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Glest Advanced Engine feature requests - read the boards' rules in the sticky before posting. (GAE is not actively developed anymore, try MegaGlest instead)
Subject / Started by | Replies / Views | Last post | ||
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Units: Building/Custom Fields (For walking on walls, bridges, etc)
Started by ChupaReaper |
2 Replies
987 Views |
7 February 2011, 13:38:17 by ChupaReaper |
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GUI: Production/Upgrade/Others Displayed in Seconds
Started by ChupaReaper |
17 Replies
2,865 Views |
7 February 2011, 05:29:56 by silnarm |
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Blending the terrain underneath Buildings.
Started by Psychedelic_hands |
19 Replies
3,368 Views |
1 February 2011, 19:26:20 by John.d.h |
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G3D Viewer: Take image with Alpha
Started by Omega |
7 Replies
1,884 Views |
21 January 2011, 16:38:48 by softcoder |
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CPU vs CPU (without Human)
Started by mersinliali |
8 Replies
1,866 Views |
19 January 2011, 10:55:44 by silnarm |
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myidea, for more start options by starting a game
Started by RealtimeFreak |
7 Replies
1,384 Views |
19 January 2011, 10:51:07 by silnarm |
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3 Replies
1,054 Views |
3 January 2011, 00:59:57 by silnarm |
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Detector Radius
Started by Omega |
0 Replies
815 Views |
1 January 2011, 08:53:06 by Omega |
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Undergrowth, 2d grass. ect.
Started by Psychedelic_hands |
3 Replies
2,201 Views |
30 December 2010, 01:04:53 by Gabbe |
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Winter like tileset
Started by Gabbe |
3 Replies
1,124 Views |
28 December 2010, 21:21:47 by Gabbe |
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Random Tilesets
Started by Omega |
4 Replies
1,117 Views |
28 December 2010, 06:17:00 by Omega |
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option for definative EP usage.
Started by Zoythrus |
4 Replies
1,071 Views |
24 December 2010, 02:38:57 by silnarm |
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a "dont attack" option
Started by Zoythrus |
3 Replies
1,018 Views |
19 December 2010, 17:39:05 by Zoythrus |
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Attacking a Position
Started by Omega |
5 Replies
1,629 Views |
12 December 2010, 06:58:35 by silnarm |
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3 Replies
1,156 Views |
11 December 2010, 04:06:48 by John.d.h |
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"Autocast" attacks
Started by Zoythrus |
3 Replies
1,141 Views |
9 December 2010, 19:50:21 by John.d.h |
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66 Replies
12,576 Views |
9 December 2010, 10:45:41 by hailstone |
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Icon placeholders
Started by John.d.h |
1 Replies
858 Views |
7 December 2010, 09:09:41 by Omega |
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Request: removing the "worker mentality"
Started by Zoythrus |
2 Replies
1,182 Views |
5 December 2010, 02:06:06 by silnarm |
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Team Colour on unit Icons.
Started by Psychedelic_hands |
16 Replies
2,741 Views |
4 December 2010, 23:15:45 by Psychedelic_hands |
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25 Replies
5,145 Views |
27 November 2010, 01:29:39 by silnarm |
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Request: Config dir also in the INI
Started by Omega |
3 Replies
1,075 Views |
21 November 2010, 06:45:54 by Omega |
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31 Replies
6,231 Views |
15 November 2010, 12:42:59 by silnarm |
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Cinematic cutscenes in Scenarios.
Started by Psychedelic_hands |
2 Replies
975 Views |
11 November 2010, 21:41:35 by Zoythrus |
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Units Moving Independently of Tiles
Started by Mark |
1 Replies
888 Views |
10 November 2010, 22:20:08 by Omega |
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Glest engine support for rpg games
Started by anonymousjim |
19 Replies
4,275 Views |
8 November 2010, 23:05:46 by Gabbe |
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More unit controll options needed
Started by McGyver008 |
6 Replies
1,520 Views |
5 November 2010, 01:01:30 by ChupaReaper |
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lua in Units XML?
Started by Psychedelic_hands |
16 Replies
3,065 Views |
3 November 2010, 22:45:11 by Omega |
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Teams/Units: Sharing resources/Caravan units
Started by ChupaReaper |
3 Replies
1,517 Views |
2 November 2010, 03:04:51 by Zoythrus |
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Scenario Background Images (From MG)
Started by Omega |
6 Replies
1,468 Views |
25 October 2010, 19:24:33 by ChupaReaper |
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