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Messages - njam2

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76
Mods / Re: Glest Total War
« on: 14 November 2010, 08:44:37 »
you can download it now, its on the first post i made.

and for more updates for time to come, new units, new model for the worker, thats all i can think of right now.
if you have any more ideals, i would love to hear them.

77
Mods / Re: Glest Total War
« on: 13 November 2010, 11:28:03 »
no no, when i said done with the mod i meant the new version sorry, I'm still going to work on it when i gets some more time on my hands. but anyways i really hope you guys enjoy it, i know i do. :)   

78
Mods / Re: Glest Total War
« on: 13 November 2010, 10:40:55 »
I'm done with the mod, but we have to wait for someone to check it out before anyone can download it, its on modDB, when its done i will post the link on my first post.

thanks. i did my best.  :)

will think it through, um by the way the knight and the knight-spearman, look the same but one has a long spear and the shield looks a little different. if this is a big deal i will change it as soon as i can.

i made the scale like it is because it looks more real during combat.   

79
Mods / Re: Glest Total War
« on: 13 November 2010, 06:35:00 »
heres a link to Photobucket, i have like 3 images of the new unit look for the "Swordman" and the "spearmen"

http://s1199.photobucket.com/albums/aa480/Alexgbright/?action=view&current=image3.png#

click on the image to make it bigger.  :)

80
Mods / Re: Glest Total War
« on: 12 November 2010, 15:59:49 »
so all you need is, wood and gold, to make the units?
sounds good, i was thinking about making axemen too. <<--- like for combat, not working.

and about the armored units, i have found a way to fix them so it wont be a problem.  :D   

81
Mods / Re: Glest Total War
« on: 12 November 2010, 04:10:17 »
i have made the spearmen and the swordsmen, but I'm having trouble making the armored units, so i might not add them.
sorry guys. But this means the mod will be done sooner. :)

82
Mods / Re: Glest Total War
« on: 11 November 2010, 23:15:18 »
wow, thank you so much. 

this really fits. :D

83
Mods / Re: Glest Total War
« on: 11 November 2010, 21:11:49 »
okay titi, will do as soon as i get done with this version. 

84
Mods / Re: Glest Total War
« on: 11 November 2010, 15:03:36 »
yeah, this new version is going to be cool. Theres going to be 4 unit types, 
(swordsmen, armored swordsmen, spearmen, and armored spearmen.)

and titi, um i have already started this post like a long time ago, should make a new one with the downloads when I'm done?
 

85
Mods / Re: Glest Total War
« on: 11 November 2010, 04:45:08 »
thank you.  ;D

86
Mods / Re: Glest Total War
« on: 10 November 2010, 07:06:59 »
i really didn't have anytime for a upgrade lately, but i have much more time on my hands so ill get working on it. :)
thinking about redoing it. (but it will still have that blocky kind of look tho)

87
Mods / Re: Glest Total War
« on: 6 May 2010, 21:37:11 »
no of course not. my next two units will be like that to. 

88
Mods / Re: Glest Total War
« on: 6 May 2010, 20:40:57 »
I am working on a new version, Version 1.1   ;D

updates: adding two new units. they don't look like there 4 feet apart when they attack. the armored ones will walk slower then the light armored ones. getting a better map to play on.

hope these updates help when i get finish with them.

89
Mods / Re: Glest Total War
« on: 5 May 2010, 23:39:54 »
like i said before this is my first one.
i know the map doesn't have stone but it was the only good one i had.
yeah i for got about the speed... and i don't know how, if i even can fix how far apart they are when they fight.

but i think its so much fun when you have big armies fighting others, you don't really care how far they are apart well i don't.
well I'm glad for the one that do like it.

and this won't be the final one, all fix it up some if you like, when i the time.   ;D

90
Mods / Re: Glest Total War
« on: 5 May 2010, 22:58:23 »
o i did?
my first time.

91
Mods / Re: Glest Total War
« on: 5 May 2010, 21:17:29 »

92
Mods / Re: Glest Total War
« on: 5 May 2010, 20:24:25 »
i don't really know how.
can someone teach me?

my friend is coming over and he knows how but it wont be for a few hours.

93
Mods / Re: Glest Total War
« on: 5 May 2010, 20:14:36 »
okay i will.

recommend: you should turn fog off, it makes it better.

94
Mods / Re: Glest Total War
« on: 5 May 2010, 19:41:53 »
k ill keep that in mine.

wow i just played free-for-all with 3 other CPUs and it was a blast!

95
Mods / Re: Glest Total War
« on: 5 May 2010, 19:11:52 »
i tried using other textures but the only ones that i could get working is the ones from glest.

I might have the download up today.

96
Mods / Re: Glest Total War
« on: 5 May 2010, 14:53:27 »
i liked it to.  ;D
now this is only good for open land like with out trees everywhere,i have a good map and i will put it in there with download.

97
Mods / Re: Glest Total War
« on: 5 May 2010, 12:52:46 »
hey sorry about the pics being so big didn't really thought about that.
this my first time ever doing something getting it to work.
i will be working on it, i know there kine of blocky but i work on that and the textures.


98
Mods / Re: Glest Total War
« on: 5 May 2010, 03:52:34 »
and i know the models are not really good ether but if you look past that its really fun.

100
Mods / Re: Glest Total War
« on: 5 May 2010, 02:47:19 »
thats what i was thinking but i found a way, it will only take a sec.

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