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Messages - tucho

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101
Mods / glest models
« on: 18 October 2007, 19:08:00 »
thank you for your comments :)

Quote
will there be any new in the future

yes I will upload more models the next days

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¿Cuanto es el máximo de polígonos (triángulos) que recomiendas para los personajes?

¿Cuantos aguantaría como máximo (fuera de los parámetros recomendados)?

lo óptimo es que tengan entre 400 y 600 de hecho casi ningun modelo del glest se sale de eso... pero la versión 1.0 del Glest es del 2004, y con las targetas actuales puedes mover muchos más polys sin problema, yo creo que podrias tirar perfectamente hacia 1500 o 2000 polys (todo depende también de la cantidad de unidades que vayas a tener en pantalla)

Duhast ask me about the highest polycount recommended for the Glest models, I tell him the Glest models have between 400 e 600 tris, but the version 1.0 of Glest have almost four years and with the actual graphic cards you can move bigger polycounts, I think you can make models between 1500 or 2000 tris perfectly (depend of the maximun number of units at the same time in the screen, of course)

And some models more in OBJ format:



102
Mods /
« on: 3 October 2007, 14:42:31 »
120 frames es una animalada, el formato G3d guarda la información de animación como vertex morphing es decir está guardando la posición de los vértices del modelo en cada uno de los frames por eso ocupa tanto, escala la animación para que tenga 12 frames (lo ideal es que tengan entre 10 y 15 más o menos) y no debería ocuparte mucho más de los 300 kb que ocupan los modelos del Glest

120 frames is too much, G3d format save the animation as a vertex morphing, it is saving the model's vertex position in each frame and for this reason is so big, you must scale the animation in 12 frames (the animations must have about 10 or 15 frames more or less) and by this way the file must be about 300 kb, like the glest models.

103
Mods / glest models
« on: 18 September 2007, 22:45:38 »
I am uploading the models in OBJ format too, for the people who isn't 3ds max user can download it too. The next days I will upload the buildings and more new models in .max and .obj format




104
Mods /
« on: 13 September 2007, 21:20:12 »
Looks cool man! :)

105
Mods / glest models
« on: 13 August 2007, 22:06:33 »
And some more:


106
General discussion /
« on: 22 July 2007, 14:03:49 »
you can use the models for any freeware projects, with freware I mean non commercial projects.

A project can be closed source and freeware, there isn't any problem

107
Mods /
« on: 1 July 2007, 23:15:12 »
nice idea for a mod, I hope see more updates soon :)

108
Mods / glest models
« on: 21 June 2007, 17:31:55 »
thank you guys, here are some models more:


109
Mods /
« on: 27 May 2007, 13:12:33 »
no, you must open the 3ds with 3ds max and export from it, (you can import 3ds files with blender too, but I think sometimes blender has problems with 3ds files)

110
available models:




111
Mods /
« on: 15 May 2007, 21:51:30 »
you can download some characters in the next links:

archer

armored_swordman

swordman

worker

battlemage

archmage

initiate

in the next days I hope can upload more units, buildings and skined characters

112
Mods /
« on: 5 May 2007, 14:37:03 »
very interesting work, man; but why you post photos instead post screen shots directly?

113
Mods /
« on: 2 May 2007, 18:02:20 »
hey dude you could post here some images of your models in progress

114
Mods /
« on: 29 April 2007, 10:47:45 »
awesome work, dude :) . When we can see a playable version of this mod?

115
Mods /
« on: 23 April 2007, 23:12:25 »
good work myles, I was thinking you were gave up your project, I'm glad for see new updates :)

116
Mods /
« on: 4 March 2007, 16:17:20 »
hum, the kit archives are from max 8, you can't open it with max 7, only with max 8 or 9

117
Mods /
« on: 4 March 2007, 15:15:30 »
if you are making characters in 3ds max maybe you are interester in the glest modder survival kit isn't finished but contains a basic character model and a librarys of textures and animations

118
General discussion /
« on: 3 March 2007, 16:38:39 »
the golems are builded by the initiates, in the ritual buttom (next to the build buttom) you can build with the initiates tower of souls, wicker daemons and golems, for create the golem, the only requirements you need are to have a summoner and a library

119
Mods /
« on: 3 March 2007, 02:29:37 »
If you want see your texture in the viewports you must activate the button "show map in viewport" in the material editor


120
General discussion /
« on: 1 March 2007, 02:17:28 »
the workers are created in the castle, select the castle, click on the worker image and if you have enough resources you can create workers

121
Mods /
« on: 10 February 2007, 17:33:34 »
yes, you can make your own icons in any 2d program like photoshop or Gymp and after you can asing this icons to your units putting it inside the images folder of your unit and editing the unit XML

for example:

</resource-requirements>
  <resources-stored />
  <image path="images/airship.bmp" />
  <image-cancel path="../archer/images/tech_cancel.bmp" />
  <meeting-point value="false" />
- <selection-sounds enabled="true">

122
Mods /
« on: 6 February 2007, 13:03:00 »
there is a export plugin for blender, and you can download the basic model in obj format (i think blender can import this format) the only problem is this model isn't skining and you can't open the animation files in blender.

The customizable texture in PSD can be opened in Gimp

123
Mods /
« on: 6 February 2007, 08:30:11 »
Looks cool, you can take a look at the glest modder survival kit it maybe can be interesting for you and your son :)

124
Mods /
« on: 26 January 2007, 15:17:51 »
el plugin del 7 funciona con el 8 tambien... con el 9 no se, no lo he probado todavía, pero en principio debería funcionar también

saludos

125
General discussion /
« on: 26 January 2007, 13:14:19 »
select a worker and click on a tree, he will go to harvest wood, or you can push the harvest button (in the worker buttons) and click near of the trees, he will go to harvest wood in the nearest tree

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