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#66
Maps, tilesets and scenarios / Re: Maps and Tilesets for Mega...
Last post by Trappin - 7 December 2023, 20:10:02
Java Wedge
3 Player versus 5 CPU map

Features: difficult to navigate large unit groupings. Hard to maneuver 2x sized units. CPU armies congregate at the border wall (intended). CPU units may get stuck in the narrow maze pathing in the mid-map extreme east and west gold and ore fields, though it doesn't often happen. The mother-lode gold/ore fields are a cheat favoring the Player faction. I am considering placing trees (three) - which will need to be harvested - to unlock/open the road to the mother lode area.

Ranged and AOE attacks dominate at the border.

I will likely modify this map to relieve player-sided unit movement and maneuver at the border wall under a different map name.

https://archive.org/download/megaglest-map-depository/java_wedge.mgm