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Messages - tomreyn

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76
MegaGlest / Re: Debian 8 snapshot 32-bit
« on: 2 January 2016, 02:22:23 »
Thanks for those snapshots and the effort that went into creating and providing them, Andy. I think the original quote may be mine (I can't seem to find it using the forum and wiki search, though). I think this statement made sense when we had no automatically built snapshots, yet, or when those do not work on some system.

So unless the snapshots we create automatically and provide at http://snapshots.megaglest.org cannot be made to work on the target platform (Debian 8 i686, I assume), I do not see an immediate need to provide additional snapshot builds (although you are of course welcome to do so if you still consider it useful).

77
Off topic / Re: tree models
« on: 1 January 2016, 18:39:20 »
Is this related to MegaGlest (either engine or game assets)? If not, we'll need to move it to the Off-topic forums.

Alos, the URL you posted returns a 403 (forbidden) status page.

78
MegaGlest / Re: WIP: dabascht's QT4/5 based map editor
« on: 31 December 2015, 14:04:54 »
I think I used to say that some things are slower than on the old editor. But this was a while ago, and I think you optimized things since.
And you definitely improved a lot of things already, and ironed out some old bugs.

Also, QT should work cross platform which is not the case for wxgtk (it does not seem to build on OS X).

So it would be great if we could replace the old editor by yours.

79
MegaGlest / Re: Hello Topic
« on: 5 December 2015, 00:01:15 »
LoubiTek is a human, we chatted on IRC and s/he has translated a lot of english -> french during those past days.

80
MegaGlest / Re: Problems with compiling and windows deps
« on: 30 November 2015, 22:20:41 »
Thanks for pointing it out. (In the future, I'd appreciate separate forum topics on separate topics.)

Softcoder fixed the issue you discussed last - a MegaGlest crash on 64-bit Windows snapshots (only) which triggers during scenario initialization - in 9fc7b9f.

81
Here would work, or on http://pastebin.com (just post a link here then, but make sure it won't expire).

Alternatively, if Tiger would make a proper / reliable license declaration (unfortunately just stating "you can do whatever you want with it" on a forum is still not enough), we could add this scenario on Transifex

https://www.transifex.com/megaglest/megaglest-mods-scenarios/content/

and you could translate it there.

82
MegaGlest / Re: Problems with compiling and windows deps
« on: 16 November 2015, 17:29:12 »
Some suggestions:

You could compare the output you get when you try to build to that the CI produces.

Alternatively, you could provide the (console / screenshot) error output (if any).

83
This was also reported by Jammy today on 3.11.1 at
Code: [Select]
http://pastebin.com/y0VVyGu6 :

Code: [Select]
megaglest v3.11.1
Compiled using: GNUC: 40603 [64bit] on: Mar  9 2015 01:41:19 platform: Linux-X64 endianness: little
GIT: [Rev: 5090.7f21f4c] - using STREFLOP [SSE] - [no-denormals]

In [/home/megaglest/gitglest/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5673] Error detected: signal 11:
Error saved to logfile [/home/<user>/.megaglest/error.log]
*ERROR* [2015-11-09 23:43:29] In [/home/megaglest/gitglest/megaglest-source/source/glest_game/main/main.cpp::handleRuntimeError Line: 641] [In [/home/megaglest/gitglest/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5673] Error detected: signal 11:
] gameInitialized = 1, program = 0x2e6b4b0
*ERROR* [2015-11-09 23:43:30] In [/home/megaglest/gitglest/megaglest-source/source/glest_game/main/main.cpp::handleRuntimeError Line: 660] [In [/home/megaglest/gitglest/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5673] Error detected: signal 11:

Stack Trace:
/data/<user>/megaglest/megaglest:Glest::Game::ExceptionHandler::handleRuntimeError(char const*, bool)address [0x6f7ef8] line: 651
/data/<user>/megaglest/megaglest() [0x6f817f]address [0x6f817f]
/lib/x86_64-linux-gnu/libc.so.6:()address [0x7fdb5893a2f0] line: 0
/data/<user>/megaglest/megaglest() [0x83d98a]address [0x83d98a]
/data/<user>/megaglest/megaglest:Glest::Game::MenuStateConnectedGame::refreshTechModInfo(std::string)address [0x83eb2e] line: 918
/data/<user>/megaglest/megaglest:Glest::Game::MenuStateConnectedGame::simpleTask(Shared::PlatformCommon::BaseThread*, void*)address [0x84841d] line: 1136
/data/<user>/megaglest/megaglest:Shared::PlatformCommon::SimpleTaskThread::execute()address [0xaea8fc] line: 561
/data/<user>/megaglest/megaglest:Shared::Platform::Thread::beginExecution(void*)address [0xb3f94f] line: 297
/usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0:()address [0x7fdb5c250f48] line: 0
/usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0:()address [0x7fdb5c290d79] line: 0
/lib/x86_64-linux-gnu/libpthread.so.0:()address [0x7fdb5c0276aa] line: 0
/lib/x86_64-linux-gnu/libc.so.6:clone()address [0x7fdb58a0beed] line: 0
]
Segmentation fault (core dumped)

... and some years ago (not sure by whom) on 3.6.0.3 at http://pastebin.com/BxNM5jkJ :

Code: [Select]
[2012-03-04 18:56:57] Runtime Error information:
======================================================
In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/glest_game/main/main.cpp::handleSIGSEGV Line: 652] Error detected: signal 11:

Stack Trace:
./megaglest:Glest::Game::handleSIGSEGV(int) address [0x6d45c2] line: 657
/lib/x86_64-linux-gnu/libc.so.6:() address [0x7fd89088fd80] line: 0
./megaglest:std::map<std::string, Glest::Game::ModInfo, std::less<std::string>, std::allocator<std::pair<std::string const, Glest::Game::ModInfo> > >::operator[](std::string const&) address [0x729d0d] line: 0
./megaglest:Glest::Game::MenuStateMods::refreshTechModInfo(std::string) address [0x704311] line: 506
./megaglest:Glest::Game::MenuStateMods::simpleTask(Shared::PlatformCommon::BaseThread*) address [0x7140c8] line: 545
./megaglest:Shared::PlatformCommon::SimpleTaskThread::execute() address [0x99f327] line: 365
./megaglest:Shared::Platform::Thread::beginExecution(void*) address [0x9c3e9f] line: 81
/usr/lib/libSDL-1.2.so.0:() address [0x7fd8935d3875] line: 0
/usr/lib/libSDL-1.2.so.0:() address [0x7fd893616049] line: 0
/lib/x86_64-linux-gnu/libpthread.so.0:() address [0x7fd8933acd8c] line: 0
/lib/x86_64-linux-gnu/libc.so.6:clone() address [0x7fd89094204d] line: 0

84
Closed bug reports / Re: MegaGlest crashes in Ubuntu 15.10
« on: 4 November 2015, 00:40:56 »
So X crashes?

Does this happen with other OpenGL games?

Which hardware?

Which MG version?

Run the game from a terminal (see FAQ for details) and capture its output to a file so you can get an idea of what's going wrong. Also check Xorg logs, /var/log/messages and ~/.xsession-errors

85
MegaGlest / Re: Mobile platform support? (was: Can I haz iPad?)
« on: 3 October 2015, 12:33:47 »
Porting to GLES 2 would be a whole different project which is not likely to happen unless anyone will volunteer to help in this area.

86
Off topic / Re: Planetbase: another game from the Glest creators
« on: 30 September 2015, 18:58:57 »
Thanks for the key!

The game is Windows only for now, though, and I don't have a Windows system, so I'll be happy to pass 'my' key on to someone dedicated to help test this exciting game.

87
MegaGlest / Re: docs.megaglest.org's Special Pages have 502 error
« on: 30 September 2015, 18:51:39 »
These sound like ad blocking issues, but I can't seem to reproduce it.

88
MegaGlest / Re: Mobile platform support? (was: Can I haz iPad?)
« on: 30 September 2015, 18:47:40 »
That's great! :)

It would likely still need a different input concept - MG is not exactly touch friendly currently. But other than that it could surely work with glshim. Also note that Titi + Softcoder are currently working on an SDL2 branch which may improve flexibility in this area.

89
MegaGlest / Re: New MegaGlest Executable Icon! :D
« on: 30 September 2015, 18:45:00 »
Hey there - looks like this file is no longer available. Having a good new logo and icon would be great to have,m but it should definitely be in a vector graphics format so it can be resized accordingly (and then exported to the final graphics formats such as .ico and .png / .jpg).

90
Bug reports / Re: MegaGlest starts spasming
« on: 29 August 2015, 12:14:06 »
I think I also saw it years ago on my ULV laptop with many units.

91
Maps, tilesets and scenarios / Re: map urquan
« on: 22 August 2015, 13:26:42 »
This map reminds me a bit of the strongest Ur-Quan Masters battleship. Coincident? :)

92
Mods / Re: Low Tech/Feudal (new medieval mod, Alpha 3 release)
« on: 22 August 2015, 13:19:23 »
Nice work.

Here's a mirror for a3:
http://dl.megaglest.org/techs/mediaeval_a3.7z

93
MegaGlest / Re: docs.megaglest.org's Special Pages have 502 error
« on: 20 August 2015, 16:50:27 »
Sorry for the late response. I'm not sure what the issue was exactly (the PHP process kept segfaulting when URLs with ":" were accessed). I've just upgraded Mediawiki and accessing Special pages is not an issue now.

Please retry and report back.

94
MegaGlest / Re: MegaGlest and NetBSD
« on: 10 August 2015, 16:35:52 »
Please always provide the commands you ran, too. You are welcome to redact any personal data.

Also, while it sure is different to NetBSD, have you had a look at how the FreeBSD builds work? This might save you some time.

95
This is very likely a result of the 2008 ultra low spec hardware and its lacking drivers.

96
MegaGlest / Re: Problem with text
« on: 6 August 2015, 18:16:06 »
I think this computer is just too low spec to play MG.

https://en.wikipedia.org/wiki/Asus_Eee_PC#Eee_1025c_and_1025ce

Poulsbo graphics are in a sorry state on Windows and Linux alike (mostly because Intel did and do not develop those themselves, but licensed it from a different company), and the (year 2008) hardware itself is very lacking, too (1 GB RAM).

So if you have two computers available, just try it on the other computer. Or update your graphics drivers, that *might* help, too.

97
MegaGlest / Re: Do People Still Play This Game?
« on: 2 July 2015, 21:22:50 »
There are still enough players to find someone to play with during european and american nights - that's if you're happy to spend some time waiting for others to join the server you host, and to find some players on the chat.

Enjoy your games!

98
MegaGlest / Re: Game Crash
« on: 10 June 2015, 22:26:16 »
Some quotes from IRC:
Code: [Select]
<Golkombie> I'll answer your forum questions right here.
<Golkombie> 1. I downloaded MegaGlest directly from the MG website.
<Golkombie> And its the latest version
<Golkombie> 2. I am using Windows Vista Home Premium Service pack 2
<Golkombie> 3. My graphics card is Mobile Intel(R) 4 series Express Chipset Family
<Golkombie> Processor Pentium(R) Dual-Core CPU       T4200  @ 2.00GHz, 2000 Mhz, 2 Core(s), 2 Logical Processor(s)
<Golkombie> 2GHZ, 3 GB, 32 bit
<Golkombie> Other 3d games do work, but I play them on Unity 3d

<Golkombie> It says I cannot support glActiveTexture (OpenGL 1.) or the ARB_multitexture extention
<Golkombie> Open GL 1.3*

<tomreyn> http://www.intel.com/p/en_US/support/detect
<MGBot> Title: IntelĀ® Driver Update Utility (at www.intel.com)
<Golkombie> I downloaded that a while ago
<Golkombie> I installed all the recommended drivers
<Golkombie> The same result appears.

<tomreyn> so when you start the game, it doesn't fail immediatley you said?
<Golkombie> yep
<Golkombie> The intro starts
<Golkombie> but it crashes within the next few moments.
<tomreyn> and if you skip the intro it crashes immediately right?
<Golkombie> Yes

<tomreyn> in C:\Documents and Settings\[User name]\Application Data\Roaming\megaglest  you should have a glestuser.ini file
<tomreyn> [User name] would be your windows user name
<Golkombie> This is the location: C:\Users\William\AppData\Roaming\megaglest
<tomreyn> then delete everything in it and replace it by the block of preformatted text below the screenshot here: https://docs.megaglest.org/MG/FAQ#My_video_performance_is_bad.2C_what_can_I_do.3F

<tomreyn> that's indeed a driver issue then
<tomreyn> https://docs.megaglest.org/MG/FAQ#I_get_an_error_stating_MegaGlest_needs_an_OpenGL_version_of_at_least_1.3_to_work
<MGBot> Title: MG/FAQ - MegaGlest (at docs.megaglest.org)
<tomreyn> you could also try that first option but i think we already ruled that out

<tomreyn> how did you install MG? you said you have it on your desktop, or is it just the icon there
<Golkombie> everything is on desktop
<Golkombie> ran the installer but selected a custom installation folder
<Golkombie> I'm going to reinstall

Summing it up:

Windows Vista 32-bit with a 2009 "Pentium" mobile CPU + internal Intel graphics - newer than mine (which work) I think. Error message seems to be the one about OpenGL incompatible drivers.

A screen shot of the actual error message would be good to have. It could be uploaded to imgur.com or similar.

99
MegaGlest / Re: Game Crash
« on: 10 June 2015, 21:10:06 »
Hi Golkombie!

First of all, which version of MegaGlest are you running / what is the file name of the file you downloaded?

Where did you download it?

Which operating system (Linux, Windows, Apple OS X) are you running and which version of it?

Do you know which video / graphics card you have?

Read up the sticky post on the bug forum saying READ ME FIRST (yes this name is entirely coincidental ;) ) and tell us more based on the questions you find there.

100
Mods / Re: Prax Mod (released 0.5.9.7 wip)
« on: 10 June 2015, 08:38:29 »
Whoops, I missed this update. Yeay, this looks like entirely new models (something we're duly lacking IMO), and good looking ones! :)

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