Recent Posts

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Mods / Re: Terra Centauri: Last Stand BETA 0.5!!
« Last post by titi on 4 July 2015, 23:31:45 »
just a  small issue: tank girl should have more view range. It typically shoots into the dark when attacking

update: and the turrets are much too strong. They have very powerful shooting, big armor and it is cheap to build.
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Mods / Re: Terra Centauri: Last Stand BETA 0.5!!
« Last post by Ishmaru on 4 July 2015, 13:56:32 »
Ok, don't worry I build the Linux versions on an Ubuntu VM, so there shouldn't be an issue with line endings.
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Mods / Re: Terra Centauri: Last Stand BETA 0.5!!
« Last post by titi on 4 July 2015, 09:15:16 »
Any way to modify script so i can change the binary name?
Of course, just edit the script and replace "megaglest" with your name, which must fit to the binary name. ( line 294 )
( be careful with simple windows editors and newlines ( default Notepad! ) . Windows has different line endings by default! )
 
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Mods / Re: Terra Centauri: Last Stand BETA 0.5!!
« Last post by Ishmaru on 3 July 2015, 01:53:50 »
Linux package made some trouble, because  the start script start_megaglest tried to start megaglest, but the binary was renamed to terra_centauri so it did not find it.
To fix it rename the file terra_centauri to megaglest. Then start the game with ./start_megaglest.

Any way to modify script so i can change the binary name?

Ok i played a game now... was easy for an experienced mg player  :P (played islands)

Just one more question: Of course i "hacked" that i could play devourers once :D and i saw that you can't build the cannon. Is it intended that you use the xml file without be_built skill so cpus does not built them? because there is a "correct" one in the folder :)

Its been a  while since i made that unit. I think it was to planned to have it be a morph unit not built but for whatever reason i just had it as a spawn in object.


Playing as the devourers is my #1 request, I decided to develop them as a playable faction, however the playable version they will be built as a separate faction from the ai version (due to the fact that AI wont have any idea how to play). I wont talk details yet but it will have unique mechanics involved ;)
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Sorry for late response.

Fire particles are not directly editable in GAE. The size and height are directly related to the units size and heights specified in unit xml.

If you interested molding in Megaglest you can specify your own fire particles and can fully customise everything from size to color speed direction and image etc
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MegaGlest / Re: Do People Still Play This Game?
« Last post by tomreyn on 2 July 2015, 21:22:50 »
There are still enough players to find someone to play with during european and american nights - that's if you're happy to spend some time waiting for others to join the server you host, and to find some players on the chat.

Enjoy your games!
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MegaGlest / Re: Do People Still Play This Game?
« Last post by Carl the Great on 2 July 2015, 19:48:41 »
Yes, they still play this game. Just the progress is slow.
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MegaGlest / Do People Still Play This Game?
« Last post by tonipwnz on 2 July 2015, 19:14:42 »
Just wondering what the playerbase is last time i played this game about a year ago it was with some people from spain and i never got a lobby game going
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Feature requests / Re: Persian "princess" melee attack
« Last post by Omega on 2 July 2015, 03:47:43 »
Problem with secondary attacks is that the AI cannot use them unless the attack has a different field (in which case they use the attack only for the applicable field). Or at least that was the case last time I saw (it's been a while).
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Feature requests / Persian "princess" melee attack
« Last post by Carl the Great on 2 July 2015, 00:05:20 »
I found a G3D model of a Princess (from a scenario) of a melee attack. Couldn't this would've been a secondary melee attack? Can this be added for a future release?

The melee attack (looks like a stabbing/piercing attack) would be weaker than the Persian Swordsman, but sometimes useful when melee units are close to her.

The model is found inside this "scenario" here, just in case: http://www.soft-haus.com/glest/mods/scenarios/robinhood.7z
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