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#41
Bug reports / Re: LAN game crashes
Last post by jammyjamjamman - 6 April 2024, 20:12:28
Hi bzt,

Thanks for your report. What exact OS are you trying to run the game on?
Also, have you opened the TCP port 61357 (or 61357-61366 or whatever port you're hosting on) in your firewall in your OS? (If your firewall is not active, you don't need to worry about this step.)

If you're up for experimentation, you could try compiling and using the latest MG development version and checking whether the game crashes there:
https://docs.megaglest.org/index.php?title=MG/Getting_The_Code#Linux_quick_setup
#42
Bug reports / LAN game crashes
Last post by bzt - 2 April 2024, 07:29:09
Hi,

Running MegaGlest on Linux. This used to work, but since I've upgraded to 3.13 it doesn't any more.

megaglest v3.13.0
Compiled using: GNUC: 120100 [64bit] platform: Linux-X64 endianness: little
GIT: [Rev: $5604.3a5d459$] - using STREFLOP [SSE] - [no-denormals]

Same OS, same version on both machines. When I choose New Game -> LAN Game -> Host Game on one of the machines, and New Game -> LAN Game -> Find LAN Game on the other.

The game loads and starts, the scene appears with the units, but I can't move the mouse. The server side then quits, the client freezes. I got the following messages on the standard error:

Server side (one that is hosting the game):
[E] pw.loop [loop.c:67 pw_loop_new()] 0x5dbf55938020: can't make support.system handle: No such file or directory
[ALSOFT] (EE) Failed to create PipeWire event thread loop (errno: 2)
[ALSOFT] (EE) Could not query RTKit: No such file or directory (2)
/usr/include/c++/12.1.0/bits/stl_vector.h:1123: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](size_type) [with _Tp = Glest::Game::NetworkCommand; _Alloc = std::allocator<Glest::Game::NetworkCommand>; reference = Glest::Game::NetworkCommand&; size_type = long unsigned int]: Assertion '__n < this->size()' failed.
Aborted (core dumped)
(and it quits)

Client side (one that connects):
[E] pw.loop [loop.c:67 pw_loop_new()] 0x62d498b5fc20: can't make support.system handle: No such file or directory
[ALSOFT] (EE) Failed to create PipeWire event thread loop (errno: 2)
/usr/include/c++/12.1.0/bits/stl_vector.h:1123: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](size_type) [with _Tp = Glest::Game::NetworkCommand; _Alloc = std::allocator<Glest::Game::NetworkCommand>; reference = Glest::Game::NetworkCommand&; size_type = long unsigned int]: Assertion '__n < this->size()' failed.
Aborted (core dumped)
(and it freezes, does not respond to anything, and I must kill it with sigkill)

Any idea how to fix this?

Thanks!
bzt
#43
Forum discussion / Re: Missing wiki pages
Last post by HonzaCZ - 4 March 2024, 18:27:13
Also, what is this, keeps appearing on the wiki from time to time.:o[spoiler=wtf wiki][/spoiler]
#44
Quote from: Trappin on 26 February 2024, 05:01:07
What are the yellow squares with black centers? An object not listed on my map editor, or something related to map height?

Why would a walkable water object have a yellow perimeter color?


These are cliffs
#45
Forum discussion / Missing wiki pages
Last post by HonzaCZ - 3 March 2024, 16:31:46
I noticed that many pages on the megaglest wiki are completely empty, but they used to have text and images.
I've checked the revision history but it's completely empty.

f.e.
empty wiki page
https://docs.megaglest.org/index.php?title=GAE/Faction_logos
archived page showing it used to exist
https://web.archive.org/web/20220421154453/https://docs.megaglest.org/index.php?title=GAE/Faction_logos

What happened?
#46
Maps, tilesets and scenarios / Re: MegaGlest Map and Tileset ...
Last post by Trappin - 26 February 2024, 05:01:07
What are the yellow squares with black centers? An object not listed on my map editor, or something related to map height?

Why would a walkable water object have a yellow perimeter color?

#48
Nice maps. Thanks @Trappin !
#49
Maps, tilesets and scenarios / Re: MegaGlest Map and Tileset ...
Last post by titi - 6 February 2024, 20:49:49
Nice! something new to play. Thank you