Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - njam2

Pages: 1 2 3 4 [5]
101
Mods / Re: Glest Total War
« on: 5 May 2010, 02:41:54 »
o sorry i thought you could, i can cuz I'm logged in.

102
Mods / Re: Glest Total War
« on: 4 May 2010, 20:55:21 »
k you can look at some images of it here.
http://www.moddb.com/mods/alex-bright

sorry about the name Alex Bright, it was going to be GlestTW but i thought it meant my name. yeah i know I'm stupid. lol

you may have to wait untill they apply it though

103
Mods / Re: Glest Total War
« on: 4 May 2010, 03:14:49 »
its a lot of fun i really like it.
yeah it may sound odd but its not that bad, now 4 at a time is Bad! i tried it not so cool.

104
Mods / Cube Warfare Version 1.1 is Released!
« on: 3 May 2010, 18:37:34 »
Cube Warfare is a cube-ish type fraction i made for MegaGlest.
No wood is needed to make any of the buildings or units! which makes building an army easier/faster!  :P

Each one of my swordsmen units looks like two units in one. For example, if you make ten swordsmen units, it looks like you have 20, which you can make an army even faster!

Cube Warfare!!

Military Units:
Swordsmen.
Armored Swordsmen.
Archers.

Buildings:
Castle
Barracks
Archery Range
Farm.

Cube Warfare!

Screenshots!








Download
All you have to do is to extract this in your MegaGlest folder, Then everything should work fine. :)
http://www.moddb.com/mods/alex-bright/downloads/cube-warfare-v11

Enjoy!

Cube Warfare!

105
Mods / Re: need help converting xml to g3d
« on: 8 February 2010, 18:16:20 »
the mod well i haven't decided yet on what its going to be but ill tell yall after i get some test done. :)

thanks for the blender info. (:

106
Mods / Re: need help converting xml to g3d
« on: 8 February 2010, 02:50:59 »
never mine i did it. :)

107
Mods / Re: need help converting xml to g3d
« on: 8 February 2010, 02:10:17 »
how do i do it then?

108
Mods / Re: need help converting xml to g3d
« on: 8 February 2010, 01:05:50 »
I'm sorry i don't really understand what you mean

what do you mean i don't have to go through xml?

109
Mods / need help converting xml to g3d
« on: 8 February 2010, 00:46:13 »
i have blender and i got my xml. file but how do i covert it to g3d

i downloaded the xml_g3d exporter for linux and i tried it in the command line but it saids, "I/O warning : failed to load external entity "ExportedFile.xml"
Could not parse XML file "ExportedFile.xml"

what do i do? i really want to make my own mod for glest.

Pages: 1 2 3 4 [5]
anything