Author Topic: MegaGlest Improved Mod  (Read 1915 times)

RobotKiller001

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MegaGlest Improved Mod
« on: 21 November 2020, 13:09:53 »
Every 1/3 weeks it could be a new patch for this mod, based on your experiences in the game
there will be the appropriate changes. Write below this post your thoughts so i can read them.

Link for Github download: https://github.com/Robotkiller001/Megaglest-Improved-Mod (Latest Megaglest Version)

Here the link to download the mod: https://drive.google.com/file/d/1BuNlTnq2yTRzg5iKOkEom_u9vnGpi-AE/view?usp=sharing (Old Megaglest Version)
« Last Edit: 3 November 2024, 11:31:34 by RobotKiller001 »
Working on Megaglest Improved Mod.

jammyjamjamman

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Re: MegaGlest Improved Mod
« Reply #1 on: 23 November 2020, 23:12:17 »
Hi Robot, thanks for your mod. Unfortunately, looks like I need permissions to view it. Looks great :)

Also, if you've only modified the techs, then all you need to share is the "megapack" folder. I'd also recommend renaming your version of megapack folder to e.g. "rk_megapack". Also rename the megaglest.xml inside the folder to rk_megapack.xml.
I'd love to see your new mod.  :)
« Last Edit: 20 April 2021, 20:17:08 by jammyjamjamman »
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #2 on: 25 November 2020, 09:47:30 »
Patch v2.21 Megaglest Improved Mod(22/10/21):

-Random textures adjusted for a better resolution.
-Incresed the damage for all the Thunderstruck Heroes and the second and third kills rank is changed from 45 to 50 and 65 to 75.
-Increased the armor and the damage for all the Survived units.
-Now workers can attack.
-Better resolution for all the resource icons.
-Removed the splash damage to the allies.


-Bees: Say goodbye to them in this Modpack.

-Egypt Buffs/Nerfs:
   -Falcon: renewed the icon.
   -Snake Nerf: sight range changed from 10 to 12, attack speed changed from 65 to 55.
   -Obelisk Nerf: doesn't store stone anymore.
   -Temple Nerf: doesn't store gold anymore.

   -Upgrades:
      -Speedup Priest Production Nerf: armor removed, attack damage changed from +25 to +20.
      -Summon Scarab Adjust: armor value changed from +15 to +10, attack damage changed from +20 to +30.
      -Power of Ra Nerf: gold cost changed from 150 to 200, wood cost changed from 100 to 150.

-Greeks: Say hello to the new Faction.

-Indian Buffs/Nerfs:
   -Big Tent Nerf: doesn't store gold anymore.
   -Totem Nerf: doesn't store stone anymore.

-Magic Buffs/Nerfs:
   -Daemon Nerf: attack speed changed from 100 to 80.
   -Ghost Armor Nerf: attack speed changed from 100 to 80.
   -Necromante Adjust: ep-regeneration changed from 30 to 35, ground summon attack cost changed from 800 to 1000, Skeletons armor from 25 to 20,
             now can spawn ranged skeleton to attack air units; adjusted the 3D models and animations;
           New Unit:
            -Ranged Skeleton:
            -800 max-hp, -25 regeneration
                 -20 armor value (organic)
                  -10 sight value
                  -230 movement speed
                  -100/280 attack damage value
                  -9 attack range value
                 -60 attackspeed value

   -Dragon Nerf: attack damage changed from 180/300 to 170/290.
   -Archmage Adjusted: max-hp value changed from 500 to 600, armor value changed from 30 to 20, first attack damage changed from 200/360 to 190/330, ep-cost changed from 300 to 400,
             second attack damage changed from 900/1300 to 800/1200, morph time changed from 160 to 180, wood cost changed from 100 to 125.
   -Survived Dragon Rider Buff: armor value changed from 30 to 25, max-ep changed from 750 to 1000, ep-regeneration changed from 10 to 15,
                 attack range changed from 8 to 9, movement speed changed from 160 to 210, adjusted the 3D models and animations.
   -Tower of Souls Moving Nerf: attack ep-cost changed from 500 to 650.
   -Summoner Guild Nerf: doesn't store gold anymore.
   -Library Nerf: doesn't store stone anymore.
   -Mage Tower: now the aura effect gives bonus ep-regeneration (20%).

   Upgrades:
      -Hell Gate Buff: attack damage changed from +40 to +50.
      -Energy Sharpening Nerf: attack damage changed from +70 to +60.

-Norsemen Buffs/Nerfs:
   -Valkyrie Nerf: air attack damage changed from 130/230 to 130/210.
   -Crossbow Nerf: max-hp changed from 1600 to 1200.
   -Mistletoe Tree: adjusted the 3D model and now it's better.
   -Blacksmith Nerf: doesn't store gold and stone anymore.

   -Upgrades:
      -Mead Buff: now affects Axe Thrower.
      -Root Buff: now affects Axe Thrower.

-Persian Buffs/Nerfs:
   -Genie Adjust: attack damage changed from 110/190 to 100/180, gold cost changed from 200 to 175.
   -Elephant and Thunderstruck Elephant now can spawn a survived unit on death.
   -Tent Nerf: doesn't store gold and stone anymore.
       New Unit:
         -Corrupted Soul:
         -1000 max-hp, 6 regeneration
         -3000 max-ep, 40 regeneration
              -25 armor value (leather)
               -13 sight value
               -200 movement speed
               -350/550 attack damage value
         -300 ep-cost value
               -10 attack range value
              -60 attackspeed value
               -140 production time value
               -300 gold cost, 150 wood cost and 3 food cost
         Passive: Obscure Presence, when it's near to another "Corrupted Soul" gain a bonus of
             +1 hp/ep regeneration and +5 movement speed.

       New Unit:
         -Survived Elephant:
         -1000 max-hp, 3 regeneration
              -35 armor value (leather)
               -10 sight value
               -220 movement speed
               -110/190 attack damage value
               -10 attack range value
              -60 attackspeed value

   Upgrades:
      -Nails: better icon.

-Romans Buffs/Nerfs:
   -Gladiator Buff: melee attack damage changed from 70/130 to 80/140.
   -Axe Man Buff: armor changed from 35 to 40.
   -Guard Buff: armor changed from 40 to 45.
   -Catapult Nerf: max-hp changed from 1600 to 1200.
   -General/ Thunderstruck General Nerf: armor gained from the aura buff is reduced by 5.
   -Wartime Mechanic Nerf: removed all the possibility to repair structures.
   -Temple Nerf: doesn't store gold and stone anymore.

-Tech Buffs/Nerfs:
   -Archer Adjust: armor value changed from 10 to 20, attack damage changed from 60/120 to 70/150, attack speed changed from 45 to 55,
         attack range changed from 10 to 9, production time changed from 50 to 60, gold cost changed from 75 to 100.
   -Archer Horseback Adjust: attack damage changed from 130/210 to 120/200.
   -Catapult Nerf: max-hp changed from 1600 to 1200.
   -Technician Buff: attack speed changed from 35 to 40; harvest speed changed from 85 to 100.
   -Technodrome Nerf: doesn't store gold and stone anymore.
   -Removed Fire Archer.

       New Unit:
         -Rifleman:
         -800 max-hp, 3 regeneration
              -30 armor value (leather)
               -14 sight value
               -220 movement speed
               -210/330 attack damage value
               -11 attack range value
              -35 attackspeed value
               -140 production time value
               -250 gold cost, 125 wood cost and 2 food cost

   -Upgrades:
      -Piercing Weapons: now gives +1 attack range.
      -Shield Level 2 Adjust: max-hp value changed from +75 to +100, armor value changed from +25 to +20.

-Survivor Buffs/Nerfs:

   -Archmage and Catapult second attack damage reduced and increased the Ep-cost by 250.
   -Mehen air attack now costs Ep.
   -Increased the Harvest speed for all the survivor phases.
   -Increased the kills ranks for the second and third phases.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.20 Megaglest Improved Mod(21/07/21):

-Random textures adjusted for a better resolution.
-Attack speed for the Survived Units increased by 10.


-Bees Buffs/Nerfs (Rework):
   -Warrior Bee Nerf: max-hp changed from 700 to 600, armor value changed from 15 to 5, production time changed from 24 to 20.
   -Archer Bee Adjust: max-hp changed from 500 to 400, armor value changed from 20 to 15, production time value changed from 55 to 50,
             attack damage changed from 80/160 to 70/150, pollen cost changed from 100 to 125.
   -Swarm of Bees Adjust: max-hp changed from 1500 to 1300, armor valuce changed from 40 to 30, attack speed changed from 80 to 70,
                production time changed from 100 to 80, attack damage changed from 90/170 to 90/150, pollen cost changed from 225 to 200.
   -Magic Bee Nerf: max-hp changed from 400 to 300, attack damage changed from 170/330 to 160/300.
   -Queen Bee Adjust: max-hp changed from 1700 to 1600, attack damage changed from 120/240 to 130/230.
   -Beehive Barracks Buff: pollen cost changed from 375 to 350.
   -Apiary Buff: sight range value changed from 4 to 10.
   -Beehive Nerf: pollen cost changed from 550 to 600.

   -Upgrades:
      -Better Bee Stings Adjust: upgrade time changed from 350 to 400, pollen cost changed from 300 to 350.
      -Thick Skin Adjust: max-hp value changed from +100 to +250, armor value changed from +30 to +35, pollen cost changed from 375 to 400, upgrade time changed from 350 to 450.
      -Piercing Stings Adjust: attack damage changed from +40 to +50, upgrade time changed from 350 to 400, pollen cost changed from 300 to 350.
      -Magic Sharpening Adjust: max-hp value changed from +100 to +200, attack damage changed from +60 to +70, upgrade time changed from 400 to 500, pollen cost changed from 375 to 400.

-Egypt Buffs/Nerfs:
   -Anubis Warrior Nerf: attack speed changed from 100 to 80.
   -Snake Buff: attack damage changed from 130/230 to 140/240.
   -Stone Snake Nerf: max-hp changed from 1900 to 1700, max unit changed from 2 to 1.

   -Upgrades:
      -Spearweapons Adjust: armor changed from +15 to +10, wood cost changed from 175 to 150.

-Indian Buffs/Nerfs:
   -Infernal Soul Adjust: max-hp for all the parts reduced by 100, production time changed from 120 to 100, gold cost changed from 225 to 200.
   -Thunderbird Adjust: charge movement speed changed from 500 to 450, anti-air attack damage changed from 280/480 to 260/460;
              New Passive: now when it starts to attack air units the armor is increased by 25.

-Magic Buffs/Nerfs:
   -Battlemage Adjust: max-ep value changed from 750 to 1000, ep-regeneration changed from 15 to 20, ep-cost changed from 60 to 80.
   -Ghost Armor Adjust: armor value changed from 30 to 35, lifesteal changed from 30 to 25.
   -Ghost Armor Swordmaster Adjust: attack damage changed from 140/220 to 130/210, attack range changed from 7 to 8, kills ranks changed from 8/16 to 6/14;
                bugfix for the idle bonus hp-regeneration.
   -Necromante Buff: production time changed from 120 to 110.
   -Dragon Buff: armor changed from 30 to 35.
   -Evil Dragon Buff:  armor changed from 40 to 45.

   -Upgrades:
      -Hell Gate Nerf: armor changed from +25 to +20.

-Norsemen Buffs/Nerfs:
   -Spearman Berskerk Nerf: attack speed changed from 200 to 160.

   -Upgrades:
      -Advanced Iron Buff: damage changed from +30 to +40.

-Persian Buffs/Nerfs:
   -Upgrades:
      -Magic Level 2 Adjust: attack damage changed from +40 to +50, gold cost changed from 200 to 250, wood cost changed from 125 to 150, upgrade time changed from 350 to 400.

-Romans Buffs/Nerfs:
   -Guard Adjust: production time changed from 140 to 130, gold cost changed from 175 to 200.

   -Upgrades:
      Bless of Minerva Nerf: bonus attack range it's removed.

-Tech Buffs/Nerfs:
   -Archer Horseback Buff: attack damage changed from 120/200 to 130/210.

-Survivor Buffs/Nerfs:
   -Reduced by 15 armor from the upgrades for all the survivors.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.19 Megaglest Improved Mod(23/06/21):

-Increased the Anti-air Towers damage by 20.
-Increased the movement speed for all the Heroes and Thunderstruck Heroes.


-Bees Buffs/Nerfs:
   -Queen Bee Buff: production time changed from 240 to 220.

-Egypt Buffs/Nerfs:
   -Snake Nerf: production time changed from 90 to 100, wood cost changed from 75 to 100.
   -Scarab Nerf: production time changed from 160 to 170.
   -Ibis Nerf: production time changed from 220 to 230.

   -Upgrades:
      -Power of Ra Buff: max-hp changed from +75 to +100.

-Magic Buffs/Nerfs:
   -Summoner Nerf: attack damage changed from 130/210 to 120/200.
   -Ghost Armor Swordmaster Adjust: attack damage changed from 150/230 to 140/220, morph time changed from 70 to 60.
   -Dragon Raider Nerf: attack damage changed from 120/240 to 120/220.
   -Necromante Adjust: attack ep-cost changed from 600 to 800, wood cost changed from 125 to 75.

   -Upgrades:
      -Energy Sharpening Buff: attack damage changed from +60 to +70.

-Norsemen Buffs/Nerfs:
   -Berserk units require less time to morph.

   -Upgrades:
      -Advanced Iron Buff: movement speed changed from +20 to +30.

-Romans Buffs/Nerfs:
   -Ballista buff: max-hp changed from 3500 to 4500.
   -Spearman Nerf: armor changed from 15 to 10.
   -Guard Buff: armor change from 45 to 40 (for REAL now), attack damage changed from 110/210 to 100/200.
   -Axe Man Nerf: armor changed from 40 to 35. (for REAL now), attack damage changed from 110/230 to 110/210.

   -Upgrades:
      -Reinforce Armor Nerf: doesn't effect the "Swordsman" anymore; now effect the "Guard".

-Survivor Buffs/Nerfs:
   -Increased the movement speed for all the Phases and all type of Survivors.
   -Mehen Adjust: now got 1 splash damage on melee attacks.
             Passive: poison damage changed  from 60 to 40.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.18 Megaglest Improved Mod(31/05/21):

-Random textures adjusted for a better resolution.
-Reduced the max-hp for ranged units by 100, reduced the damage for melee units by 10.
-Impact bonus dmg to Stone and Wood armor increased from 185/160% to 200/175%.
-Reduced the Gold amount from 5000 to 4000.
-Reduced the Stone amount from 3000 to 2500.
-Reduced the Wood amount from 1000 to 800.


-Egypt Buffs/Nerfs:
   -Stone Snake Nerf: attack damage changed from 220/340 to 210/330.

-Magic Buffs/Nerfs:
   -Tower of Souls Adjust: max-ep changed from 3000 to 2000, ep-regeneration changed from 50 to 60.
   -Initiate Nerf: production time changed from 30 to 35.
   -Battlemage Adjust: attack ep-cost changed from 55 to 60, morph time value changed from 60 to 50.
   -Evil Dragon Nerf: attack damage changed from 360/560 to 320/520.

-Norsemen Buffs/Nerfs:
   -Spearman Buff: attack damage changed from 30/90 to 40/100.
   -Wild Sow Buff: attack damage changed from 70/150 to 80/160, production time changed from 45 to 40.

   -Upgrades
      -Mead Adjust: attack strenght changed from +20 to +10; Now affect the "Cudgel Lady" too.

-Romans Buffs/Nerfs:
   -Axe Man Nerf: armor changed from 40 to 35.
   -Guard Nerf: armor change from 45 to 40.

-Survivor Buffs/Nerfs:
   -Removed 5 base armor from all Phases.
   -Removed the +1 attack range from the Damage Upgrade.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.17 Megaglest Improved Mod(17/05/21):

-Random textures adjusted for a better resolution.
-Heroes do 300% dmg to the Survivor.


-Magic Buffs/Nerfs:
   -Initiate Adjust: max-ep value changed from 80 to 160, ep-regeneration changed from 1 to 2, attack ep cost changed from 10 to 20.
   -Battlemage Nerf: max-hp changed from 800 to 700.
   -Dragon Adjust: armor value changed from 35 to 30, production time changed from 180 to 160, gold cost changed from 300 to 250.
   -Evil Dragon Nerf: max-hp changed from 2000 to 1800, armor value changed from 45 to 40, production time changed from 300 to 500,
            gold cost changed from 150 to 250, stone cost changed from 200 to 225, rank kills required changed from 10 to 15.

-Norsemen Buffs/Nerfs:
   -All the Berserk Units now have a limit of 10 units.
   -Swordman Buff: attack damage changed from 60/120 to 70/130.
   -Battleaxe Buff: attack damage changed from 80/160 to 90/170.
   -Spearman Berserk Buff: max-hp value changed from 1000 to 1100, attack damage changed from 70/130 to 80/140, gold cost changed from 125 to 100.
   -Swordman Berserk Buff: max-hp value changed from 1700 to 1800, attack damage changed from 80/140 to 90/150, gold cost changed from 175 to 150.
   -Battleaxe Berserk Buff: max-hp value changed from 1400 to 1500,  attack damage changed from 110/190 to 120/200, gold cost changed from 175 to 150;
             Lifesteal changed from 35 to 40.
   -Thunderstruck Thor Buff: ep regeneration changed from 15 to 20.
   -Valkyrie Buff: ep-regeneration changed from 10 to 12, air attack speed changed from 50 to 70.

   -Upgrades:
      -Advanced Iron Buff: max-hp value changed from +100 to +150.

-Romans Buffs/Nerfs:
   -Now they have Pigs instead of Cows for food.
   -Forum: Adjusted the 3D model.

-Tech Buffs/Nerfs:
   -Removed Pigs from the farm production list.
   -Ballista Reworked: max-hp value changed from 3000 to 9000, sight value changed from 14 to 15, attack speed changed from 40 to 60,
             attack damage changed from 220/420 to 200/360, attack range changed from 18 to 16, now attacks only Air Units,
             gold cost changed from 175 to 250.

-Survivor Buffs/Nerfs:
   -Increased the attack speed for the Special Attacks.
   -Reduced the armor got from all the Upgrades.
   -Increased by 5 the base armor for all Phases.
   -Reduced the amount of Kills needed for Mehen.
« Last Edit: 22 October 2021, 17:09:26 by RobotKiller001 »
Working on Megaglest Improved Mod.

andy_5995

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Re: MegaGlest Improved Mod
« Reply #3 on: 25 November 2020, 18:46:13 »
I didn't try the patch yet.

Playing the first version... Problems with the Amon-ra

He has the Blood nova attack skill, but doesn't have enough EP to use it until he gets to level 6 or 7. Either you'll need to reduce the EP requirement, or remove the blood nova attack skill.

It would be impossible to balance the survivor faction with any factions from MegaPack. If you are making many changes to the regular megapack factions, I'd suggest keeping that tech tree separate from the Survivor faction. I haven't tried the bees yet.



jammyjamjamman

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Re: MegaGlest Improved Mod
« Reply #4 on: 25 November 2020, 19:33:35 »
Looks great! The bees faction has a lot of potential. I never knew you could name dead trees pollen and harvestable! The bees are hard to select. I think that can be fixed with invisible 3d mesh tricks.

As Andy mentioned, the "survivor" mode is pretty much un-winnable, even against cpu normal (and probably cpu easy). But is also an interesting idea. It's like a hero in a MOBA.

If you're thinking about releasing new patches/ changes, I strongly recommend moving your project into git. There's people who can help you with that and/ or various online guides. :)
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #5 on: 25 November 2020, 19:39:01 »
oh yeah i know the survivor faction is a bit hard in early-game, you need a team for that faction becouse he need to get into the mid/late-game, but if you think it's too difficult i can do buffs for them.
P.S. i know in the first 7 lvls you cannot do the second ability, it's done on purpose, but again i can do some buffs if it's too difficult.
P.S.S. i'm having truble with the 3D hitbox, and i don't know how to resolve it. :scared: :scared: :'(
« Last Edit: 25 November 2020, 21:05:33 by RobotKiller001 »
Working on Megaglest Improved Mod.

Pizza90

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Re: MegaGlest Improved Mod
« Reply #6 on: 25 November 2020, 23:43:18 »
Thanks robotkiller to keep modding alive, it is good seeing new factions, any chance to see screenshot of your factions?
I will try your faction once I have a bit of free time :)
I translated Megaglest in italian and i keep the translation updated.

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #7 on: 26 November 2020, 00:07:13 »
oh sure i can give you some screenshots.  ;D ;D ;D

(click to show/hide)
« Last Edit: 11 November 2021, 12:43:53 by RobotKiller001 »
Working on Megaglest Improved Mod.

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #8 on: 7 December 2020, 09:37:30 »


Patch v2.16 Megaglest Improved Mod(10/05/21):

-Heroes Ranks kills cap changed from 30/45/60 (for melee heroes is 25/45/60) to 25/45/65 (for melee heroes is 20/45/65).
-The Workers are slower when they are moving loaded.
-Removed the bonus "Movement Speed" from the "Main Bulding Aura" but are increased the others effects.
-Reduced by 5 the armor for all the Air Units.
-Reduced by 2 the food produced by the Livestock.
-Increased the food produced by the Farms from 14 to 22.


-Bees Buffs/Nerfs:
   -Swarm of Bees Buff: pollen cost changed from 250 to 225.
   -Queen Bee Adjust: armor value changed from 10 to 15, production time value changed from 260 to 240; now the unit limit is 10.
   -Thunderstruck Queen Bee Buff: armor value changed from 35 to 40, ep-regeneration changed from 35 to 40.
   -Defence Bee Tower Nerf: pollen cost changed from 450 to 500; now it require the upgrade "Piercing Stings".

-Egypt Buffs/Nerfs:
   -Scarab Nerf: attack speed changed from 90 to 80.
   -Thunderstruck Scarab Nerf: attack speed changed from 100 to 90.

-Indian Buffs/Nerfs:
   -Infernal Soul Rework: max-hp value changed from 1600 to 1000, armor value changed from 40 to 30, hp-regeneration changed from 6 to 4, attack speed changed from 70 to 80,
                attack damage changed from 60/140 to 120/200, production time changed from 90 to 120, gold cost changed from 200 to 225,
                stone cost changed from 50 to 75, Removed the old passive "Burn Aura";
                New Passive: when it dies it splits into 2 less strong parts.

   -Thunderbird Buff: attack damage(ground) changed from 190/290 to 200/300, attack damage(air) changed from 260/460 to 280/480.

-Magic Buffs/Nerfs:
   -Necromante Nerf: Skeleton: attack damage changed from 100/180 to 80/140.
   -Dragon Nerf: production time changed from 160 to 180.

-Norsemen Buffs/Nerfs:
   -House Buff: food produced changed from 4 to 6.
   -Spearman Berserk Nerf: max-hp value changed from 1100 to 1000.
   -Battleaxe Berserk Adjust: max-hp value changed from 1600 to 1400, attack damage changed from 100/180 to 110/190, gold cost changed from 150 to 175;
               Lifesteal changed from 40 to 35.
   -Swordman Berserk Adjust: max-hp changed from 1600 to 1700, attack damage changed from 80/160 to 80/140.
   -Crossbow Buff: now can spawn a "Survived Crossbow" on death.
   -Flying Valkyrie Adjust: attack speed changed from 70 to 80, attack damage changed from 180/320 to 200/340, production time changed from 120 to 160,
             stone cost changed from 0 to 50.

   -New Unit:
      -Survived Crossbow:
      -900 max-hp, 2 regeneration
      -20 armor value (leather)
      -10 sight value
      -250 movement speed
      -80/160 damage value
      -8 attack range value
      -80 attackspeed value

-Persian Buffs/Nerfs:
   -House Buff: food produced changed from 4 to 6.
   -Genie Adjust: armor value changed from 20 to 25, attack damage changed from 100/180 to 110/190, movement speed changed from 250 to 240, production time changed from 70 to 90,
             gold cost changed from 150 to 200.

   -Upgrades:
      -Magic Level 2 Nerf: attack damage value changed from +50 to +40.

-Romans Buffs/Nerfs:
   -Spearman Nerf: production time changed from 30 to 35.

-Tech Buffs/Nerfs:
   -Airship Nerf: max-hp value changed from 2800 to 2600, production time changed from 210 to 220.

-Survivor Buffs/Nerfs:
   -Reduced the Harvest speed for all the Phases.
   -Reduced the cost for the Upgrades and for the change of Phase.
   -Increased the amount of kills needed for the all ranks on the third Phase.
   -The Secondary attack now cost 1500 ep instead of 2000, but the damage is reduced by 200.
   -Reduced the Damage got from all the Upgrades.
   -Incresed the Damage base for the First and Second Phase by 20.
   -Reduced the Armor got from the "Final Upgrade" by 10.
   -Mehen Nerf: air attack speed changed from 80 to 60.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.15 Megaglest Improved Mod(28/04/21):

-Random textures adjusted for a better resolution.
-Now all the Defence Towers deal bonus damage to "Hero" and "Survivor".

-Bees Buffs/Nerfs:
   -Queen Bee Nerf: armor value changed from 15 to 10.
   -Defence Bee Tower Nerf: building time changed from 120 to 140, attack speed changed from 200 to 180.

-Indian Buffs/Nerfs:
   -Beehive Adjust: attack speed changed from 190 to 180, attack damage changed from 110/210 to 130/230, stone cost changed from 50 to 75.

-Magic Buffs/Nerfs:
   -Necromante Adjust: max-ep value changed from 750 to 1000, armor value changed from 20 to 25, sight value changed from 10 to 12, production time value changed from 100 to 120;
             wood cost changed from 0 to 125, energy cost changed from 2 to 3.
   -Archmage Adjust: attack speed changed from 50 to 55, attack damage(primary) changed from 190/350 to 220/380, attack damage(secondary) changed from 950/1350 to 1000/1400;
           gold cost changed from 150 to 175, wood cost changed from 50 to 100, production time changed from 140 to 160.
   -Dragon Nerf: production time changed from 140 to 160.
   -Energy Source Adjust: max-hp changed from 2600 to 3000, wood cost changed from 0 to 100, energy produced changed from 20 to 26.

-Norsemen Buffs/Nerfs:
   -Battleaxe Adjust: max-hp value changed from 1000 to 1100, armor value changed from 45 to 40, gold cost changed from 100 to 75.
   -Swordman Adjust: gold cost changed from 100 to 125, wood cost changed from 100 to 75.
   -Spearman Berserk Adjust: max-hp value changed from 1000 to 1100, armor value changed from 30 to 20; Lifesteal changed from 25 to 30.
   -Battleaxe Berserk Adjust: max-hp value changed from 1400 to 1600, armor value changed from 50 to 40; Lifesteal changed from 30 to 40.
   -Swordman Berserk Adjust: max-hp value changed from 1400 to 1600, armor value changed from 60 to 50; Lifesteal changed from 30 to 40.
   -Castle Buff: attack speed changed from 50 to 60.

   -Upgrades:
      -Advanced Iron Nerf: attack damage changed from +40 to +30.

-Persian Buffs/Nerfs:
   -Genie Nerf: armor value changed from 25 to 20, gold cost changed from 125 to 150, stone cost changed from 75 top 50, food cost changed from 1 to 2.
   -Magician Buff: armor value changed from 25 to 30.

-Romans Buffs/Nerfs:
   -Fire Archer Nerf: food cost changed from 1 to 2.
   -Guard Tower Buff: attack speed changed from 75 to 80.

-Tech Buffs/Nerfs:
   -Airship Buff: max-hp value changed from 2600 to 2800, armor value changed from 50 to 60, attack speed changed from 80 to 90,
             attack damage changed from 190/390 to 200/400.

-Survivor Buffs/Nerfs:
   -Increased the harvest speed for all the stages of the game, but the "third stage" need more kills for the ranks.

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Patch v2.14 Megaglest Improved Mod(19/04/21):

-Random textures adjusted for a better resolution.
-Now the passive for the "Thunderstruck Heroes" is less effective when is not fighting.(same for the "Romans General")
-Increased the armor value for all the Air-Defence Towers from 20 to 35.

-Bees Buffs/Nerfs:
   -Changed all the Icons for the Units.
   -Adjusted all the 3D models for the "Bee Hive Barracks".

-Indian Buffs/Nerfs:
   -Fire Acher Nerf: wood cost changed from 75 to 100.
   -Fire Golem Buff: now on death spawn 2 "Stone Sentinel".
   -Horseman Buff: now he has a probability to have a survived "Horseman" on death.

   -New Unit:
      -Survived Horseman:
      -1000 max-hp, 2 regeneration
      -30 armor value (leather)
      -8 sight value
      -230 movement speed
      -120/240 damage value
      -2 attack range value
      -60 attackspeed value

-Magic Buffs/Nerfs:
   -Necromante Nerf: max-ep changed from 1000 to 750.
   -Golem and Power Golem Buff: now on death spawn 2 "Stone Sentinel".
   -Dragon Rider Adjust: now she has a probability to have a survived "Dragon Rider" on death; Discount value changed from 40 to 30.

   -New Unit:
      -Stone Sentinel:
      -700 max-hp, 2 regeneration
      -25 armor value (stone)
      -8 sight value
      -220 movement speed
      -60/140 damage value
      -1 attack range value
      -80 attackspeed value

   -New Unit:
      -Survived Dragon Rider:
      -900 max-hp, 2 regeneration
      -750 max-ep, 10 regeneration
      -20 armor value (leather)
      -8 sight value
      -160 movement speed
      -140/220 damage value, ep-cost 100
      -8 attack range value
      -60 attackspeed value

-Norsemen Buffs/Nerfs:
   -Valkyrie Adjust: attack damage (melee) changed from 150/270 to 160/280, attack damage (ranged) changed from 120/240 to 130/250;
           Passive: now has more range but it's less powerfull.

-Romans Buffs/Nerfs:
   -Fire Acher Adjust: attack damage changed from 100/200 to 110/210, wood cost changed from 75 to 100.
   -Catapult, Ballista and Battering Ram Buff: now they have a probability to have a survived "Wartime Mechanic" on death.
   -Cavalry Buff: now he has a probability to have a survived "Cavalry" on death.
   -Tribune Adjust: now he has a probability to have a survived "Tribune" on death; Discount value changed from 40 to 30.

   -New Unit:
      -Survived Cavalry:
      -900 max-hp, 2 regeneration
      -20 armor value (metal)
      -8 sight value
      -240 movement speed
      -80/160 damage value
      -2 attack range value
      -40 attackspeed value

   -New Unit:
      -Survived Tribune:
      -1100 max-hp, 2 regeneration
      -30 armor value (metal)
      -8 sight value
      -220 movement speed
      -140/260 damage value
      -1 attack range value
      -80 attackspeed value

-Tech Buffs/Nerfs:
   -Fire Acher Nerf: wood cost changed from 75 to 100.
   -Catapult, Ballista, Battle Machine and Thunderstruck Battle Machine Buff: now they have a probability to have a survived "Technician" on death.
   -Horseman Buff: now he has a probability to have a survived "Horseman" on death.

   -New Unit:
      -Archer Horseback:
      -1400 max-hp, 2 regeneration
      -30 armor value (leather)
      -13 sight value
      -420 movement speed
      -120/200 damage value
      -10 attack range value
      -55 attackspeed value
      -production time 140
      -cost: 225 gold, 150 wood

   -New Unit:
      -Survived Archer Horseback:
      -900 max-hp, 2 regeneration
      -15 armor value (leather)
      -10 sight value
      -220 movement speed
      -80/160 damage value
      -10 attack range value
      -50 attackspeed value

-Survivor Buffs/Nerfs:
   -Mehen: adjusted the 3D model.

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Patch v2.13 Megaglest Improved Mod(12/04/21):

-Random textures adjusted for a better resolution.
-Adjusted the 3D model and texture for the pollen resource

-Bees Buffs/Nerfs:
   -Defence Bee Tower Nerf: now can't attack air units.
   -Adjusted all the 3D models for the Bee Hive.

-Egypt Buffs/Nerfs:
   -Snake Nerf: food cost changed from 1 to 2.

   -Upgrades:
      -Speedup Priest Production Buff: armor value changed from 0 to +5.
      -Spear Weapons Nerf: armor value changed from +20 to +15
      -Summon Scarab Buff: armor value changed from +10 to +15.
      -Power of Ra Nerf: armor value changed from +20 to +15.

-Indian Buffs/Nerfs:
   -Infernal Soul Buff: armor value changed from 35 to 40, attack speed changed from 60 to 70.
   -Shaman Adjust: attack speed changed from 50 to 40, attack damage changed from 140/260 to 160/280.
   -Thunderstruck Shaman Adjust: attack speed changed from 60 to 50, attack damage changed from 210/370 to 240/400.
   -Beehive Nerf: now can't attack air units.
   -Adjusted the 3D model for the Main Teepee.
   -Adjusted all the 3D models for the Tent.
   -Adjusted all the 3D models for the Big Tent.
   -Adjusted all the 3D models for the Round Tent.

-Magic Buffs/Nerfs:
   -Necromante Adjust: now spawns "Skeletons"; Skeleton armor value changed from 20 to 25, attack damage changed from 80/160 to 100/180, movement speed changed from 280 to 260.
   -Ghost Armor Swordmaster Adjust: max-hp value changed from 850 to 900; rank of kills changed from 6/14 to 8/16.

-Norsemen Buffs/Nerfs:
   -Valkyrie Semi-Rework: armor value changed from 60 to 50, attack damage(melee) changed from 160/320 to 150/270, attack damage(ranged) changed from 140/260 to 120/240,
              mana cost changed from 75 to 100, movement speed changed from 240 to 230, production time changed from 80 to 90,
              gold cost changed from 175 to 200, sight value changed from 10 to 11; Adjusted the 3D model.
              New Passive: now the enemies around her are slowed and deal less damage.

   -Adjusted the 3D model for the Farm.
   -Adjusted the 3D model for the House.
   -Adjusted the 3D model for the Blacksmith.
   -Adjusted all the 3D model for the Valhalla.

   -Upgrades:
      -Holy Valkyrie Buff: now gives +250 max-ep and +2 ep-regeneration.

-Persian Buffs/Nerfs:
   -Adjusted the 3D construction model for the Snake Basket.

   -Upgrades:
      -Shield Nerf: armor changed from +30 to +25.

-Romans Buffs/Nerfs:
   -Upgrades:
      -Enlarge Shields Nerf: doesn't affect the "Spearman" anymore.
      -Sharpen Points Nerf: doesn't affect the "Spearman" anymore.
      -Sign of Mars Buff: now affect the "Spearman".

-Tech Buffs/Nerfs:
   -Adjusted the 3D model for the Farm.
   -Adjusted the 3D model for the Blacksmith.

   -Upgrades:
      -Shield Level 1 Nerf: armor value changed from +15 to +10.
      -Shield Level 2 Buff: max-hp value changed from +50 to +75, armor value changed from +20 to +25.

-Survivor Buffs/Nerfs:
   -Mehen: the venom now slows the enemies by removing 80 movement speed.

   -Upgrades(Mehen):
      -Scales Level 3 Buff: armor value changed from +20 to +25.
      -Weapons Level 3 Buff: armor value changed from +20 to +25.

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Patch v2.12 Megaglest Improved Mod(05/04/21):

-Random textures adjusted for a better resolution.
-New Texture and 3D model for the Pollen resource.

-Egypt Buffs/Nerfs:
   -Scarab Nerf: attack speed changed from 120 to 100.

-Indian Buffs/Nerfs:
   -Infernal Soul Buff: armor value changed from 30 to 35.
   -Adjusted all the 3D models for the Campfire.

-Magic Buffs/Nerfs:
   -Battlemage buff: max-hp changed from 700 to 800.

-Norsemen Buffs/Nerfs:
   -Adjusted the 3D construction model for the House.
   -Adjusted all the 3D models for the Bone Tent.
   -Adjusted all the 3D models for the Mead Bar.
   -Adjusted the 3D model for the Blacksmith.

-Persian Buffs/Nerfs:
   -Genie Nerf: production time changed from 60 to 70.
   -Magician Buff: attack splash damage changed from 0 to 1.
   -Adjusted all the 3D models for the Temple.

-Romans Buffs/Nerfs:
   -Adjusted the 3D model for the Forum.
   -Adjusted all the 3D models for the Temple.

-Tech Buffs/Nerfs:
   -Adjusted the 3D model for the Blacksmith.

-Survivor Buffs/Nerfs:
   -New Survivor focused on close combat venom.

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Patch v2.11 Megaglest Improved Mod(29/03/21):

-Bees Buffs/Nerfs:
   -Beehive Barrack Nerf: pollen cost changed from 325 to 375.
   -Warrior Bee Buff: production time changed from 25 to 24.
   -Archer Bee Buff: max-hp value changed from 500 to 600.
   -Swarm of Bees Adjust: max-hp value changed from 1400 to 1500, armor changed from 30 to 40, attack damage changed from 110/190 to 100/180,
                production time changed from 80 to 100, pollen cost changed from 200 to 250.
   -Magic Bee Buff: max-hp value changed from 450 to 500.
   -Thunderstruck Queen Bee Buff: max-ep value changed from 1500 to 2000, ep-regeneration value changed from 30 to 35.

   -Upgrades:
      -Thick Skin Nerf: max-hp value changed from +200 to +100.

-Egypt Buffs/Nerfs:
   -Snake Nerf: gold cost changed from 150 to 175, wood cost changed from 50 to 75.
   -Stone Snake Buff: movement speed changed from 160 to 180; max unit changed from 1 to 2.

-Indian Buffs/Nerfs:
   -Totem Adjust: construction time changed from 80 to 120, gold cost changed from 400 to 350, stone cost changed from 150 to 100.
   -Infernal Soul Adjust: armor value changed from 40 to 30, attack speed changed from 100 to 60, movement speed changed from 250 to 260,
                stone cost changed from 75 to 50, production time changed from 100 to 90.

-Magic Buffs/Nerfs:
   -Necromante Adjust: bad daemon have less life time, attack damage changed from 70/150 to 80/160.
   -Evil Dragon Nerf: armor value changed from 55 to 50.
   -Tower of Souls Moving Buff: now can attack.

-Norsemen Buffs/Nerfs:
   -Valkyrie Buff: max-hp value changed from 1300 to 1400, gold cost changed from 200 to 175, wood cost changed from 150 to 125.

   -Upgrades:
      -Holy Valkyrie Buff: now gives +20 movement speed to the "Valkyrie".

-Romans Buffs/Nerfs:
   -Cavalry Nerf: armor value changed from 35 to 30.

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Patch v2.10 Megaglest Improved Mod(22/03/21):

-Workers production time reduced by 5.

-Egypt Buffs/Nerfs:
   -Snake Adjust: stone cost changed from 50 to 0, wood cost changed from 0 to 50.

   -New Unit:
      -Stone Snake: (Max Unit 1)
         -2000 max-hp, 6 regeneration
         -20 armor value (stone)
         -14 sight value
         -160 movement speed
         -220/340 damage value
         -18 attack range value
         -50 attackspeed value
         -production time 200
         -cost: 100 gold, 250 stone 

-Indian Buffs/Nerfs:
   -Campfire Nerf: construction time changed from 80 to 110.

   -Upgrades:
      -Iron Adjust: upgrade time changed from 350 to 300, stone cost changed from 100 to 0, wood cost changed from 150 to 200.
      -Advanced Iron Adjust: attack damage changed from +30 to +40, upgrade time changed from 250 to 350,
                   stone cost changed from 50 to 100.

   -New Unit:
      -Infernal Soul:
         -1600 max-hp, 6 regeneration
         -40 armor value (metal)
         -10 sight value
         -250 movement speed
         -60/140 damage value
         -1 attack range value
         -100 attackspeed value
         -production time 100
         -cost: 200 gold, 75 stone 
         -Special Ability: when it attacks it ignites the enemies around him

-Magic Buffs/Nerfs:
   -Archmage Nerf: wood cost changed from 0 to 50.

-Norsemen Buffs/Nerfs:
   -Battleaxe Buff: wood cost changed from 150 to 125.
   -Swordman Adjust: gold cost changed from 125 to 100, wood cost changed from 75 to 100.
   -Battleaxe Berserk Nerf: movement speed changed from 300 to 280, gold cost changed from 125 to 150.
   -Swordman Berserk Adjust: movement speed changed from 240 to 250, gold cost changed from 150 to 175.
   -Spearman Berserk Adjust: movement speed changed from 240 to 250, gold cost changed from 100 to 125.
   -Thor Buff: max-hp changed from 4500 to 5000.

-Persian Buffs/Nerfs:
   -Elephant Buff: max-hp changed from 3500 to 4000.
   -Thunderstruck Elephant Buff: max-hp chamnged from 8000 to 8500.

-Romans Buffs/Nerfs:
   -Tribune Buff: movement speed changed from 380 to 480.
   -General Buff: max-hp changed from 3000 to 3500.
   -Thunderstruck General Buff: max-hp changed from 8000 to 8500.

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Patch v2.9 Megaglest Improved Mod(15/03/21):

-Heroes Ranks kills cap changed from 16/34/52 to 30/45/60 (for melee heroes is 25/45/60).
-Increased the resources cost for the 1-Up from 1500 stone and 1500 wood to 2000 stone and 2000 wood (6000 to 7000 for the pollen).

-Bees Buffs/Nerfs:
   -Swarm of Bees Adjust: max-hp value changed from 1500 to 1400, armor value changed from 40 to 30, attack damage changed from 100/180 to 110/190,
                production time changed from 90 to 80, pollen cost changed from 225 to 200.
   -Thunderstruck Queen Bee Buff: attack damage changed from 190/350 to 210/370.

-Egypt Buffs/Nerfs:
   -Spearthrower Nerf: armor value changed from 20 to 15.
   -Snake Nerf: max-hp value changed from 600 to 500, attack speed changed from 75 to 65.

   -Upgrades:
      -Summon Scarab Adjust: stone cost changed from 0 to 100; now affect the "Spearman and Spearthrower" too.

-Indian Buffs/Nerfs:
   -Thunderstruck Shaman Buff: attack damage changed from 200/360 to 210/370.

-Magic Buffs/Nerfs:
   -Thunderstruck Behemoth Buff: max-hp value changed from 10000 to 11000, attack damage changed from 280/520 to 300/500.

-Norsemen Buffs/Nerfs:
   -Thunderstruck Thor Adjust: max-hp value changed from 8000 to 9500, now it need the Iron Upgrade.

-Persian Buffs/Nerfs:
   -Thunderstruck Elephant Buff: max-hp value changed from 7000 to 8000.

-Romans Buffs/Nerfs:
   -Thunderstruck General Buff: max-ho value changed from 7000 to 8000, attack damage changed from 170/330 to 180/340.

-Tech Buffs/Nerfs:
   -Thunderstruck Battle Machine Buff: max-hp value changed from 8000 to 8500, ranged attack damage changed from 160/320 to 170/330.

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Patch v2.8 Megaglest Improved Mod(08/03/21):

-Increased the Max-hp for all the building by 1000/2000.
-Impact damage increased to wood and stone.
-For all Melee units increased the max-Hp value by 100, and for all the Ranged units increased by 10 the Damage.

-Bees Buffs/Nerfs:
   -Beehive Barracks Buff: pollen cost changed from 375 to 325.
   -Swarm of Bees Nerf: production time changed from 80 to 90.

   -Upgrades:
      -Better Bees Stings Nerf: pollen cost changed from 250 to 300.
      -Magic Sharpening Nerf: pollen cost changed from 300 to 375.
      -Piercing Stings Nerf: pollen cost changed from 250 to 300.
      -Thick Skin Nerf: pollen cost changed from 300 to 375.
      -Training Bees Nerf: pollen cost changed from 300 to 350.

-Norsemen Buffs/Nerfs:
   -Spearman Berserk Nerf: gold cost changed from 75 to 100.

-Romans Buffs/Nerfs:
   -Guard Buff: max-hp changed from 1300 to 1400.
   -Fire Archer Nerf: armor value changed from 45 to 40, attack damage changed from 110/210 to 100/200.
   -Thunderstruck General Buff: max-hp changed from 6500 to 7000.

-Survivor Buffs/Nerfs:
   -Increased the max-Hp value for all the phases.

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Patch v2.7 Megaglest Improved Mod(23/02/21):

-Reduced the Armor for the Heroes and Thunderstruck Heroes, increased the max-hp for Heroes and Thunderstruck Heroes.
-Increased the value for the "Upgrade Production Speed" from 50 to 75; adjusted the icon.
-Increased the castle bonus dmg on heroes and survivor from 3.0 to 4.5 multiplier.

-Bees Buffs/Nerfs:
   -Archer Bee Nerf: armor value changed from 25 to 20.

-Egypt Buffs/Nerfs:
   -Snake Adjust: attack damage changed 100/200 to 120/220, armor value changed from 15 to 0.
   -Pyramid: reduced the size of the structure.
   -Scarab Nerf: armor value changed from 30 to 20.
   -Thunderstruck Scarab Nerf: armor value changed from 40 to 30.

-Indian Buffs/Nerfs:
   -Axe Thrower Nerf: armor value changed from 30 to 20.

   -Upgrades:
      -Advanced Iron Buff: max-hp changed from +50 to +75, armor value changed from +10 to +20.

-Norsemen Buffs/Nerfs:
   -Upgrades:
      -Advanced Iron Nerf: max-hp value changed from +150 to +100.

-Persian Buffs/Nerfs:
   -Princess Nerf: gold cost changed from 75 to 100.

-Tech Buffs/Nerfs:
   -Upgrades:
      -Shield Level 1 Adjust: armor value changed from +10 to +15, gold cost changed from 50 to 100.

-Survivor Buffs/Nerfs:
   -Starting gold changed from 0 to 25.
   -Battlemage Buff: attack damage changed from 130/210 to 140/220.
   -Technician Buff: attack damage changed from 140/220 to 150/230.
   -Increased Morph time for Archamage and Catapult.

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Patch v2.6 Megaglest Improved Mod(18/02/21):

-Changed the kills count ranks for the thunderstruck heroes from 12/28/44 to 16/34/52.

-Bees Buffs/Nerfs:
   -Warrior Bee Adjusted: max-hp value changed from 500 to 600, armor value changed from 25 to 15, attack damage changed from 60/120 to 50/110,
                production time value changed from 40 to 25, pollen cost changed from 75 to 60.
   -Swarm of Bees Adjust: max-hp value changed from 1400 to 1500, sight value changed from 9 to 10, pollen cost changed from 175 to 225.
   -Adjusted the 3D model for the Beehive.

   -Upgrades:
      -Better Bee Stings Nerf: max-hp value changed from +100 to 0.
      -Thick Skin Buff: armor value chaged from +20 to +30, pollen cost changed from 250 to 300.

-Indian Buffs/Nerfs:
   -Shaman Nerf: damage changed from 250/370 to 240/360.

-Norsemen Buffs/Nerfs:
   -Swordman Adjust: max-hp changed from 700 to 900, armor changed from 25 to 30, gold cost changed from 100 to 125.
   -Swordman Berserk Adjust: max-hp changed from 1100 to 1300.

   -Upgrades:
      -Advanced Iron Adjust: max-hp value changed from +100 to +150, armor value changed from +15 to +20, stone cost now is 100;
                   now need the "Mead" and "Root" upgrades.

-Persian Buffs/Nerfs:
   -Princess Adjust: attack damage changed from 70/130 to 50/110, production time changed from 60 to 50, gold cost changed from 100 to 75.
   -Magician Buff: gold cost changed from 250 to 225.
   -Flying Carpet Buff: production time changed from 190 to 180.

   -Upgrades:
      -Shield Adjust: max-hp value changed from +50 to +75, armor value changed from +25 to +30, gold cost changed from 100 to 150.
      -Weapons Adjust: now affect the princess too, wood cost changed from 100 to 150.

-Survivor Buffs/Nerfs:
   -Reduce the upgrade time value for the first phase, from 125 to 100.

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Patch v2.5 Megaglest Improved Mod(11/02/21):

-Now all the faction che produce "1-up" and get all the starting upgrades, but for a big cost.
-Increased the dmg from the castles to heroes, from 2.0 multiplier to 3.0.

-Bees Buffs/Nerfs:
   -Queen Bee Nerf: pollen cost changed from 300 to 400.
   -Thunderstruck Queen Bee Buff: max-hp changed from 3500 to 4000.

-Egypt Buffs/Nerfs:
   -Thunderstruck Scarab Nerf: armor value changed from 60 to 50.

-Indian Buffs/Nerfs:
   -Thunderstruck Shaman Nerf: attack damage changed from 240/400 to 200/360.

-Magic Buffs/Nerfs:
   -Ghost Armor Adjust: gold cost changed from 200 to 150, wood cost changed from 0 to 50.

-Norsemen Buffs/Nerfs:
   -Spearman Buff: wood cost changed from 50 to 35, production time value changed from 50 to 45.

-Persian Buffs/Nerfs:
   -Stickfighter Nerf: attack damage changed from 80/160 to 60/140.

   -Upgrades:
      -Nails Adjust: now gives +50 max-hp, gold cost changed from 50 to 75.
      -Magic Level 2 adjust: stone cost is now 50; now effect "Elephant and Thunderstruck Elephant" too.

-Survivor Buffs/Nerfs:
   -Increased the max-hp got from the upgrades.

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Patch v2.4 Megaglest Improved Mod(01/02/21):

-Increased all the starting resources by 100.
-Increased the cost for all the structures by 100.
-Removed the healing aura for the Heroes.
-Increased the healing power aura for the Thunderstruck Heroes.

-Egypt Buffs/Nerfs:
   -Snake Nerf: armor value changed from 20 to 15.

-Indian Buffs/Nerfs:
   -Stickfighter Buff: production time vlaue changed from 20 to 18.
   -Axe Indian Buff: max-hp value changed from 1000 to 1100.

-Magic Buffs/Nerfs:
   -Daemon Buff: max-hp value changed from 500 to 600.

-Norsemen Buffs/Nerfs:
   -Cudgel Lady Adjust: production time value changed from 30 to 20, gold cost changed from 50 to 40, wood cost changed from 25 to 20,
              movement speed changed from 160 to 170, attack speed changed from 100 to 90, attack damage changed from 50/110 to 50/90.

-Persian Buffs/Nerfs:
   -Fakir Buff: production time value changed from 24 to 22.

-Survivor Buffs/Nerfs:
-Removed the starting 25 gold.

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Patch v2.3 Megaglest Improved Mod(25/01/21):

-Changed the cost of the "Main Buildings" now the cost are the same amount for all.
-Fixed a problem for the "Norseman Cpu".
-Adjusted the behavior of all the Cpu.
-The gold amount in the resource changed from 6000 to 5000, stone amount in the resource changed fom 4000 to 3000,
 wood amount in the resource changed from 1250 to 1000.


-Bees Buffs/Nerfs:
   -Starting gold changed from 275 to 300.

   -Defence Bee Tower Buff: pollen cost changed from 275 to 350, max unit count removed.
   -Beehive Adjust: construction time value changed from 150 to 200, pollen cost changed from 300 to 450, max unit count removed;
          Now can't produce anymore: Warrior Bee, Archer Bee, Swarm of Bees and Magic Bee.
   -Apiary Buff: attack damage changed from 210/370 to 220/420, max unit count removed; Now can't produce anymore: Queen Bee.

   -New Unit:
      -Beehive Barrack: this structure its used to produce all the military units;
              pollen cost is 275, construction time value is 100.

   -Upgrade:
      -Training Bees Nerf: production speed changed from +200 to +150.

-Egypt Buffs/Nerfs:
   -Air Pyramid Buff: attack damage changed from 140/280 to 140/300.

-Indian Buffs/Nerfs:
   -Totem Buff: attack damage changed from 150/290 to 160/320.

-Magic Buffs/Nerfs:
   -Daemon Buff: production time changed from 35 to 25.
   -Ghost Armor Adjust: armor value changed from 25 to 30, gold cost changed from 175 to 200.
   -Ghost Armor Swordmaster Buff: attack damage changed from 130/210 to 140/220.
   -Negromante Buff: gold cost changed from 200 to 225; Bad Daemon max-hp value changed from 600 to 650, armor changed from 15 to 20.
   -Archamge Tower Buff: attack damage changed from 160/320 to 180/340.

   -Upgrades:
      -Hell Gate Nerf: armor value changed from +30 to +25.

-Norsemen Buffs/Nerfs:
   -Mistletoe Tree Buff: attack damage changed from 150/290 to 160/320.

-Persian Buffs/Nerfs:
   -Minaret Buff: attack damage changed from 150/290 to 160/320.

-Romans Buffs/Nerfs:
   -Temple Adjust: construction time changed from 300 to 200, gold cost changed from 150 to 200, stone cost changed from 200 to 250.
   -Eagle Pillar Buff: attack damage changed from 140/280 to 140/300.
   -Most upgrades now also affect the "Thunderstruck General".

-Tech Buffs/Nerfs:
   -Ballista Buff: attack damage changed from 200/400 to 220/420.

-Survivor Buffs/Nerfs:

   -Increased the max-hp value for the Archamage and Catapult.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.2 Megaglest Improved Mod(18/01/21):

-Morph heroes into "Thunderstruck" gold cost changed from 400 to 300.

-Bees Buffs/Nerfs:
   -Queen Bee Adjust: production time value changed from 220 to 260, pollen cost changed from 250 to 300, now can attack air units too.

-Egypt Buffs/Nerfs:
   -Scarab adjust: max-hp changed from 1600 to 1800, gold cost changed from 200 to 250, wood cost changed from 0 to 100.

-Indian Buffs/Nerfs:
   -Shaman Nerf: production time changed from 80 to 100, gold cost changed from 200 to 250, stone cost changed from 0 to 100, wood cost changed from 0 to 100.

-Magic Buffs/Nerfs:
   -Wicker Behemoth Buff: wood cost changed from 200 to 100.
   -Behemoth Nerf: gold cost changed from 200 to 250, stone cost changed from 0 to 100.
   -Negromante: now this unit is produced in the "Summoner Guild".
   -Library: limit unit removed.


-Norsemen Buffs/Nerfs:
   -Swordman Berserk Nerf: attack damage changed from 100/180 to 80/160.
   -Battleaxe Berserk Nerf: max-hp changed from 1400 to 1300; Lifesteal changed from 35 to 30.
   -Thor Totem Buff: stone cost changed from 200 to 100.
   -Thor Nerf: gold cost changed from 200 to 250, wood cost changed from 50 to 100.

-Persian Buffs/Nerfs:
   -Elephant Nerf: gold cost changed from 225 to 250, wood cost changed from 200 to 100, stone cost changed from 0 to 100.

-Romans Buffs/Nerfs:
   -General Adjust: gold cost changed from 300 to 250, wood cost changed from 200 to 100, stone cost changed from 0 to 100.

-Tech Buffs/Nerfs:
   -Battlemachine Nerf: attack damage changed from 200/400 to 180/380, wood cost changed from 150 to 100, stone cost changed from 0 to 100.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.1 Megaglest Improved Mod(12/01/21):

-Bees Buffs/Nerfs:
   -Beehive Buff: production speed changed from 200 to 300, construction time value changed from 180 to 150,
             pollen cost changed from 225 to 300.
   -Apiary Buff: production speed changed from 200 to 300, construction time value changed from 150 to 140,
            pollen cost changed from 325 to 350.
   -Worker Bee Nerf: production time value changed from 18 to 40.
   -Archer Bee Nerf: production time value changed from 40 to 55, attack damage changed from 80/160 to 70/150.
   -Warrior Bee Nerf: production time value changed from 30 to 40.
   -Swarm of Bees Nerf: production time value changed from 65 to 80, armor value changed from 45 to 40.
   -Magic Bee Buff: ep regeneration changed from 25 to 30.
   -Queen Bee Nerf: armor value changed from 25 to 20, production time value chaged from 200 to 220.
   -Thunderstruck Queen Bee Nerf: armor value changed from 50 to 45.

   -Upgrades:
      -Traning Bees Buff: production speed changed from +150 to +200.

-Egypt Buffs/Nerfs:
   -Priest Buff: production time changed from 100 to 80.
   -New Unit:
      -Horus Scout:
         -600 max-hp, 1 regeneration
              -10 armor value
              -12 sight value
              -280 movement speed
              -60/120 damage value
              -6 attack range value
              -50 attackspeed value
              -production speed 50   
         -resource-requirements: 75 gold, 1 food

   -Upgrades:
      -Spear Weapons Buff: armor value changed from +15 to +20.

-Indian Buffs/Nerfs:
   -Axe Indian Buff: max-hp value changed from 950 to 1000.
   -Spearman Adjust: max-hp value changed from 850 to 800, armor value changed from 30 to 25, production time value changed from 40 to 35,
           gold cost changed from 100 to 75 and wood cost changed from 75 to 50.

-Magic Buffs/Nerfs:
   -Battlemage Buff: attack damage changed from 90/170 to 100/180.
   -Negromante Buff: Bad Daemon attack damage changed from 60/140 to 70/150.
   -Golem Buff: harvest speed changed from 400 to 500.
   -Power Golem Buff: harvest speed changed from 600 to 700.

-Norsemen Buffs/Nerfs:
   -Battleraxe Berserk Adjust: attack damage changed from 120/200 to 100/180, armor value changed from 55 to 50, attack speed changed from 240 to 220,
                movement speed changed from 330 to 300, gold cost changed from 150 to 100 and wood cost changed from 75 to 150; Lifesteal changed from 30 to 35.
   -Wild Sow Adjust: max-hp value changed from 700 to 800, armor value changed from 15 to 25, attack damage changed from 60/120 to 80/160, attack speed changed from 40 to 60,
           production time value changed from 30 to 45, gold cost changed from 75 to 125; 3D model changed.
   -Removed unit "Falconer".

   -Upgrades:
      -Advanced Iron Adjust: max-hp value changed from +50 to +100, armor value changed from +20 to +15.

-Persian Buffs/Nerfs:
   -Princess Buff: attack damage changed from 60/120 to 70/130.

   -Upgrades:
      -Nails Buff: upgrade time value changed from 300 to 250.

-Romans Buffs/Nerfs:
   -Archer Adjust: max-hp changed from 650 to 700, armor value changed from 15 to 10, production time changed from 60 to 50,
         attack speed changed from 50 to 45, attack damage changed from 60/120 to 50/110, attack range changed from 9 to 10.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Patch v2.0 Megaglest Improved Mod(04/01/21):

-The "Impact" type attack now deal 1.75 dmg to wood and 1.5 dmg to stone instead of 1.5 dmg to wood and 1.25 dmg to stone.

-Bees Buffs/Nerfs:
   -Magic Bee Adjust: attack damage changed from 140/300 to 160/320, splash range changed from 3 to 2,
            attack range changed from 10 to 9.
           -changed all the 3D models and animations.
   -Worker Bee: adjusted the animations.
   -Warrior Bee Adjust: max-hp value changed from 600 to 500, attack damage changed from 60/100 to 60/120, attack speed changed from 140 to 80,
              producion speed changed from 34 to 30, now doesn't use ep anymore; Adjusted the animations.
   -Archer Bee Adjust: attack range changed from 4 to 5, attack speed changed from 110 to 60, now doesn't use ep anymore.
   -Swarm of Bees Adjust: attack speed changed from 130 to 80, now doesn't use ep anymore.
   -Queen Bee Nerf: attack range changed from 8 to 7.
   -Thunderstruck Queen Bee Nerf: max-hp changed from 1500 to 1400, attack range changed from 9 to 8.
   -Adjusted every 3D model for the structures.

   -New Unit:
      -Bee Bow:
         -max-hp 1800 regeneration 3
              -armor 20
              -sight value 12
              -damage value 200/350
              -attack speed 40
              -attack range 12
              -construction time 120

   -Upgrades:
      -Magic Sharpening Buff: Now gives +1 attack range.
      -Piercing Stings Nerf: attack damage changed from +50 to +40.
      -Better Bees Stings Buff: now gives +100 max-hp.

-Indian Buffs/Nerfs:
   -Beehive: adjusted the 3D model and the texture.

-Magic Buffs/Nerfs:

   -New Unit:
      -Ghost Armor Swordmaster:
         -max-hp 850 regeneration 4
              -armor 10
              -sight value 10
              -damage value 130/210
              -attack speed 60
              -attack range 7
              -morph time 70
              -gold cost 100(total cost is 275), 2 energy
         -Upgreades that affect him are: Energy Sharpening, Hell Gate and Faster Movement.

-Norsemen Buffs/Nerfs:
   -Crossbow Nerf: attack damage changed from 200/350 to 175/325.
   -Battleaxe Adjust: max-hp value changed from 800 to 900, armor value changed from 40 to 45,
            attack damage changed from 110/190 to 80/160, attack speed changed from 100 to 120.
   -Battleaxe Berserk Adjust: max-hp value changed from 1100 to 1400, armor value changed from 50 to 55,
            attack damage changed from 140/220 to 120/200, attack speed changed from 200 to 240.
   -Valkyrie Buff: attack damage melee changed from 150/310 to 160/320.
   -Flying Valkyrie Buff: attack range changed from 6 to 7.

-Persian Buffs/Nerfs:
   -Snake Basket: adjusted the 3D model.

-Romans Buffs/Nerfs:
   -Catapult Nerf: attack damage changed from 200/400 to 200/350.
   -General Nerf: bonus aura attack damage changed from +30% to +20%.
   -Thunderstruck General Nerf: bonus aura attack damage changed from +40% to +30%.
   -Training Camp: adjusted the 3D model.
   -Military Camp: adjusted the 3D model

-Tech Buffs/Nerfs:
   -Catapult Nerf: attack damage changed from 200/400 to 200/350.

-Survivor Buffs/Nerfs:

   -Total change for the survivor faction because it wasn't working.
« Last Edit: 16 September 2021, 09:26:22 by RobotKiller001 »
Working on Megaglest Improved Mod.

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #9 on: 22 October 2021, 07:25:04 »
For now i removed the Bees Faction, but don't worry i'm working on another mod with those, no spoilers for now . :P :P
Working on Megaglest Improved Mod.

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #10 on: 3 November 2024, 11:30:04 »
Patch v3.0 Megaglest Improved Mod(03/11/24):

-Random textures adjusted for a better resolution.
-Fixed the general economy for all the factions.
-Normal Heroes removed from the units pool.
-Changed the amount of kills needed by Thunderstruck Heroes for ranks: from 25/50/75 to 25/60/105 for ranged Heroes,
 from 20/50/75 to 20/60/105 for melee Heroes; and now you can only have 1 Thunderstruck Hero.
-Thunderstruck Heroes morph now costs 300 gold, 150 wood, 150 stone.
-The Arrow attack now deals more dmg to Wood and Stone armor type.
-Now the unique upgrades got a percentage value instead of a flat value.
-New unique upgrade: Trinity Upgrade gives 8% max-hp, 8% attack damage, 1 hp-regeneration, 1 sight range, 50 production speed and +4% movement speed.
-Increased the movement speed of all units by +20.
-Adjusted a fair amount of units regarding the rank of the kills.


-Egypt Buffs/Nerfs:
   -Mummy Adjust: attack damage changed from 40/100 to 50/110, gold cost changed from 50 to 60, production time changed from 25 to 22.
   -Priest Adjust: attack speed changed from 200 to 175, ep-cost changed from 100 to 75.
   -Scarab Adjust: max-hp value changed from 2000 to 1500, attack speed changed from 80 to 60, attack damage changed from Scarab to Energy(Nerf),
         armor value changed from 25(Osiris protection) to 40(Leather), this means it's a nerf overall,
         gold cost changed from 250 to 200, wood cost changed from 100 to 50, stone cost changed from 100 to 50, production time changed from 170 to 130.
   -Thunderstruck Scarab Adjust: max-ep value now it's 1000, ep-regeneration now it's 35, hp-regeneration changed from 16 to 12,
                  attack speed changed from 90 to 80, attack damage changed from 200/360 to 260/400.
                  New attack type: ep-cost 1000, attack speed 50, attack range 12, spawns 3 "Small Scarabs".

         New Unit:
            -Small Scarab:
            -800 max-hp,
            -40 regeneration
              -40 armor value (leather)
               -10 sight value
               -240 movement speed
               -110/210 attack damage value
               -1 attack range value
              -80 attackspeed value

         New Unit:
            -Tornado Rider(from Priest):
            -900 max-hp, 4 regeneration
            -1000 max-ep, 35 regeneration
              -30 armor value (leather)
               -11 sight value
            -80 morph time
               -310 movement speed
               -180/280 attack damage value(250 ep cost)
               -10 attack range value
              -80 attackspeed value
            -125 gold and 125 wood cost
         -Boost: increases movement speed of nearby allies by +3

-Greeks Buffs/Nerfs:
   -Psiloi Buff: armor value changed from 5 to 10, production time changed from 30 to 28.
   -Peltast Adjust: attack damage changed from 90/170 to 70/150, armor value changed from 20 to 25.
   -Archer Nerf: attack damage changed from 70/150 to 60/140, armor value changed from 20 to 15.
   -Hoplite Buff: armor changed from 10 to 15, movement speed changed from 240 to 250.
   -Hera Nerf: movement speed changed from 270 to 250.
   -Trojan Horse Adjust: hp-regeneration changed from 6 to 8, ep-regeneration changed from 30 to 40, sight value changed from 12 to 14,
               ground spawn ep-cost changed from 800 to 600, air spawn ep-cost changed from 1000 to 800; build time changed from 220 to 260,
               wood cost changed from 300 to 400, food cost changed from 4 to 6.
               Units spawned buffs: Swordman max-hp changed from 1100 to 1200, Peltast attack damage changed from 110/190 to 120/200.
   -Alexander Adjust: max-hp value changed from 1500 to 1200, attack damage changed from 130/250(Alexander) to 130/230(Energy),
            armor value changed from 30(Artemis Bless) to 40(Leather), this means it's a nerf overall,
            gold cost changed from 250 to 225, wood cost changed from 100 to 125, stone cost changed from 100 to 0, production time changed from 170 to 130.
   -Thunderstruck Alexander Adjust: max-ep value now it's 1000, ep-regeneration now it's 35, attack damage changed from 200/360 to 190/330,
                attack range changed from 12 to 11; Now the bonus aura it's the same as the others Thunderstruck Heroes;
                New attack type: ep-cost 1000, attack speed 55, attack damage 800/1200, attack range 13, attack splash damage 2.

   -Removed "Priest" from the units list.
   -Welcome to "Druid" in the units list.

   -Upgrades:
      Weapons Nerf: upgrade time changed from 350 to 450.
      Helmets Nerf: max-hp value changed from +150 to +100.
      Pandoras Box Nerf: attack damage changed from +40 to +30.
      Royal Blessing Buff: now gives +30 movement speed, affects "Hera" unit.

-Indian Buffs/Nerfs:      
   -Stickfighter Buff: attack damage changed from 40/80 to 50/90.
   -Axe Indian Adjust: max-hp value changed from 1250 to 1200, armor value changed from 55 to 50, gold cost changed from 175 to 150.
   -Bull Adjust: armor value changed from 20 to 40, movement speed changed from 330 to 310; better 3D model and textures.
   -Horseman Buff: gold cost changed from 175 to 200, production time changed from 120 to 100.
   -Shaman Nerf: wood cost changed from 100 to 150, stone cost changed from 100 to 150, production time changed from 100 to 120.
   -Big Tent Buff: build time value changed from 70 to 60, gold cost changed from 200 to 175, wood cost changed from 200 to 150.
   -Reed Nerf: now it needs "Big Tent".
   -Round Tent Adjust: build time value from 90 to 120, wood cost changed from 100 to 150; doesn't need "Big Tent" anymore.
   -Shaman Adjust: max-hp value changed from 2000 to 1400, attack damage changed from 150/270(Shaman) to 140/260(Energy),
         armor value changed from 30(Ancient Recalls) to 40(Leather), this means it's a nerf overall,
         gold cost changed from 250 to 225, wood cost changed from 100 to 125, stone cost changed from 100 to 0.
   -Thunderstruck Shaman Adjust: max-ep value now it's 1500, ep-regeneration now it's 30, attack damage changed from 230/390 to 210/370,
                  repair speed, build speed, heal and production speed is increased by 100;
           New attack type: ep-cost 1500, spawns a healing totem that heals all the ally units in a range of 13,
                hp regeneration is increased by 75 and ep regeneration is increased by 15.
   -Upgrades:
      -Bull Food Buff: upgrade time changed from 350 to 300.
      -Stables Nerf: armor value changed from +15 to +10.

-Magic Buffs/Nerfs:
   -Deamon Adjust: attack damage changed from 40/100 to 50/110, gold cost changed from 50 to 60, production time changed from 25 to 22.
   -Battlemage Nerf: attack damage changed from 110/190 to 90/170, armor value changed from 30 to 25.
   -Ghost Armor Adjust: max-hp value changed from 1200 to 1100, armor value changed from 35 to 40, attack speed changed from 80 to 90.
          Passive: removed lifesteal passive; New passive, now reduce by 3% the damage to all the enemies around them in a range of 3 cumulative.
   -Ghost Armor Swordmaster:
          Passive: new passive, now reduce by 10% the damage to all the enemies around them in a range of 10 not cumulative.
   -Necromante Rework: max-hp value changed from 600 to 1100, armor value changed from 25 to 50, production time value changed from 110 to 90,
             ground/air attack range changed from 12 to 6, movement speed changed from 180 to 200; gold cost changed from 225 to 200.
       Melee Skeleton: max-hp changed from 800 to 600, attack damage changed from 70/130 to 100/160.
   -Archmage Adjust: ep-regeneration changed from 60 to 85, primary attack damage changed from 200/340 to 190/290, attack splash range changed from 4 to 3,
           ep-cost changed from 400 to 500, secondary attack damage changed from 800/1200 to 700/1000,
           attack splash range changed from 5 to 4, ep-cost changed from 2000 to 3000.
   -Evil Dragon Adjust: armor value changed from 45 to 50, production time changed from 500 to 400, attack speed changed from 40 to 60,
              attack range changed from 10 to 11, stone cost changed from 225 to 200; damage vs stone and wood is reduced to a 20/30%.
   -Behemoth Adjust: max-hp value changed from 5500 to 5000, attack damage changed from Behemoth to Beat(Nerf),
           armor value changed from 50(Valak Power) to 65(Leather), this means it's a nerf overall,
           stone cost changed from 100 to 0.
   -Thunderstruck Behemoth Adjust: max-hp value changed from 10000 to 9000, max-ep value now it's 1000, ep-regeneration now it's 50,
               attack damage changed from 310/410 to 270/370;
               New attack type: ep-cost 1000, attack speed 50, attack damage 600/900, attack range 4, attack splash damage 2.

   -Upgrades:
      -Ancient Summoning Nerf: attack damage changed from +30 to +20; gold cost changed from 100 to 150, upgrade time changed from 250 to 300.
      -Energy Sharpening Nerf: armor value changed from +20 to +15; now affects "Necromante".
      -Hell Gate Adjust: attack damage changed from +50 to +40, armor value changed from +20 to +25; now affects "Necromante".
      -Dragon Call Nerf: attack damage changed from +60 to +40.

-Norsemen Buffs/Nerfs:
   -New Unit: Thrall Berserk, morph from Thrall.
         -900 max-hp, 2 regeneration
              -20 armor value (leather)
               -9 sight value
         -3 max unit count
         -30 morph time
               -260 movement speed
               -80/140 attack damage value
               -melee attack range value
              -110 attackspeed value
         -350 mining speed
         -300 harvesting speed
         -150 repairing speed
         -250 building speed
         -100 gold
   -Cudgel Lady Buff: attack damage changed from 40/80 to 50/90, production time changed from 20 to 18.
   -Spearman Buff: production time changed from 45 to 30.
   -Swordman Adjust: attack speed changed from 100 to 80, attack damage changed from 60/120 to 70/130, production time changed from 60 to 50.
   -Battleaxe Adjust: max-hp value changed from 1100 to 1000, armor value changed from 40 to 30, attack damage changed from 90/150 to 110/170,
            production time changed from 80 to 70.
   -Valkyrie Adjust: max-hp value changed from 1300 to 1500, max-ep value changed from 500 to 750, ep-regeneration value changed from 12 to 15,
           armor value changed from 50 to 60, ground attack damage changed from 140/260 to 150/270,
           air attack damage changed from 130/210 to 140/220, movement speed changed from 230 to 250,
           gold cost changed from 200 to 250, wood cost changed from 125 to 175.
       Passive: slowing aura attack strenght reduction changed from -5 to -7, movement speed changed from -30 to -25.
   -Spearman Berserk Adjust: armor value changed from 20 to 25, gold cost changed from 100 to 75; added a second rank kills.
          Passive: lifesteal reduced from 30 to 20.
   -Battleaxe Berserk Adjust: max-hp value changed from 1400 to 1300, armor value changed from 40 to 35, attack damage changed from 110/190 to 140/220,
               gold cost changed from 150 to 125; added a second rank kills.
           Passive: lifesteal reduced from 40 to 30.
   -Swordman Berserk Adjust: armor value changed from 50 to 55, gold cost changed from 150 to 125; added a second rank kills.
           Passive: lifesteal reduced from 40 to 30.
   -Thor Adjust:   max-hp value changed from 4500 to 4000, attack ground damage changed from 200/280(Thor) to 190/270(Energy),
         attack air damage changed from 110/230(Thor) to 120/220(Energy),
         armor value changed from 40(Odin Shield) to 50(Leather), this means it's a nerf overall,
         gold cost changed from 250 to 225, wood cost changed from 100 to 125, stone cost changed from 100 to 0.
   -Thunderstruck Thor Adjust: max-ep value changed from 500 to 1000, ep-regeneration changed from 20 to 50, air attack ep-cost changed from 65 to 150,
                ground attack damage chaged from 280/480 to 340/540, attack speed changed from 60 to 50.
                attack speed changed from 90 to 150, attack damage changed from 200/360 to 180/340.

   -Upgrades:
      -Holy Valkyrie Nerf: removed max-ep and regeneration bonus, removed movement speed bonus, attack damage changed from +40 to +30,
                 armor value changed from +20 to +10.

-Persian Buffs/Nerfs:
   -Fakir Buff: attack damage changed from 40/80 to 50/90, production time changed from 22 to 18.
   -Corrupted Soul Buff: armor value changed from 25 to 30, hp-regeneration changed from 6 to 4, production time changed from 140 to 100,
               gold cost changed from 300 to 275, food cost changed from 3 to 2; increased projectile speed.
   -Elephant Nerf: max-hp value changed from 3500 to 3000, attack ground damage changed from 200/360(Elephant) to 190/350(Sword),
         attack air damage changed from 130/250(Elephant) to 110/210(Arrow),
         armor value changed from 40(Obsidian Aura) to 50(Leather), this means it's a nerf overall,
         gold cost changed from 250 to 200, stone cost changed from 100 to 0, production time changed from 140 to 120.
   -Thunderstruck Elephant Adjust: max-ep value now it's 1000, ep-regeneration now it's 50, move speed changed from 260 to 250,
               ground attack damage changed from 280/480 to 260/420, air attack damage changed from 210/370 to 180/320;
               New attack type: ep-cost 500, attack speed 90, attack damage 500/700, attack range 2, attack splash damage 1,
                      charge move speed is 370 and use 40 ep every second.

-Romans Buffs/Nerfs:
   -Spearman Adjust: armor value changed from 10 to 5, attack damage changed from 40/80 to 50/90, gold cost changed from 50 to 40,
           wood cost changed from 25 to 20, production time changed from 35 to 28.
   -Swordsman Nerf: attack speed changed from 100 to 90.
   -Fire Archer Nerf: max-hp value changed from 900 to 800.
   -Gladiator Adjust: max-hp value changed from 1100 to 1000, armor value changed from 25 to 30, sight value changed from 10 to 11,
          ground attack speed changed from 80 to 90, attack damage changed from 80/140 to 110/190, air attack speed changed from 50 to 40;
          gold cost changed from 75 to 100, wood cost changed from 175 to 150.
   -Axe Man Adjust: max-hp value changed from 1300 to 1400, armor value changed from 40 to 50, attack speed changed from 60 to 70,
          attack damage changed from 110/210 to 90/170; gold cost changed from 175 to 150, wood cost changed from 75 to 100.
   -Guard Adjust: max-hp value changed from 1300 to 1100, armor value changed from 45 to 35, attack speed changed from 80 to 100,
             attack damage changed from 100/200 to 110/210, attack range changed from 2 to 3, production time changed from 130 to 110;
             gold cost changed from 200 to 125, wood changed from 100 to 125
   -General Adjust: max-hp value changed from 3750 to 3000, attack damage changed from Elephant to Sword(Nerf),
         armor value changed from 40(Blessed Armor) to 35(Metal), this means it's a nerf overall,
         gold cost changed from 250 to 200, wood cost changed from 100 to 50, stone cost changed from 100 to 50.
   -Thunderstruck General Adjust: armor value changed from 50 to 40, max-ep value now it's 1000, ep-regeneration now it's 50;
                   New attack type: ep-cost 1000, attack speed 30, attack damage 1100/1500, attack range 5, attack splash damage 3.

-Tech Buffs/Nerfs:
   -Swordman Buff: attack damage changed from 40/100 to 50/110.
   -Guard Nerf: attack speed changed from 120 to 110.
   -Horseman Nerf: attack damage changed from 150/250 to 140/240, attack speed changed from 100 to 90.
   -Rifleman Buff: attack damage changed from 210/330 to 220/340, movement speed changed from 220 to 230, production time changed from 140 to 130.
   -Battlemachine Adjust:   max-hp value changed from 4000 to 3500, attack ground damage changed from 190/350(Battle Machine) to 190/330(Sword),
            attack air damage changed from 140/240(Battle Machine) to 130/230(Arrow),
            armor value changed from 40(Advanced Protection) to 55(Wood), this means it's a nerf overall,
            gold cost changed from 250 to 200, stone cost changed from 100 to 0, production time changed from 120 to 110.
   -Thunderstruck Battlemachine Adjust: max-hp value changed from 7500 to 8000, max-ep value now it's 1000, ep-regeneration now it's 50;
                    Ranged attack now attacks only Air Units;
                    Air attack damage changed from 170/330 to 240/440, attack range changed from 9 to 10,
                    attacks now cost 200 ep, attack speed changed from 65 to 80; Now it's a melee Hero.

   -Upgrades:
      -Robotics Nerf: removed the +20 attack damage(it's a nerf for the Ornithopter).
      -Better Oil Buff: now affects the "Thunderstruck Battle Machine" too.

-Survivor Buffs/Nerfs:
   -Survivor damage to structures has been reduced by 50%.
   -Changed a bit the kills rank numbers.
   -Adjusted some Upgrades numbers.
   -Catapult Adjust: secondary attack damage changed from 1200/1800 to 1150/1650, ep cost changed from 1750 to 2000.
   -Archamage Adjust: secondary attack damage changed from 1400/2200 to 1400/2000, ep cost changed from 1750 to 2000.
   -Mehen Nerf: max-ep value changed from 500 to 750, air attack ep-cost changed from 250 to 400.
« Last Edit: 3 November 2024, 11:36:10 by RobotKiller001 »
Working on Megaglest Improved Mod.

jammyjamjamman

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Re: MegaGlest Improved Mod
« Reply #11 on: 3 November 2024, 14:52:53 »
Big update! Will have to check it out...
« Last Edit: 3 November 2024, 15:07:32 by jammyjamjamman »
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

jammyjamjamman

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Re: MegaGlest Improved Mod
« Reply #12 on: 9 November 2024, 00:15:17 »
@RobotKiller001 where is "Patch v3.0 Megaglest Improved Mod(03/11/24)" published?
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

titi

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Re: MegaGlest Improved Mod
« Reply #13 on: 9 November 2024, 00:17:03 »
Is this update the current state on github too ?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

HonzaCZ

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Re: MegaGlest Improved Mod
« Reply #14 on: 9 November 2024, 14:48:10 »
Is this update the current state on github too ?
yes