Author Topic: Submitting materials  (Read 28267 times)

@kukac@

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topic
« Reply #25 on: 30 September 2006, 09:27:10 »
now lets see: i made a hungarian (magyar) translation for 200, and i sent it to contact-^-glest.org address, but it seems nothing happened since June. i would like to know that what address should i send it
« Last Edit: 15 April 2016, 20:11:34 by filux »

@kukac@

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topic
« Reply #26 on: 23 October 2006, 13:18:09 »
will i ever recive an answer?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Blueblaze

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(No subject)
« Reply #27 on: 23 October 2006, 21:20:05 »
Ehh, I'm not sure how often this is checked, try sending another email, and maybe making a thread asking about this, and maybe someone will take notice and all your translation to the webpage.
« Last Edit: 1 January 1970, 00:00:00 by Blueblaze »

@kukac@

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topic
« Reply #28 on: 24 October 2006, 13:31:18 »
the problem is that i already sent it, few times, but i do not recived answeres (maybe they dont recive it)

why should i make a new thread? this is the thread for it...
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Blueblaze

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« Reply #29 on: 24 October 2006, 16:41:47 »
If it doesn't work, fix it :P
« Last Edit: 1 January 1970, 00:00:00 by Blueblaze »

RainCT

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(No subject)
« Reply #30 on: 8 January 2007, 17:16:42 »
Send it to me to 'glest at eurion dot net' please
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

Wolwen

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-
« Reply #31 on: 18 March 2007, 16:51:43 »
Here's a map i've made:

Code: [Select]
[url=http://rapidshare.com/files/21647117/Canyon_map.rar.html]http://rapidshare.com/files/21647117/Ca ... p.rar.html[/url]
This map is a canyon with a big river in the centre, the file sent above features two versions:
1 normal version with the river
1 version all dried up

try it !

Also you can host my tileset:

Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?t=1773]http://www.glest.org/glest_board/viewtopic.php?t=1773[/url]
« Last Edit: 12 April 2016, 18:24:35 by filux »

RainCT

  • Guest
-
« Reply #32 on: 18 March 2007, 19:33:16 »
I've uploaded the map to Glest: Evolution ;).

You can find it in the
Code: [Select]
[url=http://glest.eurion.net/files]downloads[/url] folder as
Code: [Select]
[url=http://glest.eurion.net/files/Glest_Maps_Canyon.unstable.zip].zip[/url] and
Code: [Select]
[url=http://glest.eurion.net/files/Glest_Maps_Canyon.unstable.tar.gz].tar.gz[/url]. (The ".unstable" means that I've not tested it).
« Last Edit: 12 April 2016, 18:24:06 by filux »

martiño

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« Reply #33 on: 18 March 2007, 20:56:07 »
Hello,

I've uploaded both Wolwen's map and @kukac@'s translation to the website.

Regards.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Wolwen

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-
« Reply #34 on: 18 March 2007, 23:53:06 »
I've also just now updated the portuguese translation for Glest, url below:

Code: [Select]
[url=http://rapidshare.com/files/21702134/portugues.lng.html]http://rapidshare.com/files/21702134/portugues.lng.html[/url]
now it works fine
« Last Edit: 12 April 2016, 18:22:24 by filux »

firedeathbot

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?
« Reply #35 on: 2 April 2007, 02:06:21 »
your contact email doesnt work for me and ive completed a mod, what do i do?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

Wolwen

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(No subject)
« Reply #36 on: 2 April 2007, 02:24:57 »
try uploading it somewhere and post the link here
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

andyglest

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-
« Reply #37 on: 3 July 2007, 21:26:31 »
i have few projects made.

dowload from here:
Code: [Select]
[url=http://www.box.net/shared/tkukzv2jh5]http://www.box.net/shared/tkukzv2jh5[/url]
here is list of files:

maps - first pack of 8 maps (i can save it individual if you wish, but they have common readme file)

any-file.ico
g3d-viewer.ico
glest-map-editor.ico
glest-with-big.ico
map-editor-file.ico

icons for glest tools and files -
Code: [Select]
[url=http://andy0101-glest.blogspot.com/2007/06/icons.html]view blog post[/url]
i also made buttons for map editor -
Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?t=2456]click here[/url]
for more info visit my blog:
Code: [Select]
[url=http://andy0101-glest.blogspot.com/]http://andy0101-glest.blogspot.com/[/url]
« Last Edit: 12 April 2016, 18:23:18 by filux »

brunurb

  • Guest
readme file
« Reply #38 on: 3 December 2007, 19:36:57 »
Hi, being a new Glest user, I downloaded some mods, maps, etc made by users, and not being familiar with the Glest file structure, I think it would be a good help if the addons had a installation readme file with information where to put the files.

This would help newbies to be sure the files are correctly placed, specially when the game crashes after installing some mods.

Meanwhile thanks to all the Glest creators and contributors for this great game.

Keep up the good work
« Last Edit: 1 January 1970, 00:00:00 by brunurb »

ZaggyDad

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(No subject)
« Reply #39 on: 10 January 2008, 17:32:17 »
My longbowman mod:
http://www.mediafire.com/?3ydmjdv5ddx

~Zaggy 8)
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

Aziraphael

  • Guest
short map online
« Reply #40 on: 26 January 2008, 13:00:42 »
There is a new, short map i made online now.
Good for multiplayer 1on1 with little time.
http://glest.eurion.net/files/maps/short.gbm
thanks for uploading =)
« Last Edit: 1 January 1970, 00:00:00 by Aziraphael »

djezer

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(No subject)
« Reply #41 on: 26 January 2008, 15:49:20 »
I think what brunurb said makes sense. If someone wants to write a "generic" read me template for mods, so it includes the necessary info for newcomers to easily install them without too much hassle.

Creators would simply add the necessary copyright info (who did what when) and save the readme in their folder.
« Last Edit: 1 January 1970, 00:00:00 by djezer »

hailstone

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« Reply #42 on: 26 January 2008, 23:05:48 »
Are you volunteering djezer?  :O

I think an important feature would be being able to extend the generic template with mod specific information.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

djezer

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(No subject)
« Reply #43 on: 26 January 2008, 23:28:08 »
If no one steps up to the plate before I get to it, sure. But right now I'm having too much fun learning Blender, and trying to understand how the animation works.  

I'm sure that once I learn all that, create a bunch of characters, animate them, create a tech tree branch and buildings, then yeah after that I'll write up a good README.TXT

(Don't hold your breath)
« Last Edit: 1 January 1970, 00:00:00 by djezer »

BrainDamaged

  • Guest
-
« Reply #44 on: 30 January 2008, 22:48:11 »
hi, im new here and i like this game.

i created some maps

Code: [Select]
[url=http://rapidshare.de/files/38450527/Crossfire.rar.html]http://rapidshare.de/files/38450527/Crossfire.rar.html[/url]

[url=http://rapidshare.de/files/38450528/Gold.rar.html]http://rapidshare.de/files/38450528/Gold.rar.html[/url]

[url=http://rapidshare.de/files/38450529/trees_and_more_trees.rar.html]http://rapidshare.de/files/38450529/tre ... s.rar.html[/url]

crossfire is my favorite^.^
« Last Edit: 12 April 2016, 18:22:02 by filux »

Jjb273

  • Guest
Italian
« Reply #45 on: 31 January 2008, 15:52:29 »
Code: [Select]
[url=http://jolietjakeblues.netsons.org/italian_3.0.0.rar]italian translation updated to v.3.0.0[/url]
« Last Edit: 12 April 2016, 18:21:35 by filux »

martiño

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« Reply #46 on: 31 January 2008, 19:35:03 »
I've uploaded the maps and the italian translation. Thanks for your contributions.
« Last Edit: 1 January 1970, 00:00:00 by martiño »