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MegaGlest Forum
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Modding and game content creation
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Mods
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Max Polies?
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Topic: Max Polies? (Read 2784 times)
BadBruzer
Guest
Max Polies?
«
on:
24 January 2006, 15:23:28 »
What is your average poly count in a scene? As well as what is it's max I am looking at engines for a future RTS. I plan to work with the engine I pick and improve in areas that I believe it needs. As Glest has not Network I got a lot I would need to do but glest seems to have a lot of potential. I may make and curious on what this engine is capable of.
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Last Edit: 1 January 1970, 00:00:00 by BadBruzer
»
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toph
Guest
(No subject)
«
Reply #1 on:
24 January 2006, 17:15:12 »
a normal scene has around 25000 tris (use debug mode ingame to see this) , and it run perfectly with older graficcards (look the compatibility-thread) like geforce 4, so I think you could use many more tris.
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Last Edit: 1 January 1970, 00:00:00 by toph
»
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toph
Guest
(No subject)
«
Reply #2 on:
29 January 2006, 01:19:41 »
sry for double post
I tested out, how many tris i can get into one scene and here is the result:
More i havent get into one scene, try it yourself!
My sys:
Amd Athlon 64 3200+ (Venice)
256mb Ram
X550 128mb Vram
1024*768
Bilinear
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Last Edit: 1 January 1970, 00:00:00 by toph
»
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tucho
Ornithopter
Posts: 369
(No subject)
«
Reply #3 on:
29 January 2006, 04:44:57 »
you were customice the icons
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Last Edit: 1 January 1970, 00:00:00 by tucho
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::www.artbytucho.com::
toph
Guest
(No subject)
«
Reply #4 on:
29 January 2006, 13:35:50 »
try my pikeman mod
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Last Edit: 1 January 1970, 00:00:00 by toph
»
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toph
Guest
(No subject)
«
Reply #5 on:
6 February 2006, 19:38:52 »
Incredible.....
each blade of gras has 3 tris, and 144 of them haave one 32*32map
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Last Edit: 1 January 1970, 00:00:00 by toph
»
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MegaGlest Forum
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Modding and game content creation
»
Mods
»
Max Polies?