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Mods / Re: Terra Centauri: Last Stand
« Last post by Ishmaru on 28 May 2015, 14:51:40 »
I'm off to Comic-Con to showcase Terra, maybe Chasm too, oh wait did I not mention that one ...
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Tools / Re: Heightmap Exporter/Import (for gbm / mgm)
« Last post by titi_son on 26 May 2015, 21:48:49 »
this should work very well together with the heightmap random generator of tribaltrouble:
https://github.com/ftomassetti/procedurality-lands
There was a download page on the oddlabs page but since it has been taken down, you can't download it anymore:
https://web.archive.org/web/20080629000920/http://oddlabs.com/procedurality.php
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Mods / Re: build megaglest specific project using build-mg-2010.bat
« Last post by Omega on 25 May 2015, 02:36:18 »
MG doesn't use .NET. Windows does require building with Visual Studio, though, which does use .NET (but is really just an indirect requirement).

At any rate, you should be able to modify the batch file to build a specified project inside the solution. The lines you'd want to change are the ones that invoke msbuild. The /t:ProjectName argument is what you want (see the reference here). The batch file appears to be a mess (or at least in the last revision I had checked out -- can't be bothered updating), with commented out lines (starts with rem). There should be two lines that actually do anything with msbuild, one that is used if an argument is "rebuild" and another used by default.
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Mods / Re: build megaglest specific project using build-mg-2010.bat
« Last post by filux on 24 May 2015, 00:38:56 »
Your message sounds very mysteriously  :look:.
You should describe with details what exactly you are trying to do, because at the moment I have more questions to you than answers for you :D.

- "build in .net" > do you mean visual studio?
- "specific project or file using build-mg-2010.bat" > what exactly?
- "all the solution" > ?
- "Modding and game content creation ยป Mods" > how your problem is it related with mods?

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Mods / build megaglest specific project using build-mg-2010.bat
« Last post by esraacs on 23 May 2015, 23:55:57 »
I am using windows.  I dont want to use the build in .net .
I want a command to build specific project or file using build-mg-2010.bat. i dont have to build all the solution  :(.
help please?
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Tools / Re: Heightmap Exporter/Import (for gbm / mgm)
« Last post by MuwuM on 19 May 2015, 17:42:24 »
Up again, was offline a few days, as I am moving from one hoster to another

you might also try http://muwum.net/mgm/
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Feature requests / Re: Gain resources from building you destroy
« Last post by alket on 19 May 2015, 09:16:06 »
I like this idea very much, we should test it.
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Feature requests / Re: [Done] Looting
« Last post by titi on 19 May 2015, 08:59:35 »
Anyone tested this yet and is willing to add this in the Wiki ? ( the change was this: https://github.com/MegaGlest/megaglest-source/commit/082f3472ee2f4e58cd1379030dfacdafd5682e23)
and more Details here: https://github.com/MegaGlest/megaglest-source/pull/17
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Feature requests / Re: Gain resources from building you destroy
« Last post by titi on 19 May 2015, 08:54:56 »
This will not work, because MG does not have stored resources per building! The storage is calculated combined, so you cannot say: this building has x gold.


Its not the same as you mentioned, but getting a reward for destroying buildings is already possible with the Looting feature. ( https://forum.megaglest.org/index.php?topic=9475.0 )
Sadly noone tested this yet :-( .
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Mods / Re: Terra Centauri: Last Stand
« Last post by Ishmaru on 19 May 2015, 03:36:20 »

List of Announced Units 5/18/15:



Environmental


Aside from the main factions, there are other lifeforms, and intractable objects scattered across the world of Terra. Some of these are very valuable for the player. As a general rule these are randomly scattered throughout the stage on each play through (there are some exceptions) so the levels is never the same twice. So go explore!


Primal

Usually lives in mountainous or desert regions. Primals have a primitive society that relies on stone tools. They are quite strong and very territorial. They will attack any Devourer and Valkyre that they spot. They have been known to occasionally capture lone Valkyries and imprison them back at their camps for food.


Alpha Primal

Older, wiser, stronger and leader of the primal tribes.


Captured Valkyries


Valkyre workers captured by Primals. Attack these to break them out of their prisons. (get a free worker unit) Subject to being a free meal for the Devourers.  Expect there to be some Primals guarding them, but you may be lucky and arrive while they are out to hunt.


Chests

You will find these scattered across all maps. Attack them to break them open. Chests may contain crystals or ore, or free experience points to the attacking unit.


Jelly

Lives in or near large bodies of water. can be found as an individual or in large schools. Harmless to Valkyries, will attempt to flee if anything comes close.


Phansis

Harmless grass feeder. Usually found in small heards in grasslands or forest biomes. Will attempt to flee if anything comes close.


Life Stone

You will find these scattered across all maps. Emits an energy that greatly restores HP of any unit that is close. Its a good idea to take note of their locations as they are vital points to stage an attack from or retreat to. Can also be destroyed for extra crystal resources.


Energy Vortex

You will find these scattered across all maps. Emits crystal energy that greatly restores EP and greatly increases unit production (for production facilities). Can also be destroyed for extra crystal resources.


Cannon

On certain stages Cannon Devourers may be randomly placed on loading.
"Turret" devourer. Launches "Bomber" devourers at long distance. Bombers explode on impact causing massive damage, especially to vehicles. Can attack air units.


DROP POD

Break open (by attacking) to get free unit upgrades, or a special Valkyre Structure.
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anything