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#77
Tools / ChatGPT; Generate Megaglest Ti...
Last post by Trappin - 3 November 2023, 06:55:23
The forum title says it all. Generate game tilesets and maps using AI tools. Possible? I see lots of talk about python programming etc. Not my field of interest or knowledge.

What about an art generating AI. Load screenshots of five preexisting and popular "very large" megaglest map editor maps. The AI would simply generate a new map image from our samples. Maybe it works, but, manually translating the AI map image into a functioning map via the map editor would be very tedious. Yet, it may be worth the effort.

https://www.wired.com/story/how-to-use-chatgpt-dalle-3-create-images/

This guy shows how hard it may be to generate basic rogue-like dungeon levels:
https://vladar.bearblog.dev/chatgpt-dungeon-maps/

Does this archived internet archive height map generator still function properly? I've no idea of its original purpose.

https://web.archive.org/web/20220421160808/http://muwns.eu/mgm/
#78
Maps, tilesets and scenarios / MegaGlest Map and Tileset Comp...
Last post by Trappin - 23 October 2023, 08:47:27
https://archive.org/details/@glest_map_compendium

Lets see how long this one lasts  :thumbup:

click SHOW ALL to inspect and download individual map files or simply download maps files direct from the maps posted in this thread.


Many of the listed map versions are repurposed four player Glest maps, some of them have been edited and renamed a number of times by various game users since 2009. A few were modified from 4 player Glest .gbm maps to the newer 6 and 8 player .mgm maps found in the MegaGlest client package.

I may update maps and tilesets, but will NOT note the new, updated file versions; whatever is found at archive.org or archive.ph is the latest version available.

Internet Archive: No invasive account creation requirements. Account information data is not sold or traded, and there are no login requirements for downloading files. Because Google Corp is invasive and totalitarian.

Internet.ph: Even more free than archive.org.

All of my work is - and always has been - US public domain and creative commons zero.



Backups if links die:

Maps are backed up here: https://archive.ph/PzH1f

Maps, tilesets and scenario backed up here: https://archive.ph/vjVV5

MegaGlest Map Compendium backed up here: https://archive.ph/9jkmZ

Hotlink images https://pic8.co/
#79
Mods / Re: [New Faction] Nights Watch...
Last post by andy_5995 - 25 August 2023, 06:33:12
Quote from: Kinrove on 14 December 2017, 20:29:02
What I did, is I created a folder 'gameofthrones' within the 'megaglest/techs' folder.
This one is located 'C:\Users\Geo\AppData\Roaming\megaglest\techs'.

I read somewhere that was the way to do deal with it.

No, that's not right. The tree structure should be something like:

├── commondata
│   └── sounds
├── factions
│   ├── egypt
│   ├── greeks
│   ├── indian
│   ├── magic
│   ├── norsemen
│   ├── persian
│   ├── romans
│   └── tech
├── greeks-testing.xml
└── resources
    ├── energy
    ├── food
    ├── gold
    ├── housing
    ├── stone
    └── wood

So you'd need to copy the 'resources' and 'commondata' folders from megaglest data into the root of your techtree. If you intend for nightwatch to be a stand-alone faction, you'd need a nightwatch/factions/nightwatch/units folder.

If you want nightwatch to be played against the factions in the megapack techtree, then you add faction link, which is a single file (see https://github.com/zetaglest/greeks-testing/tree/master/techtree/greeks-testing/factions/indian ).
#80
Mods / Re: [New Faction] Nights Watch...
Last post by andy_5995 - 24 August 2023, 09:03:29
Hi, Kinrove, welcome back!

If you're on Reddit, I'd suggesting posting to https://www.reddit.com/r/Glest/ IMO, there's more chance of activity there than here.

(I tried lemmy but the instance I joined went down within 24 hours and hasn't been back up since (over a month).

Me and a few others still play regularly and are sometimes ready and willing to try new or updated mods.

If you're on GitHub, I can send you an invite join this organization that we use to help organize and promote mods, maps, etc.

The MegaGlest IRC room is now bridged to a Matrix room if you'd care to hang out there.