Author Topic: Bugged Faction Mod  (Read 982 times)

RobotKiller001

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Bugged Faction Mod
« on: 3 March 2021, 11:06:22 »
Every 1/3 weeks it could be a new patch for this mod, based on your experiences in the game
there will be the appropriate changes. Write below this post your thoughts so i can read them.

Here the link to download the mod: https://drive.google.com/file/d/1s9pknDIeWvafAEJaLsIKqnSlCjpZn4NQ/view?usp=sharing

I'm working in this new mod called Bugged Faction, it's a faction with every other faction but everything is not what it seems.
This contains some of my creations from the Bee faction too.
« Last Edit: 6 July 2021, 11:08:59 by RobotKiller001 »
Working on Megaglest Improved Mod.

RobotKiller001

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Re: Bugged Faction Mod
« Reply #1 on: 6 July 2021, 11:06:10 »
Patch v1.2 Bugged Faction Mod(10/09/21):

-Random textures adjusted for a better resolution.
-Changed the adjacency bonuses for the Main Building.


-Units:

   -Battlemage Adjust: max-ep value changed from 750 to 1000, ep-regeneration changed from 15 to 20, ep-cost changed from 60 to 80,
             production time changed from 65 to 70.
   -Battleaxe Buff: gold cost changed from 100 to 75.
   -Necromante Buff: Bad Stickfighter attack damage changed from 80/140 to 90/150.
   -Survived Horseman Buff: armor value changed from 30 to 40, attack damage changed from 120/240 to 130/250, attack speed changed from 80 to 90.
   -General Adjust: movement speed changed from 220 to 230; now the bonus aura is weaker when is standing, but stronger when attacking.
   -Thunderstruck General Adjust: max-hp changed from 8000 to 8500, attack damage changed from 170/330 to 190/350, movement speed changed from 270 to 290;
                   kills ranks changed from 16/34/52 to 20/50/75, now the bonus aura is weaker when is standing, but stronger when attacking.
   -Ornithopter Nerf: armor value changed from 35 to 30, attack damage changed from 130/250 to 130/230.
   -Flying Carpet Adjust: attack range changed from 7 to 8, production time value changed from 220 to 260.
   -Farm Nerf: food stored changed from 40 to 30.
   -Mistletoe Tree: adjusted the 3D model.
   -Bugged City Hall Nerf: food stored changed from 200 to 140.

-Upgrades:

   -Thick Skin Buff: now affects the unit "ornithopter".

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Patch v1.1 Bugged Faction Mod(07/07/21):

-Random textures adjusted for a better resolution.
-Incresed the dmg multiplier for Impact on Wood and Stone armor from 1.85/1.6 to 2.0/1.75.
-Reduced the Gold amount from 5000 to 4000, Stone amount from 3000 to 2500, Wood amount from 1000 to 800.
-Reduced for the ranged units the max-hp by 100, and reduced for the melee units the damage by 10.


-Units:
   -Sheep Nerf: food produced changed from +16 to +14.
   -Battleaxe Berserk Rework: max-hp value changed from 1400 to 1500, hp-regeneration changed from 6 to 5, armor changed from 50 to 40,
               morph time changed from 40 to 30, attack damage changed from 100/180 to 110/190, attack speed changed from 210 to 200,
               movement speed changed from 300 to 280 ,gold cost changed from 125 to 150; Passive: lifesteal changed from 30 to 40; unit max is now 15.
   -Necromante Nerf: attack ep-cost changed from  600 to 800.
   -Ghost Armor Swordmaster Adjust: attack damage changed from 150/230 to 140/220, attack range changed from 7 to 8.
   -Horseman Buff: now on death can spawn a Survived Horseman.
   -Farm Buff: food produced changed from +14 to +22.
   -Defence Tower Buff: attack damage changed from 190/290 to 210/310.
   -Mistletoe Tree Buff: armor value changed from 20 to 35, attack damage changed from 160/320 to 180/340.

-Upgrades:
   -Sign of Mars Nerf: stone cost changed from 0 to 100, upgrade time value changed from 300 to 350.
   -Thick Skin Buff: attack damage changed from +20 to +30.

-Improved the CPU power and behavior.
« Last Edit: 10 September 2021, 16:39:31 by RobotKiller001 »
Working on Megaglest Improved Mod.