Author Topic: Please don't ignore this post, help  (Read 6067 times)

zhuaple

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Please don't ignore this post, help
« on: 21 February 2006, 18:51:32 »
First of all, i wanted to ask: Is this forum totally dead? Asking because i'm not getting ANY help or replies to my questions.

I have solved my previous problem (dunno if i did it right or not, but i compiled the new exe) and now i have some more problems, and i really need your help, PLEASE!!!

1. Is it normal that when icompile glest as a DEBUG version the game runs *VERY* slow, it's a slide show, it's not playable at all, changing any settings doesn't afect this at ll.

2. After i compiled the game as a RELEASE version game became really fast, but not as fast, as the one supplied in official package. Why?

3. The worse part - when the game starts, there are NO LIGHTS AT ALL, i can not see the terrain, i can not see trees, i can ONLY see buildings and units. But, when i wanted to make a screenshot and i pressed "T" key suddenly lights appeared!! Everything became almost like in original exe, but still, it was slower so i can even notice that. Why?

4. After all this i decided to turn on debug mode - and another problem appeared - FPS counter ALWAYS shows "0" FPS. Zero all the time. It doesn't count anything, when in the official exe it does :(

5. Finally, my debug exe is 2 megs in size, is it okay??

PLEASE, REPLY, i really need this awesome engine to start working properly.

Thanks!
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

fireborn

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« Reply #1 on: 21 February 2006, 19:08:29 »
hey i'm not dead, and i'm trying to help the way i can, you should feel grateful for at least that!

but it's ok, i know you're angry, that's quite reasonable, but posting messages like this one, will make people even far from helping you.

Try to calm down,it will increase chances of you getting help.
« Last Edit: 21 February 2006, 19:09:34 by fireborn »

fireborn

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« Reply #2 on: 21 February 2006, 19:08:58 »
and for anyone that read this post, please help this guy
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

zhuaple

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« Reply #3 on: 21 February 2006, 20:24:41 »
There was no offend in my post, and the only person who is posting in this forum except me is YOU. Yes, that's great, but all the other people are dead! Including the Glest team i guess:( How is it possible they're not answering in their own forums? it's impossible. Also, their e-mail is not working.

And please, fireborn, post if you only got the solutions. I don't want to turn this into off-topic conversation :(
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

martiño

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« Reply #4 on: 22 February 2006, 00:15:11 »
Hey,

We really appreciate your interest in Glest, but to be honest I don't think your attitude is very constructive. I've just moved house, I have to work 8 hours a day, and I have a life, that's why I could not reply to your question before. And please, don't write all in uppercase letters.

Of course Glest runs slow on debug, compilers don't optimize debug builds and the code has lots of asserts that slow it down. You can enable function inlining to get a performance gain, but some functions will be hard to debug.

If your release build is slower than ours this might be because your compiler is not configured in such a way that it generates the fastest possible code, I can not help you with that, just read the manual and try different settings.

About thew other problems I can not help if you don't provide any information about the OS, video card and drivers you are using.

Regards.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

fireborn

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« Reply #5 on: 22 February 2006, 00:18:01 »
sorry, i would avoid if you said earlier
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

zhuaple

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« Reply #6 on: 22 February 2006, 05:43:07 »
Hi, sorry martinho, again, i'm not trying to offend anyone.

My OS is Windows XP SP Pro Version 5.1 (Build 2600.xpsp_sp2_gdr.050301-1519 : Sevice Pack 2)

My Video card is ATI RADEON 9800 SERIES Pro

Driver Provider: ATI Technologies Inc.
Driver Date: 28.06.2005
Driver Version: 6.14.10.6553

My compiler is MS Visual C++ .NET 2003 Version 7.1.3088

Help me, please.
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

zhuaple

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« Reply #7 on: 27 February 2006, 18:46:43 »
hello? :(
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

martiño

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« Reply #8 on: 27 February 2006, 22:11:33 »
I really don't know what the problem can be, some ATI drivers have weird OpenGL bugs, so maybe updating your video card drivers can be a solution.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

zhuaple

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« Reply #9 on: 27 February 2006, 22:30:23 »
Already done that. FPS counter still not working. Always shows 0 and the game is slow at run:(
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

martiño

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« Reply #10 on: 27 February 2006, 22:51:58 »
Do you have the latest sources from the CVS? I think we had some timing problems at some point I don't know if they are fixed in the latest source package.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

zhuaple

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« Reply #11 on: 27 February 2006, 22:58:06 »
I have glest_source_1.2.1.2.zip package.
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

martiño

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« Reply #12 on: 27 February 2006, 23:03:26 »
I think you should try getting the latest code from the CVS at sourceforge.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

zhuaple

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« Reply #13 on: 27 February 2006, 23:10:40 »
Thanks, i will give it a try right now.
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

zhuaple

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« Reply #14 on: 27 February 2006, 23:21:13 »
Anyone knows how can i download all the files from CVS instead of copying them one by one? :confused:
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

zhuaple

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« Reply #15 on: 28 February 2006, 03:13:32 »
LOL. sorry for the dumb question. I solved it myself! now my newly compiled  .exe file is byte to byte similar to yours and runs at over 250FPS.

Thanks!!!!!!!!!!!!!!!!!!!
« Last Edit: 1 January 1970, 00:00:00 by zhuaple »

 

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