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MegaGlests' game mods menu let's you install many new mods. Even more are available on the MegaGlest Wiki and the Mods forum.

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#1
Mods / Re: Minecraft Mod
Last post by Baŝto - 9 November 2025, 22:26:13
VoxeLibre should be far enough by now that it could also be done with models and textures from that Luanti mod/game.

(VoxeLibre is younger than this mod, first commit was 2015-06-29 as MineClone and got revived 2017 as MineClone2)
#2
Mods / Re: I've Created a 3D Camel Ri...
Last post by titi - 3 November 2025, 17:55:36
nice! The rider looks a bit big. Maybe he can be smaller when sitting on the camel.
#3
Mods / I've Created a 3D Camel Rider
Last post by Earth-Breach - 30 October 2025, 22:13:57
https://www.youtube.com/watch?v=KC1dByBdgVE

Like 12 years ago, I had tried to make a camel for the Egyptians faction but I failed.

I'm glad to announce that I tried again and rebuilt the importer/exporter for blender 5.1

Now Glest 2.0 project has the camel rider in the Egypt faction!

https://github.com/KeithSammut/glest-updated/raw/refs/heads/main/windows-installer-master.zip
#4
Forum discussion / Re: Missing wiki pages
Last post by jammyjamjamman - 6 October 2025, 22:15:11
Thanks for bringing up this bug. Took me a while to get time to fix but better late than never ;-).

The problem was due to errors migrating the wiki to 1.35.9. The pages were actually intact, but they couldn't be retrieved because the users that created them couldn't be located in the db. More info here: https://www.mediawiki.org/wiki/Topic:Vy4x2pb18ebrvqix

Unfortunately, the only way I could recover was to restore a pre-migration db from over 2 years ago, because I needed to run a (modified) version of a script called cleanupUsersWithNoIdMod.php before the migration script. So anything added since that date is lost. (Which I suspect is probably very little or nothing.)

So the steps to recover were:

The wiki appears to be successfully restored properly after these steps.

I've locked the wiki entirely from user creation and edits, because it has bots crawling all over it. It needs updating / migrating again before it's safe to unlock. The plan is to move it to a new system. (But exactly how that will look is still in the pipeline.)
#5
Quote from: HonzaCZ on  3 March 2024, 16:32:55
These are cliffs

@Trappin, in the map editor->Edit->Advanced you can set cliff level. If you then raise the height of a piece of land, at a certain point, the cells appear yellow with the black squares indicating cliffs.
#6
Quote from: HonzaCZ on  3 March 2024, 16:32:55
These are cliffs

@Trappin, in the map editor->Edit->Advanced you can set cliff level. If you then raise the height of a piece of land, at a certain point, the cells appear yellow with the black squares indicating cliffs.
#7
I played this a bit more but wasn't able to win. Jammy won it though. :) You could add your scenario to https://mod.io/g/megaglest
#8
MegaGlest / Broken Forum Registrations
Last post by andy_5995 - 25 February 2025, 04:10:21
Registration on the MegaGlest forum is broken, but GitHub Discussions are now enabled
#9
Feature requests / Re: Simple Water Waves
Last post by andy_5995 - 21 February 2025, 05:12:55
Very cool, titi_son! Thank you for working on that. :) I posted a very short video clip in the Lazarus Discord server, in the #mega_glest channel.
#10
MegaGlest / Re: MegaGlest 3.13.0 released
Last post by andy_5995 - 20 February 2025, 06:15:49