Recent Posts

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51
Tools / Re: New Blender 2.9x G3D Exporter!
« Last post by jammyjamjamman on 27 November 2020, 20:18:21 »
Thanks  ;D
52
Bug reports / Bugs for the percentage upgrades
« Last post by RobotKiller001 on 27 November 2020, 19:17:23 »
I found this bug doing some exsperiments with the Upgrades, and when I put a percentage value it doesn't work correctly, infact sometimes the value added doesn't matches with the value on the unit.
for exemple on an Archer(tech) with 700 hp, the description of the upgrade says that it increases his life by 10%, but instead gives him like 3 hp and i'm so confused LOL., same for the damage Upgrades.
But this problem doesn't appear on all units.
53
Tools / Re: New Blender 2.9x G3D Exporter!
« Last post by andy_5995 on 27 November 2020, 08:39:49 »
Well done, Jammy!
54
Tools / New Blender 2.9x G3D Exporter!
« Last post by jammyjamjamman on 26 November 2020, 20:25:59 »

Blender 2.9x G3D Exporter Available!



You can download the new script here.

Screenshots and Notes



Importing/ exporting is fairly similar to how it's done in old blender:


Animated mesh:
http://jammy.megaglest.org/g3d_blender/worker_blender.webm

Texturing is a little different. Here's a screenshot of the node tree for the g3d mesh material:


Final notes:
  • Everything should be working. But much more testing is needed. Any feedback would be great!
  • I'm not 100% happy with how textures currently display in blender. So there's a good chance the material configuration g3d's require will change.
  • Blender 2.9x is radically different from blender < 2.79. So there's lots of new things to find.

Happy Blender-ing!
55
Feature requests / New type of walking field
« Last post by RobotKiller001 on 26 November 2020, 14:12:23 »
I mean, adding new a walking field which allows you to move in the water, this could be very cool to see and allows new units for the factions.
I don't know if that exist or not but i tried to use that and nothing happened.
For example:

      <fields>
         <field value="water"/>
      </fields>
56
Mods / Re: Vbros mod packs 1, 2, 3, 4, and 5!
« Last post by andy_5995 on 26 November 2020, 08:05:03 »
Thank you, ElimiNator
57
Mods / Re: MegaGlest Improved Mod
« Last post by RobotKiller001 on 26 November 2020, 00:07:13 »
oh sure i can give you some screenshots.  ;D ;D ;D

(click to show/hide)
58
Mods / Re: MegaGlest Improved Mod
« Last post by Pizza90 on 25 November 2020, 23:43:18 »
Thanks robotkiller to keep modding alive, it is good seeing new factions, any chance to see screenshot of your factions?
I will try your faction once I have a bit of free time :)
59
Mods / Re: MegaGlest Improved Mod
« Last post by RobotKiller001 on 25 November 2020, 19:39:01 »
oh yeah i know the survivor faction is a bit hard in early-game, you need a team for that faction becouse he need to get into the mid/late-game, but if you think it's too difficult i can do buffs for them.
P.S. i know in the first 7 lvls you cannot do the second ability, it's done on purpose, but again i can do some buffs if it's too difficult.
P.S.S. i'm having truble with the 3D hitbox, and i don't know how to resolve it. :scared: :scared: :'(
60
Mods / Re: The Greeks
« Last post by jammyjamjamman on 25 November 2020, 19:36:45 »
Hey ElimiNator! The Greeks are the most awesome faction ever! ;)
:O
Well there has been a lot of online testing of this faction, so it is pretty good at this point :)
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