126
Mods /
« on: 14 January 2007, 19:54:37 »
yeah, a legend... in the freakworld of glest forums :wink:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Firstly, how do you make the textures for units change colours? I have examined the sample swordsman and noticed that there is an alpha map channel. However, when applying this technique to my own model all I get is transparency
Another problem I am having has to do with scale. The idea I have for a faction requires a much smaller scale than is currently present. I have tried simply reducing my model's size but that only results in engine errors (like pathfinding and spacing). What I would like to do is simply increase the camera height, therefore reducing everything efortlessly. However, I have not been able to do this either.
Also, is there a way to incorporate particle system with my models? Example, a fire on the ground outside a building, smoke riseing from the chimney, etc. etc.
I would also like to know if there is a way to build resources. Example,, I would like to be able to build a farm and then assign a villager to that farm, the farm bing a "food" resource.
Is it possible to remove the "www.glest.org" that shows in the starting of the game? Is this legal?
Something else I would like to know how to do (if you are not already tired from reading all my questions) would be to remove a villager/worker after he has accomplished a task (such as building a structure).
Another question I have is would it be possible to change the construction model based on how many villagers are currently working on it?
Or limit the number of villagers possible to work on a certain building?
I have also run into a certain "bug". One of the units I created (a "militia" ) has a very wierd mapping problem. His hat ( a cone) turns out very white at the tip no matter what I do. I have tried applying planar, cylindrical and box mappings (in 3dsmax) but still the hat remains white.
Here is yet another question: is it possible to change the rain spriteto snow, maybe?
I also had this idea that it would be cool to have certain NPCs that just wander around a designated area. Example, chickens and pigs wander around your village. Is this possible? If so, how?
The construction truck contains US building resources and is run by 3/4 troops who can construct a number of things.
The primary construction for VC is a tunnel which, if more than one is built, become a tunnel network. They can be entered and traversed by all VC and also act as a means for calling in VC units (all of which are infantry).