Author Topic: MegaGlest Improved Mod  (Read 80 times)

RobotKiller001

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MegaGlest Improved Mod
« on: 21 November 2020, 13:09:53 »
Hello Everyone, i'm new in this forum, and this is my first post, btw i'm not new to the game infact i've been developing some ideas on my own. I have the download if you want to try my version of Megaglest ;D ;D .
In this mod i literally modified all the factions and i have create 2 prototypes of factions and i need you to tell me if those are all good or they need some improvements.
I apologize if my english is bad and have a good day.
« Last Edit: 21 November 2020, 17:28:02 by RobotKiller001 »
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RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #1 on: 21 November 2020, 14:12:00 »
Here the link for the download, it's a ZIP file. https://drive.google.com/drive/folders/1ALvt6fnBbHAXL5EqwOOKggY_mJGjxyZz
Enjoy my little work. :P
Working on Megaglest Improved Mod.

jammyjamjamman

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Re: MegaGlest Improved Mod
« Reply #2 on: 23 November 2020, 23:12:17 »
Hi Robot, thanks for your mod. Unfortunately, looks like I need permissions to view it.

Also, if you've only modified the techs, then all you need to share is the "megapack" folder. I'd also recommend renaming your version of megapack folder to e.g. "rk_megapack". Also rename the megaglest.xml inside the folder to rk_megapack.xml.
I'd love to see your new mod.  :)
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #3 on: 23 November 2020, 23:33:01 »
ah yeah i saw that now i give a new link, ah wait yes i already done that, in that link it's only the megapack ranamed

https://drive.google.com/file/d/161KDh_x8fpzppL6Fqg0HWoNZPvAeR9T4/view?usp=sharin tell me if this work.
« Last Edit: 23 November 2020, 23:43:19 by RobotKiller001 »
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RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #4 on: Yesterday at 09:47 »
Every 2/3 weeks it could be a new patch for this mod, based on your experiences in the game
there will be the appropriate changes. Write below this post your thoughts so i can read them.

Here the link to download the mod: https://drive.google.com/file/d/1qDAIp2eGbexFXdO7-Pl40Is51cwr7BK5/view?usp=sharing

Patch v1.1 Megaglest Improved Mod:

-Every sigle Thunderstruck hero of the factions now needs more kills to get the rank,
 the number changes from 12/24/36 to 12/28/44.
(just because i saw multiple solo win done by Thunderstruck heroes when they get the 36 kills rank goal)
 Now all the Thunderstruck heroes has a new icon indicating the upgrade.

-Magic Buffs/Nerfs:
   -Archamage Nerf: ep-cost value of ''Static Fire'' changed from 1500 to 1750.
         Bad Ghost Armor: armor changed from 30 to 25,
         damage changed from 120/220 to 110/190, sight value changed from 7 to 8 and
         speed value changed from 240 to 230.
         (now has the same values of the normal Ghost Armor but slightly less powerful)
   -Golem Nerf: building time value changed from 140 to 160.
   -Daemon Nerf: sight value changed from 10 to 8.
   -Ghost Armor Nerf: sight value changed from 9 to 10,
            speed value changed from 220 to 200.
   -Upgrades: updated the icon of big rock, energy compression, energy sharpening,faster movement, hell gate.

-Bee Buffs/Nerfs:
   -Archer Bee Buff: sight value changed from 9 to 10.
   -Bee Magic Nerf: production time value changed from 110 to 130,
          sight value changed from 11 to 12.
   -Beehive Nerf: passive no loger gives bonus hp regeneration.
      updated the icon of the Beehive.
   -Swarm of Bees: updated the icon of the Swarm of Bees.
   -Upgrades:
      -Shield Lvl 1 Nerf: max-hp value changed from +300 to +200.
      -Piercing Weapons Nerf: damage value changed from +60 to +50.
      -Energy Sharpening Nerf: max-hp value changed from +100 to +50.
   -New Unit:
      -Thunderstruck Swarm of Bees
         -4000 max-hp, 12 regeneration
         -320 max-ep, 10 regeneration
         -50 armor value
         -14 sight value
         -420 movement speed
         -160/280 damage value
         -140 attackspeed value
         -resource-requirements: 400 pollen, 2 energy
         -Passive: all the allied unit(including him) around him receive +5 hp regeneration
      

-Indian Buffs/Nerfs:
   -Thunderbird Buff: production time value changed from 300 to 250.

-Egypt Buffs/Nerfs:
   -Mummy Nerf: sight value changed from 10 to 8.
   -Anubis Warrior Buff: sight value changed from 9 to 10.
   -Ibis Buff: production time value changed from 250 to 220.

-Tech Buffs/Nerfs:
   -Ballista Nerf: damage changed from 200/350 to 190/330.
   -Guard Buff: sight value changed from 9 to 10.
   -Swordman Bugfix/Buff: now correctly increases regeneration when standing still.
   -Defence Tower Buff: attack speed value changed from 140 to 150.

-Persian Buffs/Nerfs:
   -Fakir Nerf: sight value changed from 8 to 7.
   -Swordman Buff: sight value changed from 9 to 10.
   -Thunderstruck Elephant Buff: max-hp changed from 5500 to 6000.
   -Flying Carpet Nerf: max-hp changed from 1600 to 1500.

-Romans Buffs/Nerfs:
   -Spearman Nerf: sight value changed from 10 to 8.
   -Swordsman Buff: sight value changed from 9 to 10.

-Changed and adjusted some particles and bugfixed the hitbox of some particles.
Working on Megaglest Improved Mod.

andy_5995

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Re: MegaGlest Improved Mod
« Reply #5 on: Yesterday at 18:46 »
I didn't try the patch yet.

Playing the first version... Problems with the Amon-ra

He has the Blood nova attack skill, but doesn't have enough EP to use it until he gets to level 6 or 7. Either you'll need to reduce the EP requirement, or remove the blood nova attack skill.

It would be impossible to balance the survivor faction with any factions from MegaPack. If you are making many changes to the regular megapack factions, I'd suggest keeping that tech tree separate from the Survivor faction. I haven't tried the bees yet.



jammyjamjamman

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Re: MegaGlest Improved Mod
« Reply #6 on: Yesterday at 19:33 »
Looks great! The bees faction has a lot of potential. I never knew you could name dead trees pollen and harvestable! The bees are hard to select. I think that can be fixed with invisible 3d mesh tricks.

As Andy mentioned, the "survivor" mode is pretty much un-winnable, even against cpu normal (and probably cpu easy). But is also an interesting idea. It's like a hero in a MOBA.

If you're thinking about releasing new patches/ changes, I strongly recommend moving your project into git. There's people who can help you with that and/ or various online guides. :)
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #7 on: Yesterday at 19:39 »
oh yeah i know the survivor faction is a bit hard in early-game, you need a team for that faction becouse he need to get into the mid/late-game, but if you think it's too difficult i can do buffs for them.
P.S. i know in the first 7 lvls you cannot do the second ability, it's done on purpose, but again i can do some buffs if it's too difficult.
P.S.S. i'm having truble with the 3D hitbox, and i don't know how to resolve it. :scared: :scared: :'(
« Last Edit: Yesterday at 21:05 by RobotKiller001 »
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Pizza90

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Re: MegaGlest Improved Mod
« Reply #8 on: Yesterday at 23:43 »
Thanks robotkiller to keep modding alive, it is good seeing new factions, any chance to see screenshot of your factions?
I will try your faction once I have a bit of free time :)
I translated Megaglest in italian and i keep the translation updated.

RobotKiller001

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Re: MegaGlest Improved Mod
« Reply #9 on: Today at 00:07 »
oh sure i can give you some screenshots.  ;D ;D ;D
check this link: https://drive.google.com/file/d/1XmP2l6ogrnd3JgXtLNZLGTw3_GLMfnB2/view?usp=sharing
i know those are 2 file .jpg but are so easy to download.  :D
« Last Edit: Today at 00:12 by RobotKiller001 »
Working on Megaglest Improved Mod.