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Messages - tucho

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251
Mods / -
« on: 6 October 2005, 11:18:51 »
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[url=http://www.josezanni.com/glest/descargas/demoglest_v1.2.mpg]video[/url] of the expansion avaliable

252
General discussion /
« on: 6 October 2005, 11:18:01 »
video of the expansion avaliable

253
General discussion /
« on: 6 October 2005, 11:16:35 »
make a entire faction is a lot of work, I don't think we make a new faction at the moment.

254
Announcements / -
« on: 6 October 2005, 11:10:12 »
thanks for your comments, the expansion must be relesed before the end of this month, but meanwhile you can download this
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[url=http://www.josezanni.com/glest/descargas/demoglest_v1.2.mpg]video[/url] , where you can see some of the new units in action.

255
General discussion /
« on: 23 September 2005, 16:49:14 »
take a look to the techtrees: http://www.glest.org/en/gallery_techtree.html

256
General discussion /
« on: 21 September 2005, 19:13:45 »
Quote
All the new units in the expansion will have their own unique sounds, too.


Of course  :)

257
General discussion /
« on: 21 September 2005, 16:56:23 »
The expansion must be released very soon, but we can't say a precise date, because we are very busy and don't know when we can finish our work in the expansion

The expansion will have some new units such as the anti air unit for tech faction or the aerodrome (for make the ornithopter and the airship), besides the expansion will have new animations for all the units.

258
Announcements /
« on: 7 September 2005, 14:43:03 »
the bug afect only some computers, in other PCs the game don't crash

259
Mods /
« on: 5 September 2005, 15:29:08 »
One more time, Nice job; I hope can play this mod soon  :)

260
General discussion / -
« on: 17 August 2005, 15:19:45 »
I saw the screens on
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[url=http://www.3dtowns.at]www.3dtowns.at[/url]  and I am very surprised  :o , you are making a great work with our engine. You must post more screens and images of your models on this forum, for the Glest users can see your mod.

261
General discussion /
« on: 11 August 2005, 15:43:05 »
hey, nice mod; when will be release?

262
Mods /
« on: 11 August 2005, 15:33:07 »
Quote
June 15th. ok. but which year?


2010  ;)  it's a joke, the problem is some members of our team are working in different companies and we are far betwen us, for this reason, our work in glest is very slow; but don't worry, the expansion should be released soon

263
Announcements /
« on: 11 August 2005, 14:34:47 »
Quote
From what you say, I'm guessing that the "people" are "1 cell" and the big weapons are "4 cell", right? And the game engine won't let 4 cell units carry resources, do harvesting, etc?

yes

Quote
The screenies look *amazing*  Can't wait to play it. All the units look great but the tech faction seems to have a lot more units than the magical one - any plans for expansion here?


yes the magic faction will have a second air unit

gattschardo and guest: in fact the tower of souls (in the screen shot) is the anti-air unit for magic faction (the tech faction will have a similar unit too). the equivalent unit of the defense tower in the magic faction will be the stone golem.

264
Announcements /
« on: 9 August 2005, 15:00:27 »
Quote
Well, what do you made at the moment? the screenshots look very stable, so why is the version not ready yet?


because I am working on some units more, esentials for a good balance of both factions

265
General discussion / -
« on: 7 August 2005, 20:23:59 »
While we are working on the expansion, you can see some screen shots whit the new enviroment objects and new units  :) :

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[img]http://img170.imageshack.us/img170/1402/screen13qz.jpg[/img]

[img]http://img170.imageshack.us/img170/9571/screen25cf.jpg[/img]

[img]http://img274.imageshack.us/img274/2901/screen38ox.jpg[/img]

[img]http://img274.imageshack.us/img274/364/screen45bv.jpg[/img]

[img]http://img274.imageshack.us/img274/489/screen51yn.jpg[/img]

[img]http://img274.imageshack.us/img274/5839/screen63zt.jpg[/img]

[img]http://img274.imageshack.us/img274/4756/screen79bp.jpg[/img]

[img]http://img274.imageshack.us/img274/226/screen87cd.jpg[/img]

[img]http://img274.imageshack.us/img274/7634/screen90bk.jpg[/img]

[img]http://img274.imageshack.us/img274/1465/screen107ab.jpg[/img]

266
Announcements / -
« on: 7 August 2005, 20:22:55 »
While we are working on the expansion, you can see some screen shots whit the new enviroment objects and new units  :) :

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[img]http://img170.imageshack.us/img170/1402/screen13qz.jpg[/img]

[img]http://img170.imageshack.us/img170/9571/screen25cf.jpg[/img]

[img]http://img274.imageshack.us/img274/2901/screen38ox.jpg[/img]

[img]http://img274.imageshack.us/img274/364/screen45bv.jpg[/img]

[img]http://img274.imageshack.us/img274/489/screen51yn.jpg[/img]

[img]http://img274.imageshack.us/img274/5839/screen63zt.jpg[/img]

[img]http://img274.imageshack.us/img274/4756/screen79bp.jpg[/img]

[img]http://img274.imageshack.us/img274/226/screen87cd.jpg[/img]

[img]http://img274.imageshack.us/img274/7634/screen90bk.jpg[/img]

[img]http://img274.imageshack.us/img274/1465/screen107ab.jpg[/img]

267
Announcements /
« on: 7 August 2005, 20:18:01 »
Quote
I like the idea of tree chopping machines but perhaps this could be a specialisation of the battle machines: e.g. replace the fighting attachments with building / chopping / mining attachments?


yes, I have the same idea, but the four cells units can't harvest, chop and build  :(

268
General discussion /
« on: 21 June 2005, 17:53:24 »
Quote
(has no more units left for defense ??)


In the expansion there will be more defense units, a golem for magic faction and one anti air unit for each faction, for prevent the massive air  atacks and force to find a more strategic option for destroy the settlements

 


269
Mods /
« on: 4 June 2005, 16:07:40 »
In this topic http://www.glest.org/board/viewtopic.php?t=502 you can see some specific tutorials for make models for games with 3ds max, but to know a bit the program you must have a look at the 3ds max help

270
General discussion / -
« on: 30 May 2005, 18:01:49 »
Quote
and a defensive magic structure

The magic faction will have a defensive unit, but it won't be a structure, will be a stone golem  :wicked:
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[img]http://img247.echo.cx/img247/329/golem9ts.jpg[/img]

271
Mods /
« on: 21 May 2005, 15:43:36 »
You can't import g3d files, but for export copy the G3d export plugin for max 6 in the plugin folder of your 3ds max and you must can export your models to g3d format

272
General discussion /
« on: 30 April 2005, 14:57:55 »
Yes, with the new tileset objects implemented by Martin-o, we can make many  more objects like more flowers,  mushrooms, small stones, junks for the riversides, etc

At the moment I am very busy with my work, but I hope make this objects very soon

273
Mods / Glest expansion
« on: 13 April 2005, 20:04:08 »
We are working on a Glest expansion, you can see more information of this
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[url=http://www.glest.org/board/viewtopic.php?t=586]here[/url]

274
General discussion /
« on: 12 April 2005, 18:33:43 »
Thanks for your comments, Guntahaha and Ropi.

Martin-o made some changes on the tileset objects, Now there will be more objects but the way of putting them in the maps will be a bit different.

Very soon we will post more information about this in this forum.

275
General discussion /
« on: 11 April 2005, 23:15:51 »
Other new unit for the Glest expansion: The Dragon Rider, she is the cavalry unit for the magic faction, finally I didn't make the centaur, because the unit and the attack were too similar to the horseman unit of the tech faction.






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