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Topic: Resources (Read 3365 times)
fireborn
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Resources
«
on:
18 February 2006, 21:47:16 »
i'm making a resource mod,(i called it the fossils) and i want to know how to put this on the screen, like:
energy 6 gold 200 stone 200 wood 200 fossils 200
please help me!
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Last Edit: 1 January 1970, 00:00:00 by fireborn
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thefinalstrike
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Reply #1 on:
19 February 2006, 07:29:48 »
Edit the xmls...
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Last Edit: 1 January 1970, 00:00:00 by thefinalstrike
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klinki
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Reply #2 on:
19 February 2006, 10:49:26 »
You only need a Unit wich requires the resource (edit the xml of a unit) and if you want to store it to, you need a unit (or building) wich store the resource (edit the xml of a unit).
That's all you need to do.
Preview Picture
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Last Edit: 1 January 1970, 00:00:00 by klinki
»
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fireborn
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(No subject)
«
Reply #3 on:
19 February 2006, 13:48:42 »
i already did it, but it won't show the info on the top corner of the screen like how much of them i have.
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Last Edit: 1 January 1970, 00:00:00 by fireborn
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fireborn
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(No subject)
«
Reply #4 on:
19 February 2006, 13:57:40 »
let's show an example:
red arrow: initiate harvesting new resource
blue arrow: new resource object
yellow arrow: resource amount info, won't show new resource, why?
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Last Edit: 1 January 1970, 00:00:00 by fireborn
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klinki
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Reply #5 on:
19 February 2006, 14:39:24 »
I`ve testet it and it worked..
look at my picture.
This are the xml Fiels I modified.
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Last Edit: 19 February 2006, 15:22:35 by klinki
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fireborn
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(No subject)
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Reply #6 on:
19 February 2006, 15:01:09 »
i saw your picture, i just don't know how to make it work... :cry:
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Last Edit: 1 January 1970, 00:00:00 by fireborn
»
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fireborn
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(No subject)
«
Reply #7 on:
19 February 2006, 16:01:48 »
it worked now, i've changed the daemon to cost 5 fossils and it worked.
before i've had changed the ancient summoning upgrade to cost it, i think you need to have a unit costing it for it to work.
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Last Edit: 1 January 1970, 00:00:00 by fireborn
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