Closed feature requests
This is where feature requests will be moved if they are done or will not be implemented. |
307 Posts |
Last post by titi |
MegaGlest feature requests - read the board rules before posting
Subject / Started by | Replies / Views | Last post | ||
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0 Replies
617 Views |
5 July 2011, 11:59:31 by tomreyn |
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0 Replies
703 Views |
3 July 2011, 01:14:55 by Pizza90 |
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Discussion about Resource Modifiers
Started by Ishmaru |
9 Replies
4,310 Views |
21 June 2011, 02:34:04 by John.d.h |
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34 Replies
6,203 Views |
11 June 2011, 19:35:32 by ultifd |
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g3d viewer request: refresh button
Started by John.d.h |
14 Replies
2,262 Views |
11 June 2011, 06:18:04 by Omega |
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Beginner game mode
Started by tomreyn |
3 Replies
843 Views |
10 June 2011, 15:45:24 by tomreyn |
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2 Replies
827 Views |
24 May 2011, 21:54:59 by Omega |
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7 Replies
2,011 Views |
24 May 2011, 02:21:29 by Omega |
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10 Replies
2,236 Views |
24 May 2011, 00:51:53 by Zoythrus |
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10 Replies
1,795 Views |
19 May 2011, 14:58:54 by titi |
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0 Replies
691 Views |
16 May 2011, 16:44:20 by tomreyn |
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4 Replies
1,009 Views |
4 May 2011, 05:33:37 by ultifd |
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[not valid] AI should respond to attacks on an ally
Started by sojourner |
6 Replies
1,413 Views |
3 May 2011, 21:59:54 by ultifd |
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Various observations on AI issues
Started by tomreyn |
2 Replies
724 Views |
1 May 2011, 03:58:36 by Psychedelic_hands |
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0 Replies
575 Views |
30 April 2011, 15:26:56 by tomreyn |
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[done] AI should space out the buildings such that units don't get stuck
Started by sojourner |
0 Replies
593 Views |
29 April 2011, 19:00:50 by sojourner |
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Suggestion: Let's give to peasants an ability to attack
Started by teersen |
7 Replies
1,213 Views |
28 April 2011, 19:45:21 by Omega |
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4 Replies
1,246 Views |
27 April 2011, 20:28:37 by Gabbe |
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Explain why order could not be carried out
Started by JohnP4 |
3 Replies
1,062 Views |
24 April 2011, 03:30:31 by -Archmage- |
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MegaGlest 3.5.0, Repair
Started by Teuris |
2 Replies
812 Views |
23 April 2011, 10:20:09 by Teuris |
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Back in position
Started by IweRsLexX |
1 Replies
731 Views |
20 April 2011, 21:02:50 by -Archmage- |
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Suggestion: Minimap change
Started by teersen |
0 Replies
612 Views |
20 April 2011, 14:50:39 by teersen |
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Allow for reconfiguration of audio settings during a game
Started by Semperfei |
2 Replies
797 Views |
20 April 2011, 05:26:00 by Semperfei |
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Some bugs and feature requests
Started by Sage Freke |
4 Replies
1,306 Views |
20 April 2011, 04:47:35 by Sage Freke |
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Custom game selection control (human player)
Started by IweRsLexX |
6 Replies
1,115 Views |
19 April 2011, 19:11:00 by wciow |
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Some user Interface requests
Started by Hagekura |
2 Replies
1,084 Views |
19 April 2011, 14:11:45 by Ishmaru |
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MegaGlest 3.5.0 beta 2 - attack flying units
Started by JohnP4 |
0 Replies
674 Views |
19 April 2011, 11:50:55 by JohnP4 |
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MegaGlest 3.5.0 beta 2 - Feature wanted with Ranged Units
Started by JohnP4 |
3 Replies
885 Views |
18 April 2011, 21:52:00 by ultifd |
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Allow some buildings to contain units
Started by Pizza90 |
1 Replies
921 Views |
16 April 2011, 18:00:22 by Omega |
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invulnerable parameter
Started by treba |
12 Replies
2,537 Views |
13 April 2011, 16:18:55 by Zoythrus |
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