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Messages - tucho

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301
General discussion / -
« on: 22 January 2005, 15:39:25 »
Eso es que tu tarjeta gra-fica no soporta 3 unidades de textura, desactiva las sombras y las texturas 3D del agua en las opciones que encontrara-s en el apartado "config" del menu y ya podra-s jugar sin problemas (y sin sombras ni texturas 3d, claro  ;) )

Saludos

302
Mods /
« on: 11 January 2005, 15:19:17 »
the explosion of the bomb has to begin in the first frame of your animation; this way all the frames will have the same number of vertices

303
Mods /
« on: 10 December 2004, 19:25:28 »
You can't import the g3d files in the 3ds max.

here you can download a example of glest unit in 3ds max format, with uv mapping and textures.

304
Mods /
« on: 9 December 2004, 03:49:51 »
Hello; in the tech faction the livestock produces the food resource, but this food is produced continuously and is stored in the farms and the castle; you can do a unit who produces and stores the resource, by this way when the unit die, you lose the resouce too.

305
Mods /
« on: 29 November 2004, 14:47:36 »
about 500 polys

306
General discussion / -
« on: 20 November 2004, 18:30:57 »
hello

The maps "riverside" and "the ruins" are enough big, and here you can download some maps that the users sent us.

Adieu  ;)

307
Mods /
« on: 16 November 2004, 21:31:16 »
Es que este concretamente es el mismo modelo del iniciado solo que le an-adio- una luz editando el xml...

     Otros usuarios si que mandaron modelos propios o ima-genes de ellos, como striker shot que hizo unos cuantos modelos para su mod Silent Asault, a lo mejor si se podri-a meter en algun lado todas esas ima-genes de la gente... pero bueno, para eso esta- este foro tb...

Saludos

308
General discussion /
« on: 12 November 2004, 13:33:31 »
Hey trenZ, ¿porque eres el mismo trenZ que el de 3dpoder ¿no?; bienvenido a nuestro humilde foro, sientete en tu casa   :D

saludos

309
Bug report /
« on: 28 October 2004, 21:21:51 »
If I remember rightly, the driver version is Catalyst 3.7

download here

310
General discussion / -
« on: 12 October 2004, 13:46:50 »
... and against 3 ultra allied players in the big maps (such as riverside)  8)

311
Mods /
« on: 21 September 2004, 02:34:43 »
Try with this tutorial

Is very easy, but  you can use this tutorial for begin to unwrap 3d objects

312
General discussion / -
« on: 16 September 2004, 14:23:15 »
The rest of the buildings for the 1.0 version

Code: [Select]
[img]http://club.telepolis.com/two/edificios_glest/edificios.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/barracks.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/blacksmith.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/castle.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/defense_tower.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/energy_source.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/library.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/mage_tower.jpg[/img]

[img]http://club.telepolis.com/two/edificios_glest/technodrome.jpg[/img]

313
General discussion /
« on: 7 September 2004, 04:07:51 »
Quote
Oh! It's the wonderful Tucho! I am not honorable to speak to one of such royalty
 
XDDDDDDDD you are a little ironic, dont you think  :wink:

314
General discussion /
« on: 7 September 2004, 03:43:53 »
There is a starship troopers strategy game already, maybe you know this.



edit: oops, I delete my post because I don't register, but you reply before I put my new post with my user name, sorry  :oops:

315
Mods /
« on: 3 September 2004, 14:54:12 »
for use the glest export plugin, you must work with 3ds max, for anime with 3ds max you can use character studio or other similar plugins.

316
Mods /
« on: 2 September 2004, 20:38:21 »
You can put a low opacity in the texture of the helmet in photoshop and save the archive in tga format, but you can aply a diferent material in 3ds max with low opacity directly.

If you have all the textures of the model in a single archive and you use the second way, you can aply the same bitmap in the two materials (one material with low opacity for the helmet and one material with opacity=100% for the rest of the model) so that when you export the model you have a single texture too.

Quote
I don't remember if the plugin exports 24 or 32 bit textures


the plugin exports 32 bit textures

318
General discussion /
« on: 23 August 2004, 19:30:59 »
There are more important clipping problems in glest than the problem of your image.

319
General discussion /
« on: 19 August 2004, 13:45:21 »
Some images of the magic armor texture for Ropi, or anyone interested in the texture creation.

The finished texture



The original pictures



And the development in photoshop


320
General discussion /
« on: 17 August 2004, 13:55:55 »
Thanks you very much for your coments  :wink:

321
General discussion /
« on: 17 August 2004, 01:31:44 »
The units of the magic faction regenerate their health, except the initiate and the daemon

322
General discussion / -
« on: 17 August 2004, 00:47:15 »
Some new buildings; the Archmage tower, the summoner_guild and the farm

Code: [Select]
[img]http://club.telepolis.com/two/renders2/archmage_tower.jpg[/img]

[img]http://club.telepolis.com/two/renders2/Summoner_Guild.jpg[/img]

[img]http://club.telepolis.com/two/renders2/farm.jpg[/img]

323
Mods /
« on: 14 August 2004, 15:14:42 »
Is a good map,nice work; but why is only for 3 players?

324
General discussion /
« on: 13 August 2004, 15:39:44 »
Quote
please forgive me but what country are you from? I assume you are from mexico but I might offend you if I say that and I am wrong
 


oops, our country is Spain, it´s a european country

325
General discussion /
« on: 13 August 2004, 15:37:54 »
Quote
So basically you build a farm it produces livestock. you select a worker, click on the livestock and it kills it for food? which would be kind of cool lets say for example the farm produces 1 cow every minute. you have a few workers standing by to kill the cow each time it appears for food.


 :O  it isn't a bad idea but it´s a little violent, don´t you think?; the system consists that the livestock produces food, and if the enemy kills your livestock the rest of your units die of hunger... if you kill the livestock of the enemy, they will die.

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