Author Topic: MegaGlest Map and Tileset Compendium  (Read 3902 times)

Trappin

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MegaGlest Map and Tileset Compendium
« on: 23 October 2023, 08:47:27 »
https://archive.org/details/@glest-map-compendium

Lets see how long this one lasts  :thumbup:

click SHOW ALL to inspect and download individual map files or simply download maps files direct from the maps posted in this thread.


Many of the listed map versions are repurposed four player Glest maps, some of them have been edited and renamed a number of times by various game users since 2009. A few were modified from 4 player Glest .gbm maps to the newer 6 and 8 player .mgm maps found in the MegaGlest client package.
 
I may update maps and tilesets, but will NOT note the new, updated file versions; whatever is found at archive.org or archive.ph is the latest version available.

Internet Archive: No invasive account creation requirements. Account information data is not sold or traded, and there are no login requirements for downloading files. Because Google Corp is invasive and totalitarian.

Internet.ph: Even more free than archive.org.

All of my work is - and always has been - US public domain and creative commons zero.



Backups if links die:

Maps are backed up here: https://archive.ph/PzH1f

Maps, tilesets and scenario backed up here: https://archive.ph/vjVV5

MegaGlest Map Compendium backed up here: https://archive.ph/9jkmZ

Hotlink images https://pic8.co/
« Last Edit: 17 August 2024, 21:09:23 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #1 on: 7 December 2023, 19:49:43 »
« Last Edit: 7 December 2023, 22:08:40 by Trappin »

Trappin

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« Last Edit: 7 December 2023, 20:44:05 by Trappin »





Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #7 on: 7 December 2023, 20:02:45 »
« Last Edit: 7 December 2023, 20:44:44 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #8 on: 7 December 2023, 20:06:13 »
« Last Edit: 7 December 2023, 21:27:04 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #9 on: 7 December 2023, 20:08:04 »
« Last Edit: 7 December 2023, 21:31:53 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #10 on: 7 December 2023, 20:09:12 »
« Last Edit: 7 December 2023, 21:39:22 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #11 on: 7 December 2023, 20:10:02 »
Java Wedge
3 Player versus 5 CPU map

Features: difficult to navigate large unit groupings. Hard to maneuver 2x sized units. CPU armies congregate at the border wall (intended). CPU units may get stuck in the narrow maze pathing in the mid-map extreme east and west gold and ore fields, though it doesn’t often happen. The mother-lode gold/ore fields are a cheat favoring the Player faction. I am considering placing trees (three) - which will need to be harvested - to unlock/open the road to the mother lode area.

Ranged and AOE attacks dominate at the border.

I will likely modify this map to relieve player-sided unit movement and maneuver at the border wall under a different map name.

https://archive.org/download/megaglest-map-depository/java_wedge.mgm

« Last Edit: 14 March 2024, 19:53:27 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #12 on: 7 December 2023, 20:10:59 »
« Last Edit: 7 December 2023, 21:45:15 by Trappin »


Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #14 on: 7 December 2023, 20:14:15 »
« Last Edit: 7 December 2023, 22:17:58 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #15 on: 7 December 2023, 20:16:05 »
« Last Edit: 7 December 2023, 21:50:19 by Trappin »




Trappin

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« Last Edit: 7 December 2023, 21:54:17 by Trappin »


Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #21 on: 7 December 2023, 20:37:42 »
« Last Edit: 7 December 2023, 21:58:32 by Trappin »

Trappin

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Re: Maps and Tilesets for MegaGlest
« Reply #22 on: 7 December 2023, 20:39:35 »
« Last Edit: 7 December 2023, 22:07:42 by Trappin »



 

anything