Recent Posts

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71
Maps, tilesets and scenarios / new map "hei"
« Last post by titi on 25 November 2020, 00:44:55 »
72
Mods / Re: Enemies and Allies
« Last post by jammyjamjamman on 25 November 2020, 00:41:01 »
No prob. It's a really fun faction so I was more than happy to upgrade it to use new megaglest features  ;D.
73
Tools / Re: blender 2.8 - g3d exporter no longer possible ?
« Last post by jammyjamjamman on 23 November 2020, 23:41:44 »
Turns out I was exaggerating when I said the script needed a complete rewrite, although quite a lot needed re-doing. There is a new script on the way  ;D

You can check it out here: https://github.com/MegaGlest/megaglest-source/blob/feat/blender-2.90-support/source/tools/glexemel/g3d_support_b290.py

I believe the importer and exporter in this script are fully working, but there's still a lot more testing required. Upgrading the script has been slow progress because the blender python docs are very incomplete. Blender do provide examples, so I had to read these + their internal files to get the gist of how the python works.  :P

Other important info, blender have radically changed their interface (again). E.g. the new material system is node-based. Titi and I still haven't completely decided how G3D should exactly be represented in new Blender. So the way the script works is likely to change.
74
Mods / Re: MegaGlest Improved Mod
« Last post by jammyjamjamman on 23 November 2020, 23:12:17 »
Hi Robot, thanks for your mod. Unfortunately, looks like I need permissions to view it. Looks great :)

Also, if you've only modified the techs, then all you need to share is the "megapack" folder. I'd also recommend renaming your version of megapack folder to e.g. "rk_megapack". Also rename the megaglest.xml inside the folder to rk_megapack.xml.
I'd love to see your new mod.  :)
75
Mods / MegaGlest Improved Mod
« Last post by RobotKiller001 on 21 November 2020, 13:09:53 »
Every 1/3 weeks it could be a new patch for this mod, based on your experiences in the game
there will be the appropriate changes. Write below this post your thoughts so i can read them.

Link for Github download: https://github.com/Robotkiller001/Megaglest-Improved-Mod

Here the link to download the mod: https://drive.google.com/file/d/1BuNlTnq2yTRzg5iKOkEom_u9vnGpi-AE/view?usp=sharing
76
Off topic / Help needed: MA on open-source game development
« Last post by Jules on 27 September 2020, 22:46:39 »
Hi there

My name is Julian Schönbächler, I'm a programmer and professional game designer from Switzerland working at Koboldgames, a small Swiss game studio. I am currently doing my Master's degree in Game Design at the University of the Arts in Zurich and I would kindly ask for your help. I hope I am posting this in the right place, as it would be great for me to reach a fair bit of the community.

Quote
TL;DR - In my research work for my MA thesis I focus on open-source game development, its structure and hierarchy as well as the motivation of the people involved in the project. I try to explore how game design processes function on games that are developed in the open and how collaboration on a project might serve an educational purpose. If you got 15min on your hands to fill out a survey on this topic, I would greatly appreciate it. Thank you! To the survey...

I believe I first came into contact with open-source games in my early secondary school days, when I was searching for free games on the internet to play on our old and slow Mac computer. SuperTuxKart is one of the games that still has a special place in my heart. To this day, it is a free and open-source game that receives a good portion of attention and is in active development. The open-source gaming community was also the place where I took my first steps in my game design career. An environment that provides you with free access to source code and assets, techniques and tutorials. One that actively encourages people to become contributors and joining a community. For me that was the best insight into how game development works and all the aspects it consists of I could ever get. Eventually, even though not really intended, years later I found my way back to the art of design and did my studies in the field of game design.
I am still lurking around in many of the open-source communities I once actively contributed to and maybe I will have time at hand to become more engaged in some of them. But over my whole engineering journey free and open-source software along with its development played a big role in my personal growth.

Now back to topic. Design and development of open-source games looks different compared to how it is generally done in the industry. Note that I would like to differentiate between game design and game development. While game development is often used as an umbrella term for all the specialized fields that the creation of a video game requires, design however is focusing onto the ruleset and mechanics as well as the balancing and the motivation design. The open-source games community as I experienced it is often more driven by the development aspect. Combined with other differences e.g. of having no fixed deadlines or compulsory feature requests, the design process is quite interesting and unique. The feedback loop tends to be more direct, the community as a collective can drive a project and participate in shaping the result.
Besides, actively developing on a game project in the open is a whole different experience. The motivation on working on a project in your spare time can range from fun-seeking to the eager of learning new things. I want to explore this kind of development deeper and maybe shape the future of free and open-source game development a little by giving back some design knowledge I have learned back into the communities (eh, every student dreams big, right?).

So for now, I am in the need of data. Because researching something I only halfway understand will not work here. That is why I prepared a survey with questions about your personal experience with open-source game development, the projects you are involved in and the hierarchical structures under which they are developed. It consists of:
  • Basic demographic questions
  • Questions about your education and background
  • Your open-source engagement
  • Experienced project structures and hierarchies
  • Your personal involvement in open-source game projects
I would be very happy if some of you could take the time (around 15-20 minutes) to fill it out as your experience and knowledge is extremely important. It does not matter if you are one of the projects core developer or a member of the community who mainly contributes to discussions. Consider yourself involved as part of the game project and answer the questions as best as you can, any perspective is relevant. Thank you so much in advance!
You can find the survey here: https://survey.julian-s.ch/limesurvey/index.php/918477

The survey software used is FOSS (LimeSurvey) and self-hosted on my personal webspace. Participation in the survey is completely anonymous, answers are encrypted and no personal data will be permanently stored in the database. At the end of July 2021, all the data will be cleared and analysis and results published under the GPLv3. The survey ends on the 15. October 2020.

That is all from me for now,
Cheers
Julian
77
Off topic / Re: Glest Story(格雷斯特故事)
« Last post by 小丑遊戲 on 16 August 2020, 14:58:11 »
格雷斯特(Glest Story)

前部曲 古老故事

第一章 奧爾克

第一節 外地人

(click to show/hide)
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Off topic / Glest Story(格雷斯特故事)
« Last post by 小丑遊戲 on 16 August 2020, 14:33:44 »
original

Quote
寫這個故事啟發的由來
源自於看到這個開源遊戲
其開源的遊戲特性吸引了我
但是也有著的不足一面
就是沒有這遊戲所搭配的故事
更沒有遊戲的戰役
所以我就開始著手寫了這個故事的架構
讓這個遊戲能有更完整的世界觀
故事內容從第二頁開始看

注:
我來自台灣
所以我寫這篇故事的時
也只能用中文編寫
如果外國的網友真的想要了解故事裡面的內容
可能還要請你們用翻譯工具去理解
這點非常抱歉

Google translation

Quote
The origin of writing this story
From seeing this open source game
Its open source game features attracted me
But it also has a disadvantage
There is no story with this game
Battle without games
So I started writing the structure of this story by hand
Let this game have a more complete world view
The content of the story starts from the second page

Note:
I come from taiwan
So when I write this story
Can only be written in Chinese
If foreign netizens really want to understand the content of the story
I may also ask you to use translation tools to understand
Sorry for that
79
MegaGlest / Re: Godostra - MegaGlest Clone
« Last post by RedKnight on 23 July 2020, 00:52:45 »
I know I’m late, but dang, that looks sick
80
Off topic / New to game and fourms!
« Last post by RedKnight on 21 July 2020, 22:06:06 »
Hello Everyone,

Im new to this game and the fourms! (Except i waited a month till my registration email was accepted) and the game is pretty fun. i also never got a chance to play it in the past because i was more of a warcraft 3 guy and thought it was a ripoff but now ive changed my mind. Anyways keep up the good work if the devs see this :thumbup:
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