Author Topic: [UPDATE] PM v0.7 + 3 Screenies!  (Read 13764 times)

fireborn

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« Reply #25 on: 20 February 2006, 21:34:19 »
both helebardier and pikeman phalanx are on the list, but you have to make a research(included in the download) for them to be built
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

Silent

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« Reply #26 on: 21 February 2006, 00:50:45 »
toph, can I ask premission to borrow that unit for the Science faction I am making, which is basically a tech demo of what can be done in Glest?
« Last Edit: 1 January 1970, 00:00:00 by Silent »

wazoodle

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« Reply #27 on: 7 March 2006, 11:48:52 »
love the idea of this unit, but it crashes when I try to use it.. using 2.0-rc4 [Notes] (2006-03-05 15:21). (go figure :P)

Before I start poking into the code myself, thought I would ask, as there is no reason to reinvent the wheel, if anyone who has run into this has any simple way to fix it enough to be able to use the unit? (eg, if it is animations, then just link it to another? or fix the xml a bit?)
« Last Edit: 1 January 1970, 00:00:00 by wazoodle »

PiZZ

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« Reply #28 on: 7 March 2006, 13:41:32 »
same problem.
solved quickly:

copy the files

TEXTURE_SWORDMAN.TGA
SWORDMAN_CHARGING.g3d

from

\FACTIONS\TECH\UNITS\SWORDMAN

to

 \FACTIONS\TECH\UNITS\HELLEBARDIER
                                  ...   \HELLEBARDIER_PHALANX
                                  ...   \PIKEMAN
                                  ...   \PIKEMAN_PHALANX


 8)
« Last Edit: 1 January 1970, 00:00:00 by PiZZ »

wazoodle

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« Reply #29 on: 7 March 2006, 22:49:46 »
worked perfectly, thanks so much!
« Last Edit: 1 January 1970, 00:00:00 by wazoodle »