Thank you for the reply. I will have a look at the sourcecode. Probably I will find a hint what's wrong ....
But do I really have to look at the sourcecode of glest?
It's a bit tricky in this case, because there are a lot of programs involved.
1. the importscript written in perl with blendercomponents.
2. blender
3. the exportscript
4. the xml2g3d program
5. glest
I think there IS A WAY to build new models(modify old ones) with blender!
Is there anybody out there who has done it?
Can you described a little bit more detailed what you have done to get a working model. For example describe the following steps with the existing model cow_standing.g3d. (Especially all the steps in blender to prepare the model for the export-script are very interesting for me!!)
1- load the cow_standing.g3d into blender,
2- preparing the model in blender
( what did I have to do to prepare the model for the export-script ??? )
3- export it to xml
4- convert xml to g3d ( a working one !!)
please, all you glest gods, speak to me