Author Topic: Enemies and Allies  (Read 1564 times)

jammyjamjamman

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Enemies and Allies
« on: 3 November 2019, 17:33:10 »
Here's enemies and allies updated with multiselection on buildings + some other corrections.

https://github.com/Jammyjamjamman/enemies_and_allies

"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

ElimiNator

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Re: Enemies and Allies
« Reply #1 on: 8 December 2019, 22:04:57 »
Nice, glad to see someone updated it!  :)
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jammyjamjamman

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Re: Enemies and Allies
« Reply #2 on: 25 November 2020, 00:41:01 »
No prob. It's a really fun faction so I was more than happy to upgrade it to use new megaglest features  ;D.
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

andy_5995

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Re: Enemies and Allies
« Reply #3 on: 25 November 2020, 18:52:52 »
I think what's difficult is deciding how much stronger and expensive the vehicles are versus the "person" units.

We made a lot of changes, but it hasn't really been tested enough to balance, imo.