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11
Mods / Re: Paper War
« Last post by andy_5995 on 19 August 2021, 20:21:38 »
Alex, congratulations on your rehab. That's quite an accomplishment!

You needn't worry about the lack of updates... It's good that you prioritized your personal life. Most of use have "been there" at some point.

Maybe someone else will work on paper war in the future. If you want, you can transfer it to the ZetaGlest GitHub organization. I can invite you to the org so you'd still have admin privileges.

Good to hear from you again, Alex, and thanks for the update.
12
Mods / Re: Paper War
« Last post by alexgbright on 17 August 2021, 06:28:09 »
I know it has been awhile, to give you guys an update to whats going on is way overdue and i feel i have also disrespected yall a little for not clearing things up. and for that i am sorry, some of you tested my little mod out and took time to help me with some things and i am very grateful for all that and the community that this game still has is wonderful.

I had to stop working on the mod for a few reasons, main on was for almost year i had gone through an rehab type program to deal with some addictions, but during all this my wife and I separated and i am working on restoring our marriage, somethings will just take time to heal. but on a good note, i am set free from those nasty addictions and making great progress on my marriage and my life.   

my mod was a collaboration i was doing with my wife, she did the artwork for all the drawings and i handled the glest part, ive always wanted to get back to the mod but with out her, i don't think i am able or even have the interest to because it was something we were doing together, i also don't have the image editing skills she has, even tho they are simple designs, i have tried and failed. lol   

so to end things up, the mod is certainly dead. Thanks again for all who remembers helping me out with it, i was very proud of the progress we were making and how happy i would get when yall gave positive feedback. Maybe ill come up with another project I can work on to fill this void i now have.
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Feature requests / Re: Help with engine code
« Last post by parazit on 7 August 2021, 09:59:45 »
Brohet thanks
Well, the problem is that I am not friends with C ++, so I want to find a person for money who could help
14
Feature requests / Re: Help with engine code
« Last post by 小丑遊戲 on 7 August 2021, 09:54:20 »
你可以拿megaglest的原始碼進行二次開發,
修改後可以進行商業化,
但是要遵守它的軟體許可証,
megaglest的軟體許可証是GPL2.0
必須要開源你修改的原始碼

You can take the source code of megaglest for secondary development,
It can be commercialized after modification,
But to comply with its software license,
Megaglest's software license is GPL2.0
You must open source the source code you modified
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MegaGlest / megaglest source code question?
« Last post by 小丑遊戲 on 7 August 2021, 09:43:49 »
問一個程序問題,那個遊戲中的小地圖,我想把它改到底部,要從minimap.cpp的哪個部分著手啊?
Ask a question about the program, the minimap in the game, I want to change it to the bottom, which part of minimap.cpp should I start with?

16
Feature requests / Help with engine code
« Last post by parazit on 1 August 2021, 23:07:22 »
Hi everyone!
I am making a game for my pleasure and soul, but there is not enough standard game engine resources to reveal all my ideas.
I really need it and I ask you to get in touch with someone who could implement my ideas on a commercial basis.
Thank you!
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Tools / Re: New Blender 2.9x G3D Exporter!
« Last post by -Archmage- on 30 July 2021, 22:07:29 »
Very nice!
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Off topic / Re: Off Topic - Main
« Last post by Just another idiot on 24 July 2021, 18:06:48 »
hey, im a huge fan of Megaglest, and i was wondering if somone is willing to play some multiplayer with me or just if there are some mod coders still making mods. (if there are, i would love to help, but i cant, cuz im an idiot. ::)
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Tools / Re: New Blender 2.9x G3D Exporter!
« Last post by atze on 15 July 2021, 22:16:32 »



Maybe this setting?
20
Mods / Re: Bugged Faction Mod
« Last post by RobotKiller001 on 6 July 2021, 11:06:10 »
Patch v1.2 Bugged Faction Mod(10/09/21):

-Random textures adjusted for a better resolution.
-Changed the adjacency bonuses for the Main Building.


-Units:

   -Battlemage Adjust: max-ep value changed from 750 to 1000, ep-regeneration changed from 15 to 20, ep-cost changed from 60 to 80,
             production time changed from 65 to 70.
   -Battleaxe Buff: gold cost changed from 100 to 75.
   -Necromante Buff: Bad Stickfighter attack damage changed from 80/140 to 90/150.
   -Survived Horseman Buff: armor value changed from 30 to 40, attack damage changed from 120/240 to 130/250, attack speed changed from 80 to 90.
   -General Adjust: movement speed changed from 220 to 230; now the bonus aura is weaker when is standing, but stronger when attacking.
   -Thunderstruck General Adjust: max-hp changed from 8000 to 8500, attack damage changed from 170/330 to 190/350, movement speed changed from 270 to 290;
                   kills ranks changed from 16/34/52 to 20/50/75, now the bonus aura is weaker when is standing, but stronger when attacking.
   -Ornithopter Nerf: armor value changed from 35 to 30, attack damage changed from 130/250 to 130/230.
   -Flying Carpet Adjust: attack range changed from 7 to 8, production time value changed from 220 to 260.
   -Farm Nerf: food stored changed from 40 to 30.
   -Mistletoe Tree: adjusted the 3D model.
   -Bugged City Hall Nerf: food stored changed from 200 to 140.

-Upgrades:

   -Thick Skin Buff: now affects the unit "ornithopter".

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v1.1 Bugged Faction Mod(07/07/21):

-Random textures adjusted for a better resolution.
-Incresed the dmg multiplier for Impact on Wood and Stone armor from 1.85/1.6 to 2.0/1.75.
-Reduced the Gold amount from 5000 to 4000, Stone amount from 3000 to 2500, Wood amount from 1000 to 800.
-Reduced for the ranged units the max-hp by 100, and reduced for the melee units the damage by 10.


-Units:
   -Sheep Nerf: food produced changed from +16 to +14.
   -Battleaxe Berserk Rework: max-hp value changed from 1400 to 1500, hp-regeneration changed from 6 to 5, armor changed from 50 to 40,
               morph time changed from 40 to 30, attack damage changed from 100/180 to 110/190, attack speed changed from 210 to 200,
               movement speed changed from 300 to 280 ,gold cost changed from 125 to 150; Passive: lifesteal changed from 30 to 40; unit max is now 15.
   -Necromante Nerf: attack ep-cost changed from  600 to 800.
   -Ghost Armor Swordmaster Adjust: attack damage changed from 150/230 to 140/220, attack range changed from 7 to 8.
   -Horseman Buff: now on death can spawn a Survived Horseman.
   -Farm Buff: food produced changed from +14 to +22.
   -Defence Tower Buff: attack damage changed from 190/290 to 210/310.
   -Mistletoe Tree Buff: armor value changed from 20 to 35, attack damage changed from 160/320 to 180/340.

-Upgrades:
   -Sign of Mars Nerf: stone cost changed from 0 to 100, upgrade time value changed from 300 to 350.
   -Thick Skin Buff: attack damage changed from +20 to +30.

-Improved the CPU power and behavior.
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