Author Topic: The Greeks  (Read 2348 times)

andy_5995

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The Greeks
« on: 30 May 2019, 20:42:42 »
I started working on a Greeks faction. It's mostly derived from vbros_2 techtree created by Eliminator.

The priest and the chicken farm models are from the Egypt Remaster

The Trojan Horse model was created by Keith Sammut (Earth Breach)

Download: greeks_A1.7z

The repo is at https://github.com/zetaglest/greeks-testing
« Last Edit: 30 May 2019, 20:49:09 by andy_5995 »

andy_5995

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Re: The Greeks
« Reply #1 on: 1 June 2019, 20:47:16 »
Greeks_A2 released and is on the server.

andy_5995

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Re: The Greeks
« Reply #2 on: 2 June 2019, 04:48:38 »

andy_5995

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Re: The Greeks
« Reply #3 on: 4 June 2019, 17:49:37 »

Pizza90

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Re: The Greeks
« Reply #4 on: 5 June 2019, 08:54:02 »
Pretty cool Andy  :thumbup: It looks well crafted! I will give it a try when I got time  :angel:

Are you going to stick to some historical realism or more fantasy?
I translated Megaglest in italian and i keep the translation updated.

Elvas

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Re: The Greeks
« Reply #5 on: 5 June 2019, 21:50:10 »
Are you going to stick to some historical realism or more fantasy?
i guess the trojan horse and the ball guys tell its not really realistic :D

btw i got to test it with you, and it was like the old, but its really re-mastered :D
i really like the new form of it. except that chickens are loud....
(sorry for bad english)

andy_5995

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Re: The Greeks
« Reply #6 on: 6 June 2019, 20:03:41 »
@Pizza, thanks. It'll be about as "real" as the megapack factions. :) Won't change much at this point except for fine-tuning hopefully.

@Elvas, the "ball guy" is Atlas... condemned to carry the heavens on his shoulders. So.. the ball basically represents the sky.

I'm glad you like the new form, thanks for the feedback and for helping us test.

I'm sorry you find the chickens too loud. They are the same chickens and sounds used with the Egypt faction, I think. I bet it's something about the pitch that your noticing. I haven't heard anybody mention that its bothersome before. If you think it's something that needs changing, you could open a ticket on the repo so the volume levels can get adjusted in all the chicken audio files.

Elvas

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Re: The Greeks
« Reply #7 on: 7 June 2019, 07:11:16 »
nah, im good, they are not THAT loud, i have very sensitive ears, so it can only be me. and they dont interrupt the gameplay, so its fine :D

andy_5995

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Re: The Greeks
« Reply #8 on: 11 June 2019, 22:56:42 »
Here is A5

andy_5995

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Re: The Greeks
« Reply #9 on: 29 January 2020, 19:02:01 »
A6 released (Remember to ignore the zip and tar.gz  and only get the 7z file)

andy_5995

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Re: The Greeks
« Reply #10 on: 25 February 2020, 19:41:17 »
A7 released (Remember to ignore the zip and tar.gz  and only get the 7z file)

andy_5995

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Re: The Greeks
« Reply #11 on: 11 March 2020, 20:32:40 »
A8 released (Remember to ignore the zip and tar.gz  and only get the 7z file)

For this version, we've imported and adapted a few models from 0 A.D.

andy_5995

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Re: The Greeks
« Reply #12 on: 21 March 2020, 03:49:08 »
A9 will be the next release.

This is what things look like now: demo video

One new feature is that chickens can morph into larger chickens, and therefore provide more food (which means having to make fewer chickens).

The wild sow from the Norse faction has been added.

Atlas can be produced by priests.

Most units can heal faster when standing near a priest. A single priest provides +5 regen, and 5 priests gives +25. You can "radius-heal" allied units as well, by manually healing a unit that's near allied units.

Units standing near a temple get +3 regen points.

Carl the Great

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Re: The Greeks
« Reply #13 on: 14 April 2020, 12:27:48 »
It's been a long time since I came here to the forums; I was busy with life since I last came a few years back, checking the forums once in a while.

Do you need help with creating or fixing the unit icons? The 0 A.D. images make the gameplay almost like the game.

I suggest changing the name of the "Civic Center" to "Agora" since that's the name used in the Hellenic factions. Saves a little bit of bytes. Any others?
Thanks!  ;)

andy_5995

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Re: The Greeks
« Reply #14 on: 14 April 2020, 17:00:01 »
Do you need help with creating or fixing the unit icons? The 0 A.D. images make the gameplay almost like the game.

Yes, Carl, thanks for the offer. The icons and the priest need work.

https://github.com/zetaglest/greeks-testing/blob/master/CONTRIBUTING.md

Quote
I suggest changing the name of the "Civic Center" to "Agora" since that's the name used in the Hellenic factions. Saves a little bit of bytes. Any others?

A reasonable suggestion, but then it would make sense to change the names for all the other units as well. Not impossible, but I don't see it as really worth it, and I think would be difficult for translators (if the techtree was ever translated in the future).

ElimiNator

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Re: The Greeks
« Reply #15 on: 25 November 2020, 02:57:12 »
This seems cool, have not played MG in a bit, might be fun to get back in with a few games with the Greeks.  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

andy_5995

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Re: The Greeks
« Reply #16 on: 25 November 2020, 18:55:21 »
This seems cool, have not played MG in a bit, might be fun to get back in with a few games with the Greeks.  :)

Hey ElimiNator! The Greeks are the most awesome faction ever! ;) We still need a new priest though. :( We're using the Egyptian one now as a placeholder.

jammyjamjamman

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Re: The Greeks
« Reply #17 on: 25 November 2020, 19:36:45 »
Hey ElimiNator! The Greeks are the most awesome faction ever! ;)
:O
Well there has been a lot of online testing of this faction, so it is pretty good at this point :)
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

titi

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Re: The Greeks
« Reply #18 on: 1 December 2020, 00:37:21 »
we played this a bit today and I think we should reduce the build times for some buildings ( especially barracks)  and we should play around with lowering  the production time of some units too. This makes the gameplay a bit faster and lets the CPU-player play better because he gets more advantages form his gold fake.

Is it ok if I play around with it and check in if I have something good ?

Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

andy_5995

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Re: The Greeks
« Reply #19 on: 1 December 2020, 11:32:37 »
we played this a bit today and I think we should reduce the build times for some buildings ( especially barracks)  and we should play around with lowering  the production time of some units too. This makes the gameplay a bit faster and lets the CPU-player play better because he gets more advantages form his gold fake.

Is it ok if I play around with it and check in if I have something good ?

Titi, thanks for asking. I remembered there are also some other changes you wanted to make, such as not having large chickens. I think you should fork the repo and make whatever changes you think are best, and then eventually use your fork for including the Greeks into MegaPack.