You must compare the position and rotation of the object at key 30 and 0.
The animating object of key 30 and 0 must resemble.
Make the pose 30 resemble like the key 0 or the key 0 resemble to 30.
So, when the animation is looped at 30 and 0, the small wait problem will
disappear as the pose look alike at 30 and 0.
I understand. But a problem in that that when I started to do(make) animation, I have made it at once. Positions 0 and 30 apsolutly
are identical ! Problem in due time. Between 30 and 0 passes
same time as well as between 25 and 30.
How to make what TIME between 30 and 0 - disappear ?
P.S.
I finded ".max" files (with animation) in the internet. Checked them in the
"3D Max 7", and also in the strong converter program "Deep Exploration".
All right in this files. But when I make export to GLEST format (key frames I maked) , and after I see in the Glest unit viewer - is problem in the animations !
It means that is problem in the *export* file..
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Maybe is tutorials for unit makers ?
Where find this tutorials ?