Author Topic: Big maps.  (Read 2153 times)

Coldfusionstorm

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Big maps.
« on: 19 December 2019, 04:08:26 »
Is there a reason that big maps are slow? we are talking entirely empty maps besides a few gold mines and 8 easy starting CPU's?

Rather. Does anyone KNOW if theres a reason?.
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Elvas

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Re: Big maps.
« Reply #1 on: 18 May 2020, 11:19:22 »
big maps are big requirements for your pc i guess. the bigger the map, the more it loads, the more it loads, the slower it is :D empty or not empty its still big.
thats my guess at least im no expert

Ishmaru

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Re: Big maps.
« Reply #2 on: 30 May 2020, 14:52:09 »
big maps are big requirements for your pc i guess. the bigger the map, the more it loads, the more it loads, the slower it is :D empty or not empty its still big.
thats my guess at least im no expert

Simple answer yes, if you want a more Thorough explanation.  Is that maps can only be made in powers of 2, meaning the resource requirements double with each increase, and the baseline is already quite high. Average map size is 128 with the largest being 256, which is already straining on older machines. the next possible size up is 512 and the very next possible size after that is 1024 (4x size of the biggest maps seen). It gets out of hand very quickly. Glest just wasn't built for that scale.
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