I got a chance to try out the changes a little.
I think the pencil is already valuable enough, and the buildings should produce the units. In a perfect world, the pencil would draw everything, but when units can be produced from buildings, then a meeting point can be set. For example, probably the most important, we always set the meeting point for the castle to the gold. That way, workers will automatically go to gold and start mining immediately.
And the meeting point for combat units is often set to a common location. Either near the battle or at least all in one place.
Everyone who I've played this with, including myself, feel the units move too slowly. There's no specs to say how fast units should move, but on average about the same speed as the other MegaPack factions, I'd say.
I like the idea of a siege workshop. Do you plan to add a battering ram?
The new animations are good too.
As for versioning, you don't want to change version info within your repo. I mean.. yes, include it in the docs, the Changelog as necessary, but not directories. If you want to create a release, use the releases link on the repo home page. Try it with a practice repo first though.
Basically renaming directories for different versions is extra unnecessary work. On my end, I had to change the links pointing to the tech tree. Because right now we're testing the git version, no versioning is really necessary. I'd say the best time to issue a release, even a release for testing, is when you want more widespread testing. If at some point you run into someone who wants to test but doesn't know how to use git and doesn't want to use it, then a versioned release would be for them. But again, create it using the "releases" link without changing directory names.