First of all, as you know, and since I already told you, this bug section is for Vanilla Glest really...oh though that doesn't make much sense, it is what it is. (So, can a moderator or admin move this...?)
Yes, I know this is the wrong forum since you told me on IRC after I posted my initial post here. Thanks to have made me aware here, and thanks in advance to the moderators if they will move it to a more suitable place. Unfortunately the distinction between the various softwares/forks/mods is not at all obvious on these forums, at least not to me. And I would still not know where my post would have belonged. The softare I am referring to in my initial post (and also this post) is MegaGlest as found at
http://sourceforge.net/projects/megaglest/Out of sync: Everyone who tests, know that already, but thanks for pointing that out...I gues.
In software development, it can sometimes help to have multiple reports for the same issue, since those can differ slightly, or issues which look similar on first sight are actually two or more separate issues.
it took several minutes for my units to actually recact to a given command. For example, when I ordered cutting trees, this was only taken on 3 to 5 minutes later.
That is more related to your connection, not out of sync.
Believe me, I would know... Because sometimes I have a bad connection...so...yeah.
Right, this can be related to connectivity issues. However, my ADSL connection doesn't cause latencies of 3 to 5 minutes (plain TCP packets would long have times out then). So while latency may be a contributing and/or triggering factor, this seems to point out a bug or unintended bahaviour in the game.
* Please provide a dedicated (CLI only) server so we can run game servers on well connected dedicated servers in data centers.
Hmm, possible, later, but do you have $$$? 
As before, this statement seems to be driven by the level of expertise you have gained in software engineering so far. I believe a dedicated server would actually be beneficial to the intentions of the developers since it allows for better debugging (more games, less resource consumption, larger games, more users, more logs, more unexpected situations/errors/warnings, possibly direct developer access to log files or even automated processing of log files). Of course, it's up to the developers to decide whether they have the time to spend on this feature or not. I assume it will not mean extremely much additional time since much if not most of the existing code will be reusable. But let's have the developers decide on this one, since only they are qualified to do so (hint!).
* Please improve graphics performance...
I would see why but...
but it should not be that bad...
If this happens again and again, like after they release a stable version...then we can talk about that I guess. 
"We"? You mean like you and I? Are you suggesting you'll be programming the OpenGL improvements (threading and the like) then? Great, I'm looking forward to see your code!
* Please make in-game chat colors represent the users' color.
As I said in the IRC Channel, that is not a very good idea, as if people have bad colors as their "color..."then it would be...bad...and for the eyes.
I guess if they do implement this, as you said, make it optionable...
I think that's a good point, it should be an option.
* Please indicate, textually, for each unit which player it belongs to.
I would see why...maybe later...again, not so good for the eyes, optionable if implemented...again. 
Of course this could be an option, too.. It has often happened to me that i was unaware whether a given unit is mine or that of another player. My goal there is a better visual distincition. This can be achieved by this or by other methods, it sure would help me though.
This is kinda a good example of what we were talking about about requests... 
I do not understand this comment, since I seem to be lacking context. Also, who is 'we' in this case?
Sorry if I seem like I am attacking you(how?
)...
While this can be my personal impression, you seem to pick a condescending / precocious tone at times. It is obvious that someone using (and contributing to) the software longer (you) than someone else (I and others) has a different experience level regarding this very software. It does not, however, imply that those latter people are technically or socially inept.
Thank you for your suggestions, I am convinced your very interest is to support this project and I think that's a good intention.