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Messages - tucho

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76
Maps, tilesets and scenarios / New tileset
« on: 11 June 2008, 16:33:42 »
download tileset

Code: [Select]
[img]http://img213.imageshack.us/img213/6183/newforestef7.jpg[/img]

[img]http://img213.imageshack.us/img213/562/newforest2gb9.jpg[/img]

[img]http://img388.imageshack.us/img388/1217/newforest3ta8.jpg[/img]

77
Mods /
« on: 8 June 2008, 23:50:08 »
El tga que quieras que lleve el modelo ha de ir en el canal diffuse del material, no tienes que importarlos simplemente dentro del material ir a maps-->diffuse y seleccionar el tga que quieres que lleve.

    Lo de la animación simplemente tienes que indicarle a la hora de exportar el número de frames que quieres que tenga (los modelos del Glest tienen entre 8 y 15 normalmente)

Un saludo

78
Announcements /
« on: 2 June 2008, 18:56:59 »
Thank you for the feedback, we appreciate your comments :D

79
Announcements /
« on: 31 May 2008, 01:05:34 »
any feedback from someone? what about framerate using this tileset?, I'm interesting specially in the comments of people that has old PCs, because this tileset has much more polygons than the default Glest tilesets and maybe makes Glest run slow in the oldest machines

80
Mods /
« on: 31 May 2008, 01:02:14 »
You can download it in 3ds max or obj format from the links on this topic

81
Announcements /
« on: 28 May 2008, 15:08:32 »
Oops, ok man, I renamed the the most of objects but it seems that some of them are wrong.  This evening I am fixing it. Thank you for the notice :)

82
Mods /
« on: 28 May 2008, 00:25:32 »
Thanks a lot for your comments guys :D

I have been very busy the past months and I can't work almost anything on this mod (probably I still will took a quite long time to make a playable version), but anyway I release the tileset that I made for this mod, probably in the future will be the official forest tileset for Glest; at the moment you can download it here


83
General discussion / New tileset
« on: 28 May 2008, 00:13:10 »
You can download it here

Code: [Select]
[img]http://img213.imageshack.us/img213/6183/newforestef7.jpg[/img]

84
Announcements / New tileset
« on: 28 May 2008, 00:07:13 »
Hi people, here you can download a new tileset for Glest. Probably in the future this tileset will be the default tileset forest, but before we prefer to test it for a while, because this new tileset has much more polygons than the old one and maybe can be slow in the oldests machines. We apreciate a lot your feedback about that.

Some images of this tileset:

Code: [Select]
[img]http://img213.imageshack.us/img213/6183/newforestef7.jpg[/img]

[img]http://img213.imageshack.us/img213/562/newforest2gb9.jpg[/img]

[img]http://img388.imageshack.us/img388/1217/newforest3ta8.jpg[/img]

85
Mods /
« on: 19 May 2008, 07:40:23 »
Open material editor (M) and put the texture in the diffuse channel of a material, aply this material to your model and export to G3D.

86
General discussion /
« on: 18 April 2008, 19:47:08 »
WOW!!! this is the first version of GAE that I play (I try to install anothers olders versions but didn't work in my machine)

I am really impressed with all of new features that you have implemented in Glest, the new habilities of the units, guard, patrol... new increible attacks like the earthquake, the heal hability of monks and much more.

Keep up the good work man, congratulations :D .

87
General discussion /
« on: 12 March 2008, 18:04:05 »
"maximun lights" is refered to the maximum of buildings that have light at night, for example if you put "3" and you have 3 castles all of them have light at night.

trilinear and bilinear filtering are a kinds of texture filtering, in another games that you play in first or third person you can see the difference between them more obvious than in Glest, where you see the world from above

88
General discussion /
« on: 19 February 2008, 14:59:39 »
very cool idea :) but I think will be better wait to expand a bit our community of online players, moreover we have to make two leagues, one for windows and another one for linux

89
Mods /
« on: 19 February 2008, 11:36:42 »
thanks for your comments guys, i'm glad you like it :D

Quote
The thing I love the most is the trees


Probably when the tileset is finished we use this models for the magitech techtree tilesets too.

Quote
since its official does it mean that it will come with the next version of the game or do we just install it manually???


I don't know for the moment, it depends of the package size I guess

I only can work in this mod from time to time, for this reason probably I take some months for finished it. Anyway I hope upload a beta version (no final art) soon, at least of the human faction.

90
Announcements / New official MOD: Glest Alien Invasion
« on: 13 February 2008, 23:43:14 »
Hi people, I am working on a new tech tree for Glest with two factions: humans and invaders, units are specially oriented to multiplayer game. In this topic I will post the updates and news.

Here are the first W.I.P. images of this mod:

Code: [Select]
[img]http://img168.imageshack.us/img168/9430/phototk8.jpg[/img]

[img]http://img181.imageshack.us/img181/3417/conceptdn0.jpg[/img]

[img]http://img181.imageshack.us/img181/7721/screenfakeln3.jpg[/img]

[img]http://img408.imageshack.us/img408/1687/screen1bj6.jpg[/img]

[img]http://img86.imageshack.us/img86/2466/screen2ad4.jpg[/img]

[img]http://img253.imageshack.us/img253/3562/screen3gw8.jpg[/img]

[img]http://img408.imageshack.us/img408/8865/screen4fh8.jpg[/img]

91
Mods / Alien Invasion Official Mod - First screens
« on: 13 February 2008, 23:34:36 »
Hi people, I am working on a new tech tree for Glest with two factions: humans and invaders, units are specially oriented to multiplayer game. Here are the first W.I.P. images of this mod:

Code: [Select]
[img]http://img168.imageshack.us/img168/9430/phototk8.jpg[/img]

[img]http://img181.imageshack.us/img181/3417/conceptdn0.jpg[/img]

[img]http://img181.imageshack.us/img181/7721/screenfakeln3.jpg[/img]

[img]http://img408.imageshack.us/img408/1687/screen1bj6.jpg[/img]

[img]http://img86.imageshack.us/img86/2466/screen2ad4.jpg[/img]

[img]http://img253.imageshack.us/img253/3562/screen3gw8.jpg[/img]

[img]http://img408.imageshack.us/img408/8865/screen4fh8.jpg[/img]

92
Mods /
« on: 29 January 2008, 09:25:20 »
I think not, the snow and the rain are predefined, I think you only can change the particle bitmap, but I'm not sure, maybe Martinho have a better answer

93
Mods /
« on: 29 January 2008, 09:19:38 »
good work wciow, this models looks cool :), Did you put them in game? some screenshots?

94
Mods /
« on: 7 January 2008, 10:43:29 »
Hi jmoser, your mod would be cool ;)

95
Mods /
« on: 2 January 2008, 01:29:20 »
looks really cool man, I hope see a playable demo of this mod soon :)

96
Mods /
« on: 17 December 2007, 14:40:13 »
the last version of max that the plugin works is max 8, and there is a plugin for blender too

97
Mods /
« on: 17 December 2007, 09:37:44 »
Quote
But according to you what's the triangle count limite for such character ?

I think we can go to 700/800 triangles or m I wrong ?


The models from the actual version of Glest were made in 2003-2004, the computers are better today and you can make higher polycounts, I think you can make units of about 1500 or more without any problem.

98
Mods / -
« on: 16 December 2007, 17:02:35 »
You can download many original characters from glest in 3ds max format
Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?t=2215]http://www.glest.org/glest_board/viewtopic.php?t=2215[/url] take a look to some of this models and you will obtain the answer for your cuestions ;)

PD: only one thing, the texture of this models is 512 but ingame is 256

99
Mods /
« on: 15 December 2007, 09:33:27 »
.bip file is the character studio format, you can use it in 3ds max, you need to aply a biped to your model and then you can load the .bip animation file. take a look to the help from max for more information, is very useful in this cases.

100
Mods /
« on: 23 October 2007, 00:03:27 »
Yes, of course, feel free for use this models for freeware projects or demos :)

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