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The Glest Advanced Engine, a fork of Glest. (GAE is not actively developed anymore, try MegaGlest instead)
Subject / Started by | Replies / Views | Last post | ||
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Compiling GAE: How to remove 3D mouse?
Started by Kiko |
4 Replies
1,241 Views |
26 February 2012, 18:10:06 by Bloodwurm |
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upgrade sub-menu thing
Started by Zoythrus |
1 Replies
983 Views |
18 February 2012, 04:56:29 by Omega |
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Defeat when game begins - Defeat conditions?
Started by lazyanttu |
7 Replies
1,504 Views |
18 February 2012, 04:50:37 by Omega |
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GAE 0.3.2 - Problems withHP boost, etc
Started by Kiko |
2 Replies
1,023 Views |
4 February 2012, 16:55:56 by Kiko |
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Number of triangles and texture size in models (optimization question)
Started by lazyanttu |
2 Replies
1,538 Views |
3 February 2012, 10:54:11 by lazyanttu |
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GAE 0.3.2 AI - question on its Unit choices
Started by Kiko |
8 Replies
1,426 Views |
1 February 2012, 17:42:06 by Kiko |
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Teamwork problem
Started by lazyanttu |
7 Replies
1,631 Views |
1 February 2012, 15:02:09 by lazyanttu |
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Can GAE in-game HUD be changed?
Started by Kiko |
5 Replies
1,528 Views |
27 January 2012, 09:55:33 by Psychedelic_hands |
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Homing attacks?
Started by lazyanttu |
2 Replies
913 Views |
25 January 2012, 19:54:11 by lazyanttu |
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Cannot find .INI file in Linux
Started by Kiko |
5 Replies
1,731 Views |
24 January 2012, 17:12:32 by Omega |
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Seriously bad mouse lag in Linux (Ubuntu 11)
Started by Kiko |
0 Replies
1,706 Views |
23 January 2012, 17:44:22 by Kiko |
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Is there a GAE non-debug installer?
Started by Kiko |
0 Replies
889 Views |
22 January 2012, 20:14:03 by Kiko |
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Hacking Japanese Faction for GAE - help!
Started by Kiko |
0 Replies
999 Views |
21 January 2012, 21:37:42 by Kiko |
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Custom hotkeys
Started by lazyanttu |
0 Replies
865 Views |
20 January 2012, 09:50:14 by lazyanttu |
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Discussion on Effects
Started by Omega |
10 Replies
2,271 Views |
17 January 2012, 06:15:01 by Omega |
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e3257cf: General experience
Started by tomreyn |
1 Replies
971 Views |
11 January 2012, 15:19:46 by Yggdrasil |
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GAE Website
Started by Omega |
16 Replies
3,404 Views |
2 January 2012, 22:49:16 by Omega |
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Annoying issue: Castle deactivates attack after building unit
Started by Bloodwurm |
2 Replies
1,372 Views |
22 December 2011, 02:29:56 by Omega |
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Discussion on possibilities of implementing Tunnels
Started by jda |
11 Replies
2,418 Views |
21 December 2011, 18:57:25 by jda |
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316 Replies
79,723 Views |
20 December 2011, 03:48:37 by jda |
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Changes from 0.2.13 to 0.3.2
Started by jda |
4 Replies
1,969 Views |
18 December 2011, 05:04:21 by jda |
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Normal map specifications
Started by John.d.h |
1 Replies
1,219 Views |
12 December 2011, 01:45:02 by hailstone |
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64 Replies
23,561 Views |
25 November 2011, 11:44:52 by Coldfusionstorm |
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WIP: New TMP-based Network Messages (for programmers)
Started by daniel.santos |
4 Replies
1,975 Views |
7 November 2011, 05:14:33 by daniel.santos |
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Effects...not taking an effect
Started by geork |
2 Replies
1,094 Views |
31 October 2011, 21:49:03 by geork |
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Black Screen of Death!
Started by BlackSheepA1 |
20 Replies
6,091 Views |
26 October 2011, 02:06:36 by BlackSheepA1 |
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build_self problems
Started by geork |
3 Replies
1,138 Views |
11 October 2011, 01:16:54 by Omega |
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Reworking the editor
Started by CruzR |
11 Replies
2,207 Views |
7 October 2011, 15:08:58 by CruzR |
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Proposal: Change version numbering system
Started by Omega |
3 Replies
1,612 Views |
29 September 2011, 01:23:22 by John.d.h |
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0.4 beta2 (windows installer)
Started by silnarm |
22 Replies
5,366 Views |
28 September 2011, 03:41:07 by ultifd |
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