks at the moment, and want to improve on this. However, if you'd look around the GAE board, you'll find a snapshot I uploaded so there was an addon available to test. Just make sure you download the one Silnarm uploaded slightly after, as the one I uploaded is not git-master compatible. Please bear in mind it's just a snapshot, is not finished, may be buggy, and has some incomplete stuff still. Also, the git-master was/is having some addon troubles and as a result, the menu model and language files are not working.

1.) Yes, unfortunately.QuoteIs a poll really the way to do it? As I said before it should only be people who actually play MegaGlest...and a poll can't really justify that. Just wait until we try this area repair more, please. Then we should actually think about this.1. Does that justify removing the poll?
2. This is the MegaGlest board, why would someone who hasn't at least played MG a little be here (I may be mostly a GAE fan, but I have played MG, though it is incompatible on my home network because there is not yet any method of reconnecting).
3. Why not ask people if they prefer auto-repair, area-repair, or old fashion "click and it shall be done" repair?
It's cause you and Hands hasn't actually tried a real MG multiplayer game before, successfully. Therefore you guys can't see my reason of the argument, which is the main problem... It's not just an idea... The flat out reason is related to cheating and then, balance.And it's not because of simply "I don't like it, so it shouldn't be implemented." It's for other reasons. This is all applied to multiplayer, where it's way different from singleplayer. Eventually we need to deal with cheating too. You've failed to realize that. Who plays megaglest for it's singleplayer, anyways? Aren't you the one that always says MG is just multiplayer? If there's going to be any change, it's going to be with multiplayer. But that's going to take some steps, as Ishmaru said. Maybe you should actually try playing a few multiplayer games, Omega. Then, maybe you would understand what I was talking about.

Edit: Im not totally against GAE system but If we were to implement Gae system, lets set some rules for its functionality.Yes, it's rules like this...and probably more, if it was to be implemented. If so it would a be in the ini...
1) we need to have a way to enable and disable this on an unit level (ex some enabled other not) within game (actually game mode not menu) (maybe done already?)
2) there should be an option to decide weather auto repair is initially enabled or disabled from that units creation. whats default setting for unit. Probably as an option menu or ini setting.
3)... i forgot -__- ill add it when i remember... The first two are the most important anyway.
How so? Balance isn't an issue since you can use it if you want, but those who really believe that it is a negative can just... not... use it... If you find it "unbalancing" to not use, then just...use...it...Because in multiplayer, all settings should be the same for each human...or else it wouldn't really be fair. In singleplayer, no one cares. Can't you see that?
If I recall, it was never put to a general consensus, just the one line statement that Titi opposed it. But may as well solve that, I'll add a poll.Is a poll really the way to do it? As I said before it should only be people who actually play MegaGlest...and a poll can't really justify that. Just wait until we try this area repair more, please. Then we should actually think about this.
Another thing I'd rant about is people, modders i guess, not seeming to appreciate the generosity of the programmers who contribute to the two forks and various tools.Exactly. That's why it took so long for even a chance of having a merge, to happen...
I think people are giving MG less credit than the devs deserve. Getting multiplayer to work is one of the most difficult tasks in game development (Wikipedia). Any feature used in multiplayer (which means most if not all of the single player features) could potentially break it. GAE has had the luxury of not having to worry about that. GAE has also focused more on getting features out rather than worrying about producing the best gaming experience. Like multiplayer, it is a difficult task and the MG team has worked really hard to make both single player and multiplayer a fun experience (regardless of anyone's subjective opinion).
I can understand the frustration of having two programs that appear to serve the same purpose. This is the nature of open source (more specifically GPL software). Another fork could appear tomorrow and that would be ok. If this were not possible then there might not be a stable multiplayer at all. When it comes down to it the people that do the work get the say. This was stated from the beginning of discussing the merge.
Well, it still doesn't really count...if all people do is post on the off topic section. Etc...Will our post counts be reset!I recall this huge whine where evryone where chanting "POST COUNT DOES NOT COUNT! POST COUNT DOES NOT COUNT!" now I see this...how...interesting..


It can be disabled in the INI anyway [for GAE]. It just brings forth the "just because you don't like it doesn't mean others think the same way" argument.GAE is just about singleplayer though, which makes a big difference when disabling if it was in MG. That argument is faulty, as most of the MG community (at least when we were discussing about this before didn't like it.) Anyways, once we evolve on this "area repair", it'll be nice enough. (Now, please apply your own argument to this. Just because you don't like it, most of us actually do like it.)
Nice idea, but who will do it?Yeah, that's always the problem. Maybe this could become a community project.
Oh, i forgot to tell this: you can get over the sea with the flying stuff.Of course. I guess the world map, for MG at least would be exclusively for air units.
Well, they could be a series of scenarios.A bigger map could become a problem, especially a 512x512 (or 512x256) maps. Do you mean this: Europe on a map and Asia on another map? It would be far a scenario, I think.Oh, ok. Yeah, it seems like this needs to be a 256x256 map, or even a 512x512 map.Well, I previously meant that we could mix up a lot of the tilesets into a special one, just for that scenario. Not sure if the Annex one will really fit Earth...Not current version but the original was very Earth like, and designed for multiple biomes as well.
The It should be bigger for he world but how big i have lag issues with 256x256 maps... If this were a scenario it should be done foe GAE as it has boats!! Whats the earth without naval battles?
If it becomes a scenario, I agree. Though then a lot of people would miss out...Maybe we should have specific maps for each country.