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MegaGlest / [Experts only] Windows development build of v3.6.1-dev+r3419
« on: 4 July 2012, 23:18:26 »
I've just created a test build of the latest development code: megaglest_win32_r3419_bin.7z.
Archive checksums:
If you would like to use this build then you need to already know how to, since I cannot explain it in a way which will work for everybody. Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.
Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the new SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.
If you would like to play a test game with this revision, please find me on IRC and let me know. Be aware though that because you only updated the game engine but not the game data, your old copy may have outdated data which can be incompatible with a complete copy of the current development code. This development build contains the (can I say awesome?) upcoming savegame feature, as well as code to point your team mates to a location on the map (bookmarks, accessible via the escape menu in-game) as well as building site indicators. It also fixes several bugs.
Archive checksums:
- MD5 1ec55d544dc3a31d6aad403c6441fe0f
- SHA256 3553e714c34cac02240e535452c653f6261b5c8158d1f33053acb7b7d5249cfc
If you would like to use this build then you need to already know how to, since I cannot explain it in a way which will work for everybody. Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.
Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the new SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.
If you would like to play a test game with this revision, please find me on IRC and let me know. Be aware though that because you only updated the game engine but not the game data, your old copy may have outdated data which can be incompatible with a complete copy of the current development code. This development build contains the (can I say awesome?) upcoming savegame feature, as well as code to point your team mates to a location on the map (bookmarks, accessible via the escape menu in-game) as well as building site indicators. It also fixes several bugs.

). It doesn't come with any tutorials or scenarios. As such, when you enter these menus MegaGlest needs to handle this situation. Currently it doesn't seem to be able to cope with this. A workaround would be to hide these menus, but actually handling this situation would be nicer so that full conversions have more freedom there. I'm not providing log files at this time (please say so if they are still needed) since this should be fully reproducible.
" please
