Linux package made some trouble, because the start script start_megaglest tried to start megaglest, but the binary was renamed to terra_centauri so it did not find it.
To fix it rename the file terra_centauri to megaglest. Then start the game with ./start_megaglest.
Any way to modify script so i can change the binary name?
Ok i played a game now... was easy for an experienced mg player (played islands)
Just one more question: Of course i "hacked" that i could play devourers once and i saw that you can't build the cannon. Is it intended that you use the xml file without be_built skill so cpus does not built them? because there is a "correct" one in the folder
Its been a while since i made that unit. I think it was to planned to have it be a morph unit not built but for whatever reason i just had it as a spawn in object.
Playing as the devourers is my #1 request, I decided to develop them as a playable faction, however the playable version they will be built as a separate faction from the ai version (due to the fact that AI wont have any idea how to play). I wont talk details yet but it will have unique mechanics involved