Author Topic: ideas  (Read 2133 times)

fireborn

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ideas
« on: 8 February 2006, 19:51:50 »
I have some ideas here:


-All trees harvestable(that's not my idea,but i've put anyway)
-wild animals or units that would attack any player(like dangers of the forest)
-ability to trade resourses with allies(like commerce)
-one or two more factions, maybe something intermediary between tech and magic
-treaty screen
ex:

 1  2  3  4
1   at  x  t
2at    xt  t
3x xt     x
4n  n  n  n

Legend:    a = ally   x = enemy  t = allow trade(even when enemies)
               n = neutral


this last one would be a cool thing to have in glest
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

Mjateznik

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« Reply #1 on: 8 February 2006, 22:57:36 »
I don't realy think trade is necissary when you got 3 resources only.

One more faction is okey but I rather see the magic and tech factions growing - evolving.

Allied vision should be avaible.

But highest on any list I would write is multiplayer.
« Last Edit: 1 January 1970, 00:00:00 by Mjateznik »

fireborn

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« Reply #2 on: 12 February 2006, 14:21:59 »
i admit trade isn't really necessary now, but it might be good on multiplayer to trade resources with your allies

also for us to have a good time in multiplayer i suggest martin-o to put more than four players, 8 would be a good number.
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

thefinalstrike

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« Reply #3 on: 12 February 2006, 15:17:49 »
Remember that more players could mean the game runs slower.
« Last Edit: 1 January 1970, 00:00:00 by thefinalstrike »

fireborn

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« Reply #4 on: 12 February 2006, 20:50:20 »
but multiplayer wouldn't be very nice if you only could play with few players at once, i'm not asking 99 players i'm just asking a few more
« Last Edit: 1 January 1970, 00:00:00 by fireborn »