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Messages - tomreyn

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101
I, and surely almost everyone else around here, am very much looking forward to it. :)
The Japanese are still one of my preferred mods (next to Ishmaru's stand-alone games and Atzes' "Prax" - though I haven't actually tried Titi's latest mod, yet).

102
It's a couple months later, and openetherpad.org is no more. Did anyone keep a backup?

103
Mods / Re: Licensing your mod
« on: 6 June 2015, 13:29:05 »
If Creative Commons Licenses are an option for you, I find their license choosing tool rather easy to use:

https://creativecommons.org/choose/

(You may already know this...)

104
Mods / Re: Terra Centauri: Last Stand
« on: 6 June 2015, 13:23:34 »
I hope you had a good time at ComiCon!
And those games are developing great - nice video, as always. :)

105
MegaGlest / Re: Strategies + Tips for Megaglest
« on: 5 June 2015, 10:30:23 »
Hi Golkombie!

Regarding graphical improvements - to make major progress there the game engine code would need a partial rewrite, carried out by someone who has a good understanding of modern OpenGL instructions and how supported and costly they are on various graphics chipsets. The current MegaGlest contributors lack deeper understanding on this arcane art (which is why we would appreciate contributions in this area).

Smaller changes (with less impressive but still notable effects) can be achieved without rewriting larger parts of the code, and while some contributions have been made in this area, there is (to my knowledge) not currently anyone working on such improvements.

What anyone (this one definitely includes you) can achieve without speaking C++ is creating new or improving upon existing mods, such as models, animations or just tilesets. Take a look at the Mods page on MG's wiki to get a better idea of how mods are structured and how you can contribute there.

106
What's the environment this happens in?

Does it also happen with the latest release?

Could it be an OpenGL driver issue rather than one inflicted by the game?

107
Mods / "Free" (temporary) file hosters do not work - let's fix it
« on: 13 February 2015, 05:19:53 »
Like so many file hosters with a "free" model before, Rapidshare are going out of business next month, too.

In an attempt to not loose files forever again I dumped the forum to a file, and searched this file for Rapidshare URLs, writing them to a text file.  Once this was done I checked with Rapidshare to find out whether these files are still available (if not, Rapidshare would return an error message).

Here's what I found:
Code: [Select]
$ while read url; do echo $url; wget -qO - $url | grep ^ERROR; done < /tmp/urls_sorted.txt
http://rapidshare.com/files/103825709/Painted.rar.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/125903576/francais_26-06-2008.7z.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/171151473/behemoth_mod_2.zip
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/21404528/wandergart_tile.rar.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/21647117/Canyon_map.rar.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/21702134/portugues.lng.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/22310524/wandergart_scenario.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/22952027/ARIALUNI.TTF.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/23341832/shontuz_luften.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/23534340/map_and_scenario.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/23535010/magic_mod_vampire.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/23680487/gold-units.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/23755749/creaturesbreed.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/23856521/texture_mage_worker.tga.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/272475529/glestTD.zip.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/3743488771/Baradin.rar
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/388565291/Darktide_OST_-_Feeble_Minded_Enemy_of_Mine_160kbps.mp3.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/389204493/Darktide_OST_-_Fight_For_Your_Life__128kbps_.7z
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/390785032/hey.blend.html
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/413919975/lang.7z
ERROR: File not found. (e029a7af)
http://rapidshare.com/files/428082021/karni_omega.7z
ERROR: File not found. (e029a7af)
https://rapidshare.com/files/1522605895/megaglest_3.6.0.3_verbose_1.7z
ERROR: File not found. (e029a7af)
https://rapidshare.com/files/458342535/Movie_0001.wmv
ERROR: File not found. (e029a7af)

An error message is returned for every single of these files. So they are all lost already. Some are, based on their filenames (only), not actually related to (Mega)Glest, some are probably not very relevant anymore, but at least some look as if we would have wanted to preserve those - but they are lost.

So pleeeease, whenever possible please don't use file hosters which host your files only temporarily with terms like "unless there are n requests / day" or "unless we change our mind". Instead, host with some personal cloud storage where you have an account with them and at least get notified before they take down your files. Or with your ISP (they often offer free file storage for a while) where files will at least last until you cancel your contract.

So far I have been hesitant to offer a file upload / hosting service myself since we were not really able to make a (much) better offer (no backups, no data loss prevention) and hosting a file upload site securely (and preventing abuse, restricting how those limited resource can be used by whom) is not that easy. But I am now convinced we really need to change this - and I think we can do it properly by now.

So I'd be happy to set this up but will need someone's help with HTML frontend / web design, optionally also with writing the actual (PHP or other CGI) code.

Is anyone interested in giving this a try?

108
Mods / Re: Goblin faction
« on: 9 February 2015, 18:24:53 »
Good luck there, Wciow!

There are some Goblin models in Flare, which may be liberally licensed. I couldn't tell how much work it would involve to transform these models to Blender / MG, though. Also, those appear to be very small now that I look at them on OGA.

109
MegaGlest / Re: MegagGlest 3.11.0 released
« on: 24 January 2015, 07:43:12 »
The Windows installer originally released as v3.11.0 actually contained an incompatible pre-release build (for a previous version). We have therefore removed this file.

Starting today, MegaGlest-Installer-3.11.0+b2_i386_win32.exe is available on GitHub - a newly packaged installer which contains the correct release build.

Checksums (and signatures) have been added.

Apologies.

110
This is just a warning about the audio system not shutting down properly on (MegaGlest process) exit. It is unrelated to any unexpected mod behavior, if any.

111
MegaGlest / Re: Very Slow Download of 3.11 - Beta2?
« on: 29 December 2014, 19:53:07 »
Actually I was wrong, there's no bandwidth limiting in place on snapshots at this time.

I just downloaded a file at ~5.5 MBytes/s which basically matches the limit of my line (50 Mbit/s). But that's from Germany to Germany. Germany to USA may be different. However, a limitation on your upstream should be considered, too (and first of all).

112
MegaGlest / Re: Very Slow Download of 3.11 - Beta2?
« on: 29 December 2014, 00:06:03 »
These downloads are currently hosted at snapshots.megaglest.org (I'm not sure that's the best place - GitHub's CDN may be better suited).

Snapshot downloads are currently bandwidth limited to 1 MB/s (but not 100 KB/s).

Downloading 1 Megabyte / second means 60 MB / min, which is ~ 3,5 GB / hour.

Is this too slow?

Put differently, if ~10 people downloaded this file at the same time the servers' bandwidth would almost get saturated:
10 x (1 MB/s x 8) = 10 x 8 Megabit/s = 80 Mbps

And this server hosts a lot more sites and files which may get simultaneous downloads.

I'd be OK with increasing this to 2 MB/s but more could be harmful.

113
Bug reports / Re: CCleaner registry issue
« on: 27 December 2014, 02:45:15 »
I assume this registry key is set around source/g3d_viewer/main.cpp:446 - but do not understand how the single 'm' got there - it actually looks as if the string was cut off there.

114
MegaGlest / Re: MG with small fonts in debian
« on: 30 November 2014, 01:39:50 »
Summing up, unless I got it all wrong, everybody seems to agree that this is a (Debian) packaging issue.

(And one which, I think, PlayDeb, doesn't have.)

115
This looks useful. Now we 'just' lack someone able to debug on OS X.

If you think you may be able to build the game on OS X, please give the latest git (or 3.9.1) a try, since this could already be fixed (just guessing here).

116
MegaGlest / Re: What to do with GAE descriptions in Wiki?
« on: 28 November 2014, 21:37:18 »
There's also still the archive at https://docs.megaglest.org - so we really don't need to keep another copy of information which is unlikely to change in the future (for vanilla Glest, GAE).

So, yes, docs.megaglest.org should be MG only. Maybe we can edit it in a joint effort sometime (winter holidays?) - until then I suggest we clean up whichever pages we touch.

117
Thanks, I hope this can provide a solid foundation for someone (yet to be found) who can build and debug MegaGlest on OS X in the future.

Could you please add the output of --opengl-info and --sdl-info? Thanks!

118
Thanks for the update.

http://bugs.megaglest.org (AKA "READ THIS FIRST!!!111") provides suggestions on file and content hosting providers you could use to store large textual or non-textual information and data.

119
Thanks. So I guess we still have this bug present in the Windows (un)installer. :-/
Both Softcoder and I tried to find and fix it, but apparently both of us failed on the first iterations.

120
Can you tell for sure that the 3.9.1 installer put it there, not an earlier version of MG?
Since I was hoping we had this one fixed by now...

121
I don't think it's an issue on 14.04, just on 14.10, so that'd where it'd need to be tested.

122
If you are trying to run MegaGlest 3.9.1 on Ubuntu 14.10, please apply the fix for Ubuntu 14.04 as well as this:
Code: [Select]
cd ~/megaglest
rm -f lib/libtasn1.so* lib/librtmp.so* && \
case `uname -i` in i686) ln -s /usr/lib/i386-linux-gnu/libtasn1.so.6 lib/libtasn1.so.3; ln -s /usr/lib/i386-linux-gnu/librtmp.so lib/librtmp.so.0 ;; x86_64) ln -s /usr/lib/x86_64-linux-gnu/libtasn1.so.6 lib/libtasn1.so.3; ln -s /usr/lib/x86_64-linux-gnu/librtmp.so lib/librtmp.so.0 ;; *) echo 'Error: unknown architecture' >&2 && exit 1;; esac

Note that I am blatantly assuming that you have MegaGlest installed in ~/megaglest here. If you have it elsewhere, please change into that directory instead in the first line.

Thanks to andy123 for notifying us of this issue.

123
Closed bug reports / Re: Megaglest Errors in Windows Compiling
« on: 26 October 2014, 23:05:45 »
This is really hard to read. Please re-join the lines and paste it in [ code ] ... [ /code ] tags.

124
MegaGlest / Re: Mega Glest Windows 8 Mods Army of the old world
« on: 24 October 2014, 17:41:31 »
Other file packers such as Winzip and Winrar will likely support the 7z format as well. On the other hand, 7-zip is free, not limited, open source and supports a lot of other formats as well, so you might actually prefer it.

The directory name is "techs" (not "techtree"), so %AppData%\megaglest\techs - you can copy and paste this to Windows (file, not Internet) Explorer - is where these files need to go. However, they might not be usable unless they have a complete techtree directory structure.

If they are just factions (i.e. there is no "resources" sub directory in at least one of these archives) you will need to copy %ProgramFilesX86%\megaglest\techs\megapack to %AppData%\megaglest\techs\, then rename the copied "megapack" directory to "old_world_dwarves" or similar, and rename the megapack.xml file in it to "old_world_dwarves.xml", too, then delete all the sub directories in %AppData%\megaglest\techs\megapack\factions\ and unpack your two archives into this directory, ending up with something similar to
%AppData%\megaglest\techs\megapack\factions\armies_of_the_old_world\ and
%AppData%\megaglest\techs\megapack\factions\dwarves\

Not exactly straight forward I guess.

125
Annex: Conquer the World / Re: Annex 4.0 IS OUT!!!!
« on: 6 October 2014, 03:10:34 »
The GPG signing key can be obtained at https://tomreyn.megaglest.org/0xDB455E31E1EAC686.asc

Congratulations!!!

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