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Messages - tucho

Pages: 1 2 3 4 5 [6] 7 8 9 10 ... 15
126
Mods /
« on: 14 January 2007, 19:54:37 »
yeah, a legend... in the freakworld of glest forums  :wink:

127
Mods / -
« on: 13 January 2007, 19:25:28 »
I upload a WIP version of glest modder survival kit. You can download
Code: [Select]
[url=http://www.glest.org/files/misc/gmsk_WIP.zip]here[/url]
The kit isn't finished but you can already make some units with it

128
Mods /
« on: 11 January 2007, 08:57:02 »
you have to create a folder for your new resource in glest_game\techs\magitech\resources and edit the xml file of your faction

129
Mods /
« on: 10 January 2007, 15:34:04 »
In the next weeks we hope can upload a new version. But won't be many changes, only some new sounds and some fixes.

130
Bug report /
« on: 10 January 2007, 15:26:43 »
If your faction haven't buildings where are produced the energy and units?

131
Mods /
« on: 10 January 2007, 13:37:04 »
Are you using power of two textures?

132
Mods /
« on: 10 January 2007, 13:27:55 »
you can download a 3ds max free tryal or use the freeware 3d program blender, there are a export tools for export from blender to glest format

133
Mods /
« on: 9 January 2007, 09:02:41 »
You must download the glest tools for can export your models to glest format and after you have to edit the xml file of the tileset that you want modify for add your models.

134
General discussion /
« on: 27 November 2006, 12:54:06 »
nice initiative  :) , thank you

135
General discussion / -
« on: 7 November 2006, 08:47:07 »
thanks for your comments tiberius  :D

136
General discussion /
« on: 1 November 2006, 22:17:08 »
N-a-o entendo bem tua pergunta, poderias explicar-te um pouco melhor?

137
Mods /
« on: 31 October 2006, 20:36:36 »
Con el Glest lo u-nico que puedes hacer es un RTS, pero igualmente si tu idea es ver un modelo tuyo integrado en un juego puedes hacer una unidad para el Glest con todas sus animaciones, andar, luchar, morir, etc y meterla en el Glest, no la manejara-s con los cursores pero obedecera- todas las o-rdenes que le des con el puntero del rato-n

saludos

138
Mods /
« on: 29 October 2006, 05:22:09 »
Los archivos de idioma van en la carpeta lang, las unidades en la carpeta correspondiente dentro de glest/tech/magitech/factions, etc y las tools funcionan a parte del propio juego,  por ejemplo puedes crear un mapa con el editor y salvarlo en el formato de mapas del Glest, luego coges el archivo creado y lo colocas en la carpeta de mapas

139
Mods /
« on: 19 October 2006, 07:37:56 »
:D . I hope see a playable version soon.

140
Bug report /
« on: 16 October 2006, 11:49:53 »
yeah, try to install the latest drivers for your video card

141
General discussion /
« on: 16 October 2006, 11:29:34 »
Ah ok, a e-mail count is necessary for register but we haven´t the e-mail verification. I will suggest it to our webmaster

142
General discussion /
« on: 16 October 2006, 10:14:31 »
We have e-mail verification and activation code for register.. but the spam appears anyway. We ban IPs and e-mail counts every days . :(

143
Mods /
« on: 16 October 2006, 10:10:08 »
Quote
Firstly, how do you make the textures for units change colours? I have examined the sample swordsman and noticed that there is an alpha map channel. However, when applying this technique to my own model all I get is transparency

in 3dsmax: select your model-->left click-->properties-->user defined-->write "CustomColor=True", by this way the model use the alpha chanel for the faction color.

Quote
Another problem I am having has to do with scale. The idea I have for a faction requires a much smaller scale than is currently present. I have tried simply reducing my model's size but that only results in engine errors (like pathfinding and spacing). What I would like to do is simply increase the camera height, therefore reducing everything efortlessly. However, I have not been able to do this either.

You can change the scale of your models without any problem, but the units will take up the same space (1 cell at least)



Quote
Also, is there a way to incorporate particle system with my models? Example, a fire on the ground outside a building, smoke riseing from the chimney, etc. etc.

I would also like to know if there is a way to build resources. Example,, I would like to be able to build a farm and then assign a villager to that farm, the farm bing a "food" resource.

Is it possible to remove the "www.glest.org" that shows in the starting of the game? Is this legal?

Something else I would like to know how to do (if you are not already tired from reading all my questions) would be to remove a villager/worker after he has accomplished a task (such as building a structure).

You cant, at least without change the source code

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Another question I have is would it be possible to change the construction model based on how many villagers are currently working on it?

yes

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Or limit the number of villagers possible to work on a certain building?

You cant

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I have also run into a certain "bug". One of the units I created (a "militia" ) has a very wierd mapping problem. His hat ( a cone) turns out very white at the tip no matter what I do. I have tried applying planar, cylindrical and box mappings (in 3dsmax) but still the hat remains white.

check all the vertex of the hat are weld

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Here is yet another question: is it possible to change the rain spriteto snow, maybe?

The rain no, but you can change the snow sprite in glest_game\data\core\misc_textures


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I also had this idea that it would be cool to have certain NPCs that just wander around a designated area. Example, chickens and pigs wander around your village. Is this possible? If so, how?


you cant

144
Mods /
« on: 15 October 2006, 23:27:21 »
the resource can be produced and stored by the unit himself, and the resource would can be "experience" for example. By this way when you have certain quantity of "experience", you can promote your unit to the next level

145
General discussion /
« on: 15 October 2006, 17:41:22 »
We have activation code for register too... but the spammers anyway registers

146
Mods / -
« on: 15 October 2006, 17:12:25 »
yes, but I make it in my free time and lately I can´t work in the kit. I hope can finish this kit soon. At the moment you can download this
Code: [Select]
[url=http://www.glest.org/files/misc/Glest_model.zip]generic glest character mesh[/url]

147
Mods /
« on: 15 October 2006, 05:01:20 »
You can download this generic glest character

I was making a survival kit for glest modders but isn't finished

148
General discussion /
« on: 15 October 2006, 04:47:36 »
Quote
The construction truck contains US building resources and is run by 3/4 troops who can construct a number of things.

Quote
The primary construction for VC is a tunnel which, if more than one is built, become a tunnel network. They can be entered and traversed by all VC and also act as a means for calling in VC units (all of which are infantry).



A unit can't contains another unit or units

149
General discussion /
« on: 15 October 2006, 04:37:05 »
You can increase the arrow's speed, by this way the arrow alwais catch up his target.

150
Mods /
« on: 15 October 2006, 04:26:51 »
No, the improvements are predefined. But you can make a unit who promotes in a the same unit improved (using the same model but creating some folders for each improved unit; for example: unit-->elite unit-->hero unit).

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