Author Topic: [CLOSED]More female units, please  (Read 2300 times)

andy_5995

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[CLOSED]More female units, please
« on: 10 January 2018, 17:50:52 »
Is it just my imagination, or is there are a vastly disproportionate number of female to male units in this game?

jammyjamjamman

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Re: More female units, please
« Reply #1 on: 10 January 2018, 20:07:54 »
Yes, there is a disproportionate male:female ratio. Magic has 1, tech has 0, persians has 1, norse has 3, romans has 0, egypt has 0, indians has 0. These are my opinions on the current state:

  • If we discuss in terms of historic accuracy, the ratio is correct in norse, romans and tech (assuming tech is a generic(?) medieval faction). I think females were generally not involved in mining and war. Since megaglest has no food gathering and families, there's no roles for females in these factions.
  • Egypt and indians is wrong. In egypt, I think anyone could be a slave and anyone could be a priest in ancient egypt. In native americans it varies across tribes, but many tribes were gender neutral when it came to roles and I think working as a collective body was an important part of a lot of their cultures. But megaglest is not historically accurate and full of mystical units, so should we even bother discussing historic accuracy?
  • Another problem is megaglest can't have multiple models for the same unit, so you can't have a male and female model for the same unit.
  • It should also be noted that a lot of units are gender neutral/ unknown (e.g. snakes, genies, behemoths.
  • The proportion of females involved in megaglest is very small. Potentially all of the megaglest artists are male and for whatever reason I think people are generally happier making models of their own sex.

I would be up for looking at fixing this, although it would require quite an effort.
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andy_5995

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Re: More female units, please
« Reply #2 on: 11 January 2018, 14:35:57 »
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If we discuss in terms of historic accuracy, the ratio is correct in norse, romans and tech (assuming tech is a generic(?) medieval faction). I think females were generally not involved in mining and war. Since megaglest has no food gathering and families, there's no roles for females in these factions.

Reading your reply was educational for me, thank you. :)

I don't think we need to discuss it in terms of historical accuracy, because there's very little about the factions that are historically accurate. :) Pyramids couln't produce slaves, there were no obelisks that produced killer birds and snakes, and no priests that produced mummies and Anubis warriors.

And as far as reality, and Norse.. there was only 1 Thor. He has Loki's half-brother and son of Odin! That's just reality, my friend! lol

But seriously, good points you made, and historical accuracy should be brought into the discussion. I don't think it needs to be a major factor though. :)

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Another problem is megaglest can't have multiple models for the same unit, so you can't have a male and female model for the same unit.

I understand what you're saying here. What may be interesting is if you could click to produce a slave, and randomly get a male or female unit. While you can't have a female and male model for the same unit, you can have two separate models with identical skills. But I understand that couldn't be accomplished with the current MG code. And really, I don't think random generation is all that important.

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I would be up for looking at fixing this, although it would require quite an effort.

It's something I would help with, but first I'd need an idea of how the project maintainers feel about it, and a rough idea of how and when it would be integrated into the MG data.


titi

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Re: More female units, please
« Reply #3 on: 12 January 2018, 14:15:09 »
Norsemen and persian have female units! valkyrie, flying valkyrie, cudgel lady, princess

I see a problem with havin female and male slaves in egypt regarding the gameplay. Those units should look very similar, so that the player know this is the same kind of unit!
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