Reading thru that old thread brings back some memories

Working on GAE was great fun. It was never really a unified project, just people (Daniel and Silnarm mostly) hacking in some pet features.
The code ended up kinda messy and buggy with loose ends, but had some really cool features. Such as...
Working water units (surface and underwater) with ports to build from.
Shader support with working normal maps
Unit teleporting and multi-building
A 'spell' ability (kinda more complex attack boosts that could be applied to self or other)
A fully skinnable, moveable, in-game UI with re-sizeable map and tool-tip descriptions.
Sub faction tech-trees
Ability to import and switch music tracks
An earthquke ability which deformed the terrain.
New unit stances like patrol/guard.
Plus some other stuff I've probably forgotten about.
Sadly I no longer have the art files for Glestimals, pretty much all of my historical Glest work got (accidentally) deleted a couple of years back
