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Messages - njam2

Pages: [1] 2 3 4 5
1
Mods / Re: Wesnoth mod?
« on: 23 August 2019, 04:26:09 »
you can download it here : https://www.moddb.com/mods/wesnoth/downloads/wesnoth

it is its own techtree so you must add it in /MegaGlest/techs/ folder

2
Mods / Re: Wesnoth mod?
« on: 1 August 2019, 03:20:57 »
haha it kinda is silly because the units and buildings are 2d images in a 3d world, so it looks like they are laying down and sometimes the ground goes over them.. if you could have it where the unit doesn't rotate as they walk it might look a little better

3
Mods / Re: Wesnoth mod?
« on: 30 July 2019, 03:40:56 »
heres a little gameplay video

https://www.youtube.com/watch?v=Iaflbog_Ahg

4
Mods / Wesnoth mod?
« on: 23 July 2019, 02:44:26 »
Just having a bit of fun, let me know what yall think

https://ibb.co/KzFm6RQ
https://ibb.co/ZzMcLZy
https://ibb.co/yQ1PNWx

5
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 14 September 2012, 23:24:23 »
i thought i had them saved before I changed my OS.
 
anyways i already remodeled them so I'm okay now. (:

6
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 10 September 2012, 20:34:23 »
thanks for the reply. :)

7
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 10 September 2012, 18:18:04 »
is there anyway you can import an animation?
The models i have are great i just need to delete one of the guys. if i can't ill have to remodel and re animate

8
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 9 September 2012, 22:56:25 »
i did forget to check the team color in the G3D poperties panel, everything is working! :)
thanks!

9
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 7 September 2012, 15:42:30 »
having some issues..
The team color isn't working on my new models I'm making, I put the texture on the shaded green color so it will use the team color but its not working..
could this be my g3d exporter?

10
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 5 September 2012, 17:59:04 »
lately i have had some time on my own, getting bored so i started playing MG again and fell back in love with it!
MegaGlest is such an awesome free linux game and I'm getting back into it!

the g3d exporter for blender 2.6 has made it so easy for me to export and import models without taking a lot of my time.
I'm going to start working on my fraction again, i have had a few ideas that should make it better. ha

anyways heres some of the things I'm going to (add and change)
I'm not going to use 2 units in 1 anymore. (i know that was the point from the start of this but i don't think its going well. DON"T WORRY! its called Cube Warfare, there still going to be big armys and stuff!) ha

new Archery range model.

maybe even a new unit!

and something i have not yet seen in this game! (its a secret) 

11
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 16 June 2012, 19:01:45 »
i don't think i will be able to finish this project.
i just don't have a lot time to work on it..


12
Mods / Re: Making a mod!
« on: 16 April 2012, 21:58:12 »
yeah Blender is the program for you  :D

13
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 14 April 2012, 20:47:44 »
just got done playing a game with it.
i thought it was a lot of fun and i will play with it some more!
 ;D

14
Maps, tilesets and scenarios / Re: Minecraft Tileset
« on: 14 April 2012, 20:45:56 »
i played a game with CubeWarfare with this and thought it was a lot of fun!
 :D :D

15
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 14 April 2012, 08:08:31 »
Thanks MightyMic
building an army fast was the idea from the start, the cube like models were the best i could do and before i knew how to import. But people liked the cube models so i kept with it. haha

Thanks for the input on the Archery range, i was thinking about getting rid of it but changing the model works.  :D

i have many changes and new ideas that i plan to get working on as soon as i can.   ;D


16
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 13 April 2012, 16:51:26 »
I would love to make a cube-Spearman!  :D

 

17
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 13 April 2012, 05:41:33 »
i have a busy weekend ahead of me!
i plan on re doing the castle and barracks
get rid of the archery range (maybe).
adding a warehouse for the workers to gather gold and wood to if they run out or to get some faster.
adding a defensive tower
adding a new unit!

18
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 12 April 2012, 23:31:38 »
( it's that the normals look dull) forgive me but i don't know what normals are, Or nodes so i didn't really under stand that..
but when i get some time i will look into it. :)

yes i do plan on making defense structures. :)

19
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 11 April 2012, 20:50:00 »
Thanks for your input  Mr War.  :D
i did notice the worker, i was getting lazy so i get rid of wood for now, but i will fix it for the next release. :)

how do you like the building models?
and what are some of the things that would be awesome if i fixed it?

i love working on this on the weekends and I'm also doing it for my school. :) 

20
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 11 April 2012, 19:47:49 »
i tried the understanding the Addon install but i can't figure it out..
for now just extract it in you Megaglest folder and it should be a new tech friction.

I know I'm dumb for not understanding but if someone could explain the Addon thing better, that would be a huge help!
And a big Thank You!
:)

21
Mods / Re: Cube Warfare Version 1.1 is Released!
« on: 11 April 2012, 14:30:05 »
hope y'all enjoy playing it as much as i did!
tell me honestly what you think about it!
:)

22
Mods / Re: Cube Warfare
« on: 10 April 2012, 04:42:28 »
Almost done!

here are some pics i took!




i lost. haha

23
Mods / Re: Cube Warfare
« on: 9 April 2012, 04:05:56 »
things are starting to look good. :)


Uploaded with ImageShack.us

24
Mods / Re: Making a mod!
« on: 8 April 2012, 09:28:32 »
hey man!
it was tough for me at first, but i took it one step at a time by my self and figured it out.
Lucky for you, we at this forum are here to help in any way we can. (:

25
Mods / Re: Cube Warfare
« on: 6 April 2012, 22:12:22 »
I'm going to do 2x1 for swordsmen and armored swordsmen
1x1 for my two handed swords men (super unit)
1x1 for archers and workers.

here is a image of my two handed swordsmen will look like except he will have a different texture.



Uploaded with ImageShack.us

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