Author Topic: Selectable factions in scenarios  (Read 1881 times)

HonzaCZ

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Selectable factions in scenarios
« on: 30 November 2024, 20:57:01 »
Being able to specify in the player declarations that a faction is selectable, perhaps by setting it as "*Random*" would be a great feature for certain scenarios, especially for multiplayer ones where you could have varied objectives but still play with your desired faction.

HonzaCZ

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Re: Selectable factions in scenarios
« Reply #1 on: 1 December 2024, 15:17:17 »
I just found out that creating a scenario with a nonexisting techtree will let you change all settings in the scenario and it will work normally (unless you select a techtree/faction with units you don't have and the scenario tries to include them, remove a player that is needed, etc. but if you don't try to break it then it works). It will throw an error you have to click away every time you click the arrow to change the scenario though.