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Enemies and Allies
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Topic: Enemies and Allies (Read 1564 times)
jammyjamjamman
Administrator
Horseman
Posts: 210
Enemies and Allies
«
on:
3 November 2019, 17:33:10 »
Here's enemies and allies updated with multiselection on buildings + some other corrections.
https://github.com/Jammyjamjamman/enemies_and_allies
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"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2
ElimiNator
Airship
Posts: 3,391
The MegaGlest Moder.
Re: Enemies and Allies
«
Reply #1 on:
8 December 2019, 22:04:57 »
Nice, glad to see someone updated it!
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Packs 1, 2, 3, 4, and 5!
jammyjamjamman
Administrator
Horseman
Posts: 210
Re: Enemies and Allies
«
Reply #2 on:
25 November 2020, 00:41:01 »
No prob. It's a really fun faction so I was more than happy to upgrade it to use new megaglest features
.
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"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2
andy_5995
Moderator
Ornithopter
Posts: 474
Debian Linux user
Re: Enemies and Allies
«
Reply #3 on:
25 November 2020, 18:52:52 »
I think what's difficult is deciding how much stronger and expensive the vehicles are versus the "person" units.
We made a lot of changes, but it hasn't really been tested enough to balance, imo.
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Enemies and Allies