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31
Mods / Re: Assault Command MOD v2.1
« Last post by Ishmaru on 22 March 2021, 22:59:10 »

Ok Command Assault v 3.0 Is out.



Feel free to add this to Mod Center. If you do let me know so I can make sure i instruct everyone to use that one to download.

Changes:



- New Faction - Union - Airpower focused, limited variety of ground forces. They are dependent on slower means of gathering and building warehouses to add resource drop points. No Commando or superweapon ATM.


Balance changes:

- Visor Harvesters no longer return to base to process resources, however rehouse gathering rate decreased. Infantry can also drop resources to Harvesters.

- Bunker Crusher stats increased.

- Changes so there is more consistency with max resource cap across all factions. +5000 limit per HQ. Additional drop points only grant +1

- Atlus WASPs lower stats and increased cost.

- Other minor adjustments.



Download:


https://www.moddb.com/mods/command-assault/downloads/assault-command-v3

Community


I launched A Discord for all of my games including Command Assault, Terra Centauri, and Annex Conquer the World. There are rooms dedicated to multiplayer, and you can get sneak peeks into other projects. You are all invited!
https://discord.gg/M4479aaGbm

32
Mods / Bugged Faction Mod
« Last post by RobotKiller001 on 3 March 2021, 11:06:22 »
Every 1/3 weeks it could be a new patch for this mod, based on your experiences in the game
there will be the appropriate changes. Write below this post your thoughts so i can read them.

Here the link to download the mod: https://drive.google.com/file/d/1s9pknDIeWvafAEJaLsIKqnSlCjpZn4NQ/view?usp=sharing

I'm working in this new mod called Bugged Faction, it's a faction with every other faction but everything is not what it seems.
This contains some of my creations from the Bee faction too.
33
Mods / Forest Nothing
« Last post by RobotKiller001 on 21 January 2021, 20:16:12 »
Every 3/4 weeks it could be a new patch for this mod, based on your experiences in the game
there will be the appropriate changes. Write below this post your thoughts so i can read them.

Here the link to download the mod and maps:  https://drive.google.com/file/d/1l1mduQM23Du_Eula9KIUIxcv4pcMNNE8/view?usp=sharing

Patch v1.0 Forest Nothing Mod(25/01/21):

In this mod you can only collect Wood in a large forest and then use it to build structures and create units,
the Air units cannot be used and the Ranged units cost is doubled;
Use the Workers to cut down the trees and create a passage to the enemy base and then fight it.
34
Maps, tilesets and scenarios / New Map: Tropical Island
« Last post by RobotKiller001 on 20 December 2020, 22:25:16 »
Another "Incredible" map from me  :P :P, hope you like it.

In this map it's present the resource Pollen if you use the mod "Insects World".

The map it's called "Tropical Island" here the download link: https://drive.google.com/file/d/1lT_F-eA6DRxtExl1iaY66XEu05LJ3I9u/view?usp=sharing
In the link there are some screenshots of the map.

(click to show/hide)
35
Bug reports / Re: Bugs for the percentage upgrades
« Last post by titi on 20 December 2020, 20:04:09 »
https://docs.megaglest.org/index.php?title=XML/Upgrade#max-hp

What you wanted to do is:
<max-hp value="110" value-percent-multiplier="true"/>

this will do +10%  ( because it's 110% of the original value )
36
Maps, tilesets and scenarios / Re: atze forest
« Last post by titi on 16 December 2020, 22:08:56 »
updated to version 4 ( see first post ). Now with green forest ground ( I like it better)

Which one do you like more ?
37
Bug reports / Re: Bugs for the percentage upgrades
« Last post by RobotKiller001 on 13 December 2020, 10:56:41 »
The script i used for the percentage valor its this:

<upgrade>
   <image path="images/upgrade_healthpoints.png"/>
   <image-cancel path="../images/upgrade_cancel.bmp"/>
   <time value="20"/>
   <unit-requirements/>
   <upgrade-requirements/>
   <resource-requirements/>
   <effects/>
   <max-hp value="10" value-percent-multiplier="true"/>
   <max-ep value="0"/>
   <sight value="0"/>
   <attack-strenght value="0"/>
   <attack-range value="0"/>
   <armor value="0"/>
   <move-speed value="0"/>
   <production-speed value="0"/>
</upgrade>
38
Maps, tilesets and scenarios / New Map: Resources Problems
« Last post by RobotKiller001 on 12 December 2020, 23:51:35 »
This is my first map i ever made, i hope you like it.

In this map it's present the resource Pollen if you use the mod "Insects World".

The map it's called "Resource Problems" here the download link: https://drive.google.com/file/d/1lT_F-eA6DRxtExl1iaY66XEu05LJ3I9u/view?usp=sharing
In the link there are some screenshots of the map.

(click to show/hide)
39
Bug reports / Re: Bugs for the percentage upgrades
« Last post by titi on 12 December 2020, 19:50:35 »
Do you still have trouble with this ? Is it really a bug? If you think so please show us an example xml.
40
Maps, tilesets and scenarios / atze forest
« Last post by titi on 12 December 2020, 11:19:39 »
I am working on a new tileset ::)   
download for current version: http://titi.megaglest.org/tmp/atze_forest/atze_forest_a4.7z



OLD version a3 pictures:
(click to show/hide)
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