Recent Posts

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91
MegaGlest / Re: Big maps.
« Last post by Elvas on 18 May 2020, 11:19:22 »
big maps are big requirements for your pc i guess. the bigger the map, the more it loads, the more it loads, the slower it is :D empty or not empty its still big.
thats my guess at least im no expert
92
Tools / blender 2.8 - g3d exporter no longer possible ?( Updated )
« Last post by Elvas on 18 May 2020, 11:16:23 »
Hi guys, i decided to continue my mod, but i just noticed that the g3d exporter script doesnt work in the 2.8 blender version. Is there a way to fix it, or the script needs updating ? i cant downgrade blender without downgrading the many many library and dependencies or whatever (im not expert) i tried to downgrade it, but it keeps crashing. any ideas ?
93
Mods / Re: [question] Custom mod does not work in network game
« Last post by Elvas on 17 May 2020, 19:04:57 »
Oh, so if i host my own, its possible to play any kind of mod i made ? (if they are the same for all players of course)
94
Mods / Re: Paper War
« Last post by andy_5995 on 17 May 2020, 18:38:18 »
Hey Alex...

You could change the menu by editing the data files.

As for your own server, you could run your own servers if you have a computer with enough CPU and Ram. Or you could pay a hosting provider that allows you to run the server on their systems.

If you were thinking about having a separate master server though, that basically involves just regular web hosting, one that allows php scripts to run and provides you with a mysql database. The code for the master server is in https://github.com/MegaGlest/megaglest-masterserver. You'd basically copy that to your host, set up the mysql database (usually a host will provide an interface from a control panel to do that).

All that may sound pretty confusing if you don't have experience with it yet, but we can try to answer more specific questions as you proceed.
95
Mods / Re: [question] Custom mod does not work in network game
« Last post by andy_5995 on 17 May 2020, 18:32:02 »
Hi Elvas...

If a mod is not on the public server, it can't be played multi-player. You would have to host your own server.
96
Mods / [question] Custom mod does not work in network game
« Last post by Elvas on 16 May 2020, 09:12:05 »
Hello!

I have made a custom tech and a pack for it. It works just as intended, everything is all right, except me and my friend cant play it in network game. I have sent it to her, she downloaded, placed it in the mods folder just like i did, and in singleplayer everything works just fine. but when i go to an internet game, chose the tech pack, and when she joins on the server (one of the public ones) for some reason, it switches back to something default like the megapack, or sometimes a previusly chosed mod of mine which she doesnt even own. Why it does that ? how can i fix this issue ?
(we tried to put it near the core techs, near the mods, rename it, etc. each time it worked in singleplayer, but does this weird swap back in network game)
pls help, thanks.

Elvas
97
Mods / Re: Paper War
« Last post by alexgbright on 9 May 2020, 13:28:15 »
I was wondering what all do I need to do to make this mod a standalone game?
the mod is different from MG in that you need separate maps and tileset just to play it correctly, and its not compatible to play against with MG tech, MGs maps and tilesets, or any other mod.
as I plan to add more fractions, i was also thinking maybe making this a separate game.. or more like a total conversion standalone mod.

do i just need to change the main menu look..? also how would i also go about getting my own multiplayer servers?

I know its been done before, and any info on starting this project would be very helpful and very appreciated 
98
Mods / Re: Paper War
« Last post by alexgbright on 16 April 2020, 21:53:43 »
that's interesting, Ima have to try it out
99
Mods / Re: Paper War
« Last post by andy_5995 on 16 April 2020, 21:42:29 »
To play and test the git version, symlinks can be created like this (using the appropriate paperwar directory):

https://imgur.com/a/XCz578g

And that must also be done for the tileset.

I don't know if that can be done on Windows though.
100
Mods / Re: Paper War
« Last post by alexgbright on 16 April 2020, 21:40:41 »
Awesome!
Thanks!  ;D
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