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Messages - tomreyn

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1
Mods / Re: Wesnoth mod?
« on: 30 July 2019, 13:20:30 »
Hahaha, very nice indeed!I hadn't noticed those units when looking at the screen shots, but the video clearly shows now. :)

2
MegaGlest / Re: Hungarian Translation
« on: 1 July 2019, 18:55:48 »
Hi bzt,
it's nice to learn you + your son like MegaGlest so much!  :)
And thanks for working on the Hungarian translation, that's great!
I'm surprised to learn about the difficulties you experienced with Transifex (not TransifLex), please let us (and maybe them, too, I bet they would appreciate) know if you ever find out what was blocking it on your end. I will see if I can remember how to merge your translations with those we already have. I shall update this post if I'll succeed.

For reference, in case you can make Transifex work later on, our translation 'guide' is available at https://docs.megaglest.org/MG/Translations - we have not touched it in a while, but on a quick glance it should still be correct.

3
Mods / Re: Rework of Megaglest : Glest 2.0 - Discord!
« on: 30 June 2019, 08:32:51 »
Hi Earth-Breach,
it's great to learn about your efforts of continuing development on a fork of what was so far known as Glest originally, then forked into MegaGlest.

Please note that Glest 2.0 was released in 2006 - https://sourceforge.net/projects/glest/files/glest%20source/2.0.0/ - and that picking "Glest" as the name of a 2nd-order fork of an original game which carried the same name may (understandably IMO) not resonate well with the original authors. I recommend choosing a unique name (unless they agreed to it, of course, but then it would seem wise to pick a version number above of what Glest and MG used - maybe start with 3.5 or 4.0?). Also, (while I can understand the urge to unify things) source code copyrights need to be retained - can't be inherited despite the libre license.

This said, it's thrilling to see someone is spending efforts to continue work and improve upon this game (even with the old engine it is nowadays). So I wish all the best to your efforts!

4
MegaGlest / Dealing with abuse
« on: 9 April 2019, 07:19:44 »
During the past years, and again recently, we've seen occasional abusive behaviour on both the lobby chat (people insulting others) and on game servers (people grabbing multiple gameservers - possibly to prevent others from playing, game preparation screen chat abuse and kicking others off their games).
This brings up the questions of whether and how we want to handle this, and who will do it. So this can be a mix of policy (declaring a ban policy), organisational (identifying whom we trust to handle things according to this policy, and granting access to them), and technical (developing and installing tools to manage bans on IRC and gameservers) measures.
First of all, we should discuss what the extent of the issue is, which of these we need to counter, which counter measures should and can realistically be taken. Thne we will need to see who is going to implement and manage them.
Thanks in advance for your thoughts on this.

5
Closed bug reports / Re: [SCREENPLAY] All are dark
« on: 21 February 2019, 16:04:50 »
The open source Nvidia driver, nouveau, is unfortunately very lacking since this company does not make an open source graphics driver, and does not make enough documentation available under terms which would allow to produce an open driver either. This also makes it more and more difficult to make ti work well with Linux. AMD and Intel are doing better there.
Based on the findings you report I am quite sure that what you are seeing is a result of the deficiencies of this driver. You should probbaly try a newer OS (you run Linux 3.19, while 5.0 is going to be released shortly) and dristribution release, which bears the chance of getting newer nouveau versions, and thus new bug fixes.

Ubuntu (which you are not using, you are using a derivative) does make newer MegaGlest packages available for all releases but Ubuntu 14.04 "Trusty Tahr" (which looses support in a month): https://packages.ubuntu.com/search?keywords=megaglest

6
MegaGlest / Re: Is there a latest update?
« on: 19 February 2019, 04:31:49 »
Alas, moved it to main.

7
Closed bug reports / Re: crash while playing scenario
« on: 18 February 2019, 15:50:48 »
Thanks. It doesn't crash here. Do you know how to reproduce it?

8
Closed bug reports / Re: crash while playing scenario
« on: 18 February 2019, 13:44:31 »
It'd be good to share the savegame, if possible.

9
Bug reports / Re: windows 10 MegaGlest 3.13.0 news news bug
« on: 10 February 2019, 17:40:37 »
Do other OpenGL games work fine? Which ones did you test?

10
Bug reports / Re: windows 10 MegaGlest 3.13.0 news news bug
« on: 10 February 2019, 17:19:28 »
This video does not seem to show any errors.
Is the problem that you can not click on any of the main menu buttons?

11
While both are now about seven years old, in terms of computation, the recycling center's 3rd Gen "Ivy Bridge" Core i5-3350P CPU (and mainboard?) clearly wins over the 2nd Gen "SandyBridge" Pentium G630 (4 cores instead of 2, PCIe 3.0 vs 2.0, faster memory addressing - with matching RAM - and thanks to more cache):https://ark.intel.com/compare/69114,53483https://www.cpubenchmark.net/compare/Intel-i5-3350P-vs-Intel-Pentium-G630/1109vs1476
Note, however, that the 'P' in "i5-3350P" indicates "processor only, no on-die video chipset", i.e. this one will have to be used with a dedicated graphics card. This said, almost any dedicated graphics cards from the past seven years will do better than what's integrated into the G630 (Intel HD Graphics (GT1), execution units: 6, boost clock: 1000 MHz, max GFLOPS: 96).
I'm not certain these are the Nvidia ones Titi recommended (I'm not so much into Nvidia, prefer AMD/ATI due to their open Linux drivers), but based on their release dates they may be, and this gives a clear picture:
https://www.videocardbenchmark.net/compare/Intel-HD-Family-vs-GeForce-GT-730-vs-GeForce-GTX-750/37vs2906vs2825

12
Bug reports / Re: MegaGlest 3.13.0 windows 10 BUG。
« on: 15 January 2019, 17:01:20 »
Try typing / (forward slash character), this should switch to the hardware cursor.

13
MegaGlest / Re: 3d printed mage tower
« on: 4 January 2019, 18:40:11 »
Haha, very nice!
I guess version 2 could improve upon the colors a little. ;-)
This looks a bit like a candle, actually, were you looking for new things to hang on the Xmas tree? :-P

14
MegaGlest / Re: Godostra - MegaGlest Clone
« on: 12 October 2018, 20:29:52 »
With so little code, that's an impressive amount of functionality, nice.
Bty the way, even if it may seem like nit picking (and maybe it is), it's MegaGlest (camel case).  8)

15
MegaGlest / Re: Godostra - MegaGlest Clone
« on: 12 October 2018, 05:56:48 »
I don't think anyone here considers this spamming / off-topic, keep the news coming (and the source code, too  ;) ).

16
Hi and thanks for your report.

This is the first such report we received. If it was a general issue, I'm sure we would have received more such reports by now. This is why, until there will be indications to the opposite, it makes me think this is most likely an issue on your end.
I suggest you try the following:
  • Force a file system check
  • Fully update your operating system
  • Purge, re-download and reinstall MegaGlest, ensuring the checksum of your download matches the one listed on GitHub.
  • Temporarily disable your anti virus and malware detection software and see whether you can still reproduce this issue
  • Move your game user data out of the way to test whether this solves the issue
  • Test your hardware such as storage (examine S.M.A.R.T.) and memory (run two full passes of memtest86(+))  for reliability

17
Many questions, many answers.

---
Map editor download:

https://megaglest.org -> Download -> All available downloads. Then download the megaglest-binary archive which matches your OS + architecture.

Alternatively click here: https://github.com/MegaGlest/megaglest-source/releases/latest

Unpack the archive and you should see a megaglest_editor binary you can run. That's if you system provides the dependencies it requires.

If this doesn't work you can always download the full thing. In the end you'll probably want access to existing data anyways, since you'll want to load existing maps to get an idea of what's already there / how things work.

---

Online map editor:

I don't know about the state of the online editor, I don't think it was complete when I last looked at it, but this was a good while ago. So things may have changed. Where to find it?

---

Map file hosting:

I guess map file (on disk) and download sizes are not an issue, they can just be stored uncompressed and transferred compressed on the fly (if the webserver wants it).

Infringement claim:

If MegaMap_eight_gradient.rar contains what the name suggests (have not checked) then Mediafire has the most useless copyright monitoring system I've ever come across. You should probably 'submit a counterclaim' or just tell them how much you appreciate their tremendous efforts in verifying random copyright claims and host elsewhere.

---

Please consider posting separate topics for separate topics (even if they may seem closely related fomr your perspective they are maybe not for others, and those searching the forums) in the future. Thanks.

18
1. A 'headless' bit / flag / tag would be semantically nicer indeed. We just don't have it, yet. I think it's a good small project a new contributor could start with.
2. It's not technically needed to display it to users, however.

19
Mods / Re: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)
« on: 15 December 2017, 23:14:40 »
Hmm unfortunately I missed these updates. What we lack here is a license declaration. To make it distributable with MG it needs to be a compatible license. With incompatible licenses it may still be possible to put it on the mod center. But first of all license (clearing and) declaration will need to take place. Please see the sticky topics on this forum for guidance.

Is this faction balanced with Megapack (how was it done?). Personally I doubt there is a chance that the Megapack distributed with the game will be replaced or extended. But I think we're all for adding more options on how to play games (just not as part of the game distribution but as mods).

20
Sounds like a handy utility. Maybe put it on a public source code repository (GitHub, Gitlab, Bitbucket etc.) so it's easier to inspect the code and provide patches?

I've placed a backup copy of today's state at https://downloads.megaglest.org/tools/read_map_a2.zip

21
Mods / Re: [New Faction] Nights Watch (GoT) [WIP]
« on: 3 December 2017, 21:13:00 »
Nice, keep up the good work!

Have you set texture quality to "high" in options? Which hardware, operating system and drivers are you using? Can you show an in-game screenshot?

22
Bug reports / Re: My "Megaglest" does not appear to be in LAN
« on: 23 October 2017, 12:51:47 »
Here's how your ISP's malicious DNS servers can be replaced by proper ones:
https://telekomhilft.telekom.de/t5/Browser/Navigationshilfe-ausschalten/td-p/2466125

23
Bug reports / Re: My "Megaglest" does not appear to be in LAN
« on: 22 October 2017, 22:57:06 »
I figure that those public ip addresses are linked to my ISP as a tracepath is really short. However, those are not the DNS my ISP provides me.

No, they are the A records your ISP's DNS cache returns erroneously (on purpose) when you ask them for a host which doesn't exist. i.e. if you run

Code: [Select]
host thisdomaindontexist.com
they will return those A records, then they should actualyl return 'NXDOMAIN'.

Be it as may, why does Megaglest query such information or maybe why does my tWeed know such information anyway as it uses my fritz.box to send DNS queries?
Code: [Select]
thiemo @ lenovo-tWeed ~ % cat /etc/resolv.conf                                                                                                                                    17-10-23 0:06
nameserver 192.168.178.1

Your router is just another caching nameserver, it sends requests to your ISPs caching DNS servers (and relays those back to you), which may in turn send them to other caching DNS servers until it hits the authoritative DNS servers for the object you asked for.

The reason these two IP addresses show up on MegaGlest's log will be that MG queried some hostname which does not exist. Why it did this, and which hostname that is, I do not know.

24
Bug reports / Re: My "Megaglest" does not appear to be in LAN
« on: 22 October 2017, 19:55:44 »
I'm not entirely sure what happens there, yet, but your ISP hijacking your DNS queries seems to be part of the problem:

Code: [Select]
# host navigationshilfe.t-online.de
navigationshilfe.t-online.de has address 62.138.239.152
navigationshilfe.t-online.de has address 62.138.238.152

Usually, ISP who will provide such fake DNS responses on their customers' caching resolvers allow customers a way to disable the fake DNS replies. Alternatively, you could use other / open resolvers.

This website lists serveral open resolvers:
 https://www.ungefiltert-surfen.de/nameserver/de.html

25
MegaGlest / Re: Internet Play
« on: 7 October 2017, 17:49:00 »
Another way to 'hack' it is to play this quick scenario.  :P

Or to set InternetGamesAllowed=1 in glestuser.ini.

TI think anyone willing to spend the effort to dig up this forum post and to edit the ini file (instead of just playing this scenario) is also able to work around the scenario by other means. Plus it enables the legitimate use case razing32 discusses.

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