Author Topic: glest guide  (Read 1695 times)

Elvas

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glest guide
« on: 4 April 2019, 08:42:15 »
hello guys!

someone asked me to ask my questin here, so i did:
i can't reach the glest-guide from the wiki link and any other link. but i still would like to know how to modell for glest/megaglest.
can someone help me find the page, or just tell me the basics, like what size it has to be, how to render it in g3d, and etc. (with blender of course)
i made my mod alrerady by using other modells, but i would like to make more!

Elvas

my basic language is hungary, so sorry for the errors :P

Pizza90

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Re: glest guide
« Reply #1 on: 5 April 2019, 16:09:07 »
Which wiki are you talking about?

This? https://docs.megaglest.org/Main_Page

Or this? https://glest.fandom.com/wiki/Main_Page

They are both accessible to me.

Do you have any idea on what factions to work on?:)
I translated Megaglest in italian and i keep the translation updated.

andy_5995

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Re: glest guide
« Reply #2 on: 5 April 2019, 19:15:48 »
Hi Elvas. Welcome to MG.

I think the link you want is at https://docs.megaglest.org/G3D_support

As for the sizes, it depends. If you load a few existing models into blender you can see how big they are. For example, the "main" building for each faction is about the same size. Fighters are about the same size as well.

One thing that needs to be done right now is the texture for the ladder on the "academy_cons.g3d" model needs to be added.

https://github.com/zetaglest/elves-testing/tree/master/factions/elves/units/academy/models

Elvas

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Re: glest guide
« Reply #3 on: 6 April 2019, 09:07:08 »
Which wiki are you talking about?

This? https://docs.megaglest.org/Main_Page

Or this? https://glest.fandom.com/wiki/Main_Page

They are both accessible to me.

Do you have any idea on what factions to work on?:)

i found the link in the first wiki you shared. but that link didnt work. i didnt know about the second one, so that may answer my questions :D
i do have an idea: cavemans. with dinosaurs and stuff. it wont fit so well, in the age, but we can still make a "they use dinosaur" faction...

Hi Elvas. Welcome to MG.

I think the link you want is at https://docs.megaglest.org/G3D_support

As for the sizes, it depends. If you load a few existing models into blender you can see how big they are. For example, the "main" building for each faction is about the same size. Fighters are about the same size as well.

so there is a g3d support stuff, that lets blender open g3d files ? i tought they can be only viewed by g3d viewer or something.
thank you booth, ill check out all stuff :)

Elvas

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Re: glest guide
« Reply #4 on: 6 April 2019, 11:06:43 »
Thank you guys!

im at the second stage, i can open g3d, so ill just need to study blender. if you know a few links/videos about texturing or just creating models, please share them here! i have the latest blender.

jammyjamjamman

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Re: glest guide
« Reply #5 on: 6 April 2019, 21:21:42 »
Thank you guys!

im at the second stage, i can open g3d, so ill just need to study blender. if you know a few links/videos about texturing or just creating models, please share them here! i have the latest blender.

I'm a bit unsure what the best blender tutorials these days are, but I can give some tips. The main things you need to learn are:
  • Modelling
  • UV texturing
  • Object selecting
  • Animating

These are some guides I found by googling around:

These tutorials are quite big and you don't need to cover all of them. You'll have to try to pick and choose what you need. Blender has quite a formidable interface and you only need to know a small portion of it.

Other notes:
  • Don't make too detailed meshes with beautiful animations. Meshes should be "low poly" (low number of triangles and vertices) and animations should have a low number of keyframes.
  • Get models to play with from places like https://www.blendswap.com
  • Get textures from places like https://cc0textures.com/
  • Make sure the licenses for the models and textures are OK (blendswap mostly uses creative commons based licenses meaning you have to credit the creator and cc0 for the textures means you're free to use them however you want).

There's quite a lot to take in with modelling. I hope I'm not putting you off xP. The main first thing is to get used to modelling fundamentals (modelling, texturing, animation and exporting) and with the blender interface.
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

Elvas

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Re: glest guide
« Reply #6 on: 7 April 2019, 08:44:52 »
hey huys, i have a cuple of questions:
i am using blender v2.79.2 btw.
1: it keeps giving me an error: "first texture slot in first material isn't of type IMAGE or it's not unwrapped, texture ignored" whatewer i change. i tried a tons of things to make it work, but couldnt. (for example, unwrapping first, trying cycle render, and blender render, making a metarial plus texture, making texture trought material, and a few stuff i find in tutorials how they done)
2: i followed the instructions on the glest wiki, and it gives me the error abowe. i made a video what i do, and please tell me what do i miss to make it work!
3:can someone make a short video just showing how you make a modell with texture and render it into a g3d file, and show it rendering out ?

*EDIT* lol sorry, i somehow didnt see your reply, tho it may answer my problem atm! Thanks for the help a lot! I highly appreacite it!
This link doesent works for me, it gets me to something coomunicator site: http://glestguide.co.cc/blender_tutorial2.php
*EDIT2* well, it didnt solved the main problem any ways...but i learned a few things still!
« Last Edit: 7 April 2019, 19:31:56 by Elvas »

Pizza90

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Re: glest guide
« Reply #7 on: 8 April 2019, 01:10:11 »
Don't know if this video can be relevant to you but it was made by a modder lik 9 years ago :o hopfully you can still benefit from watching it  :thumbup:
https://www.youtube.com/watch?v=ky9SJwiALhs
I translated Megaglest in italian and i keep the translation updated.

Elvas

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Re: glest guide
« Reply #8 on: 8 April 2019, 07:36:20 »
yeah i saw it when i searched for others who may had the same problem as me. but no, its too outdated now :P it did helped, but didnt solved my problem sadly  :(

Elvas

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Re: glest guide
« Reply #9 on: 8 April 2019, 07:52:37 »
hey huys, i have a cuple of questions:
i am using blender v2.79.2 btw.
1: it keeps giving me an error: "first texture slot in first material isn't of type IMAGE or it's not unwrapped, texture ignored" whatewer i change. i tried a tons of things to make it work, but couldnt. (for example, unwrapping first, trying cycle render, and blender render, making a metarial plus texture, making texture trought material, and a few stuff i find in tutorials how they done)
2: i followed the instructions on the glest wiki, and it gives me the error abowe. i made a video what i do, and please tell me what do i miss to make it work!
3:can someone make a short video just showing how you make a modell with texture and render it into a g3d file, and show it rendering out ?

this problem solved now!
but i would still like to know why glest guede doesent work now :/

jammyjamjamman

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Re: glest guide
« Reply #10 on: 8 April 2019, 17:59:05 »
this problem solved now!
but i would still like to know why glest guede doesent work now :/

Some of the guide links at https://docs.megaglest.org/Blender#Guides are broken for me too. The guide is very old so I think some pages have just been lost. You have to work out which guides work and which don't I'm afraid.  :-\
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

Omega

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Re: glest guide
« Reply #11 on: 11 April 2019, 04:18:44 »
Sadly, a lot of the wiki stuff is my work and I'm kinda in "maintenance" mode where MG is concerned. Work, my own projects, and my personal life keep my busy (not to mention spending 8 hours a day coding burns me out too much to do it on the side :P). The "Glest Guide" was a verrry old work of mine. I don't even remember what happened to it anymore. I suspect I took it down because it got spammed to hell and I couldn't keep maintaining it myself, anyway. It would have been far too outdated by now.

Fun fact: I made that long before I knew squat about proper web dev. I didn't even know about databases, so my rudimentary "roll my own CMS" solution was to write everything to files. Yes, it's horrifying. No, I don't do that anymore (I actually work in cloud tech now -- all about dat scalability!).



A quick skim of the Blender page of the wiki makes me think you're not missing *too* much, though. The pages on modeling guides were frankly quite poor (I was a kid!). There's better guides online that are entirely applicable (just note that our exporter flips Z and Y axes for reasons). The export page is basically redundant with the G3D support one.

The animation page wouldn't have had anything of substance that the wiki page on animation is lacking and then any bone based tutorial (example) will also work. Just keep the number of frames low. MG will linearly interpolate between all frames, but the G3D format is very inefficient, so excess frames = big size.

Which leaves texturing. Keywords to search for there is UV maps (which you should unwrap). It's called UV as a coordinate system cause programmers aren't that great at naming things :P. MG just uses vanilla ol' diffuse textures (although making good diffuse textures is a skill that takes much practice).

Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Elvas

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Re: glest guide
« Reply #12 on: 13 April 2019, 20:49:53 »
thanks for the reply, i managed to learn the basics, and i realy love modding MG :) the api is just awesome, its super easy! and i newer used blender and stuff before, but you guys helped me, so that is ok too. now i made some walls, and a gate for them, witch can open and close itself with animation :D so im wery happy that i managed to make it, thanks to all of you who made the wiki and helped me!
the glest guide could be helpful, but we will live without it i hope lol ...
i understand that you have family, or just have your own life, and that is fine, and sould be like this. still an outstanding job, and feel free to ask us to do something instead of you ;)

Pizza90

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Re: glest guide
« Reply #13 on: 15 April 2019, 21:57:25 »
Can you post some photos of your models?:D Blender 2.8 will be soon out, it would be great having an updated modding guide :O
I translated Megaglest in italian and i keep the translation updated.

Elvas

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Re: glest guide
« Reply #14 on: 16 April 2019, 10:17:43 »
https://www.youtube.com/watch?v=g_BM0nJfCMA

here you go :)
theese are the models, they are wery simple, i will improwe them later when i get better at modelling :D i think its not bad for a start!
also the door when closed, no one can walk trought, but when opened, you can!

Pizza90

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Re: glest guide
« Reply #15 on: 18 April 2019, 13:49:08 »
Wow pretty impressive! :o Seems we got the pioneer of the new generation of MG modders  ;)

Romans used to have walls and door, really fun but AI was not able to use it so it was removed :(
I translated Megaglest in italian and i keep the translation updated.

Elvas

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Re: glest guide
« Reply #16 on: 18 April 2019, 19:16:33 »
lol thx, i realy hope i will become a good modder!

yeah, i know ai cant use it, but its quite fun seeing them build strange wall systems for no reasons .... i tought it doesent build just random, i tought it builds by dephences of warriors and stuff to beat the opponent.